ArenaNet talk:Skill feedback/Paragon/Disrupting Throw

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I think that is the idea, to make it weaker than the Ranger/Warrior versions. Otherwise, there would be no reason to play either of those. Nicky Silverstar 11:15, 16 March 2008 (UTC)

Right, however it is too weak IMO. Ranger has interrupts that do extra damage or incur recharge and they are unconditional. To say that the sole paragon interrupt needs to be weaker than Warrior versions to have a reason to play a warrior is just ridiculous. --Spura 11:53, 16 March 2008 (UTC)
Rangers don't have spear DPS though. And warriors aren't turrets. This skill needs to be weaker than warrior/ranger interupts, because of the nature of the paragon. Lord of all tyria 12:10, 16 March 2008 (UTC)
Are you sure we are playing the same game? With new 1 sec activation attack skills in combination with kindle arrows, rangers have insane DPS. Also this skill isn't that powerful even with this change. And you say warriors are not turrets....they have 1000x better attack skills, like bull's strike and similar awesome utility attacks that also do damage. Buffing this skill will just make their skills 500x better. --Spura 16:42, 16 March 2008 (UTC)

Good suggestion. Needs faster implementation. 76.64.56.90 02:48, 24 April 2008 (UTC)

Warrior interrupts should be better, because they're melee and you have to get up and hit them first. Rangers are designed as interrupters and condition-spreaders so they probably ought to have better interrupts too. However, having to have a foe suffering from a condition just to interrupt them and then having no extra effect is just too poor.
Now, this might sound a bit radical, but how about:
Disrupting Throw Disrupting Throw. 5 Energy 1/2 Activation time 12 Recharge time.
Spear Attack. If this attack hits, it interrupts target foe's action. If you interrupted that foe, and they were suffering from a Condition, that foe is Dazed for 0...2...3 seconds.
The change here makes the interrupt unconditional but the Daze rely on two conditions (the interrupting and the Condition), and since the Daze has a very short duration it should make up for the fact that it's quite a powerful Condition - many people will probably just wait it out, if you're lucky you might get an extra interrupt in. To stop it from suddenly becoming OP, though, you could increase the recharge to 12 or even 15.

It doesn't need a gigantic balance change. Just make it an unconditional interrupt, the only reason its bad is it requires a condition. Demosthenes 17:05, 4 September 2008 (UTC)

The condition requirement is perfectly fine. The problem is that there is no additional bonus. I think Frvwfr2's suggestion is by far the best solution and should be implemented. To disable a skill for an additional 5 seconds is a perfect balance that would allow paras to counter guardian spam and the newly buffed shadow refuge. When I rupt shadow refuge or guardian with this skill they are able to re apply it faster then this interrupt recharges making this rupt too weak. Timcago April 22 2009