ArenaNet talk:Skill feedback/Necromancer/Spinal Shivers and Shivers of Dread

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should become duplicate of another skill

My personal favourite would doubtless be Malign Intervention.
I created this table for an overview of availalbe prophecies necromancer skills without duplicate and gave them a rating of my impression how good a duplicate would work for them.

Skill impractical abstemious useful overpowered
Animate Bone Horror Animate Bone Horror No No No No
Awaken the Blood Awaken the Blood No No No No
Blood Renewal Blood Renewal No No No No
Blood Ritual Blood Ritual No No No No
Consume Corpse Consume Corpse No No No No
Dark Fury Dark Fury No No No No
Deathly Chill Deathly Chill No No No No
Enfeeble Enfeeble No No No No
Infuse Condition Infuse Condition No No No No
Insidious Parasite Insidious Parasite No No No No
Malaise Malaise No No No No
Malign Intervention Malign Intervention No No No No
Mark of Subversion Mark of Subversion No No No No
Necrotic Traversal Necrotic Traversal No No No No
Plague Sending Plague Sending No No No No
Price of Failure Price of Failure No No No No
Shadow of Fear Shadow of Fear No No No No
Soul Barbs Soul Barbs No No No No
Verata's Aura Verata's Aura No No No No
Verata's Gaze Verata's Gaze No No No No
Verata's Sacrifice Verata's Sacrifice No No No No
Well of Suffering Well of Suffering No No No No
ZerphatalkThe Improver 17:08, 27 March 2008 (UTC)

A duped Awaken the Blood would be overpowered? You can't be P A R A S I T I C 00:03, 7 May 2008 (UTC)

After casting the first, both can be kept up indefinitely with Blood Magic 14 or higher (12 with enchanting-mod), and having still 6 slots for attribute 20 Blood Magic or Curses appeared quite powerful to me. —ZerphatalkThe Improver 01:47, 23 May 2008 (UTC)
Back to the skill at hand...most if not all of the dupe skills were made so that people who have Factions wouldn't have to buy Prophecies just for certain non-elite skills. 04:28, 24 May 2008 (UTC)
I don't think so. Why should they be duplicates rather than Core skills then? —ZerphatalkThe Improver 15:03, 13 June 2008 (UTC)
Because the developers didn't think it through very well. Why else would they create duplicate skills only in Factions? 01:01, 9 December 2008 (UTC)

If this skill had been made for EoTN...

5e,1/4,3s Interrupt target foe and deal 30..40 cold damage. For 10..30 seconds, every time target foe is hit with cold damage, that foe is interrupted, you gain 1..4 energy and steal 10..40 health from that foe.