ArenaNet talk:Skill feedback/Necromancer/Spinal Shivers and Shivers of Dread
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should become duplicate of another skill
My personal favourite would doubtless be Malign Intervention.
I created this table for an overview of availalbe prophecies necromancer skills without duplicate and gave them a rating of my impression how good a duplicate would work for them.
—ZerphaThe Improver 17:08, 27 March 2008 (UTC)
A duped Awaken the Blood would be overpowered? You can't be serious....lol. P A R A S I T I C 00:03, 7 May 2008 (UTC)
- After casting the first, both can be kept up indefinitely with Blood Magic 14 or higher (12 with enchanting-mod), and having still 6 slots for attribute 20 Blood Magic or Curses appeared quite powerful to me. —ZerphaThe Improver 01:47, 23 May 2008 (UTC)
- Back to the skill at hand...most if not all of the dupe skills were made so that people who have Factions wouldn't have to buy Prophecies just for certain non-elite skills. 76.89.81.150 04:28, 24 May 2008 (UTC)
- I don't think so. Why should they be duplicates rather than Core skills then? —ZerphaThe Improver 15:03, 13 June 2008 (UTC)
- Because the developers didn't think it through very well. Why else would they create duplicate skills only in Factions? 66.75.136.251 01:01, 9 December 2008 (UTC)
- I don't think so. Why should they be duplicates rather than Core skills then? —ZerphaThe Improver 15:03, 13 June 2008 (UTC)
- Back to the skill at hand...most if not all of the dupe skills were made so that people who have Factions wouldn't have to buy Prophecies just for certain non-elite skills. 76.89.81.150 04:28, 24 May 2008 (UTC)
If this skill had been made for EoTN...
5e,1/4,3s Interrupt target foe and deal 30..40 cold damage. For 10..30 seconds, every time target foe is hit with cold damage, that foe is interrupted, you gain 1..4 energy and steal 10..40 health from that foe.