ArenaNet talk:Skill feedback/Paragon/"Help Me!"

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

This is one of those skills that was poorly designed and thus will never be good. It should be left in the dust bowl along with Otyugh's Cry. ~Shard (talk / Nerf List) 23:57, 20 March 2008 (UTC)

change it to for the next 2 seconds all beneficial spells cast by allies target you instead, basically FORCE them to heal you. and doom others, since thats the goal of this spell... being selfish and saving your own ass 76.26.189.65 04:39, 25 March 2008 (UTC)
"For 3...8 seconds, you move 25% faster and gain 50% more health from healing. 'Help Me!' ends if you hit with an attack." Not that paragons need more run-buff shouts as it is, but at least it'd have some utility? MA Anathe 05:00, 25 March 2008 (UTC)
Something like Spura's idea combined with the effect it has now would be good imho: "Shout. For 1...8...10 seconds, other allies' Spells targeting you cast 50% faster and heal you 50% more." Not the best effect, but better than now. A. von Rin 16:29, 25 March 2008 (UTC)

Shard's Issue

Hoping to revive Zealot's Fire smiters? <_< MA Anathe 01:47, 4 April 2008 (UTC)

At 50% uptime, I don't think that would happen. ~Shard (talk) 03:16, 9 April 2008 (UTC)

Oblivion Danny's Suggestion

Careful! What if you had a group of secondary Paragons in Hero's Ascent with one Assassin who knew Shadow Form? All of a sudden, you'd have 8 almost invincible players for roughly 15 seconds (whatever Shadow Form's duration has been nerfed to now.) Arachanox 01:20, 24 May 2008 (UTC)

Doesn't sound overpowered to me. 8 invincible players still doesn't mean you are gonna kill anyone. And after 15 seconds, all players drop to 40 HP, so one Deep Freeze will cause a wipe. --Spura 11:29, 24 May 2008 (UTC)
Ok, but what if the seven paragons quickly used the shout on a monk, who promptly followed with Protective Spirit or Healing Hands? Enchantments should not be able to be spread so easily, especially when an elite is placed on eight people simultaneously for a relatively low cost. Arachanox 15:07, 24 May 2008 (UTC)
Well this is a late responce but oh well, well for one the shouts wouldnt stack from seven paragons on 1 target, that would obviously be stupidly unbalanced. secondly, unless the paragon was being hit, the enchantment "spreading" gained from the effect of this, would be kinda useless, for example, paragon uses "help me" on a monk, monk uses healing hands, the paragon now has healing hands for ... 10 seconds? if no one is attacking that paragon then its kinda useless, so this would give coordinated players maybe a good use for this skill. i was thinking(at the time) this would be good for more longer recharging enchantments such as prot spirit etc... which would actually be useful. OblivionDanny 00:42, 29 August 2008 (UTC)

If there aren't any objections

I'm going to remove all suggestions except shard's. That's the only one that makes it not suck. Alll other proposed skills are too niche. -- NUKLEAR User NuclearVII signature 3.jpgIIV 13:47, 14 September 2008 (UTC)

Zerpha's issue

I made seven proposals, let me know what you think. —ZerphatalkThe Improver 20:13, 14 September 2008 (UTC)

Some of them seem over powered but number 5 seems to strike me the best. Since it can't be a self target but heals for a lot. I never really understood the current version. Why do you need spells to cast faster on you? Monk monk/rit healing/prot skills generally cast in 1 second or less.. :S Grats on the suggestion Zerpha. Magic User Magic Signature Ico.jpg Talk 04:25, 8 June 2009 (UTC)
You count as your own ally. -- User Gordon Ecker sig.png Gordon Ecker (talk) 04:50, 8 June 2009 (UTC)
Ah ha.. didn't think of that.. but even still.. I don' get it. XD Magic User Magic Signature Ico.jpg Talk 14:42, 8 June 2009 (UTC)