ArenaNet talk:Skill feedback/Warrior/Soldier's Stance

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Might be wrong, but I think this skill is far worse than those others. I like to use this skill on certain builds, but I just can't find the chant/shout to work with, so sometimes I even end up bringing no elite and just Tiger Stance as a mediocre IAS. If this wasn't so conditional I'm sure this would see some use. To stay true to the "soldiers character" I brought in some clauses to make the usage of shouts/chants usefull while still keeping this skill more or less usefull without shouts/chants and rewarding people more while actually using shouts/chants. THoughts? 62.194.247.7 23:56, 10 August 2008 (UTC)

Yeah, this could definately use a buff. Maybe increase duration to ~6...14...16 and recharge to ~12Recharge time, to make it less energy-intensive. You could also add something like "and whenever you use a Shout or Chant you gain 1 Energy." There's a risk that Paragon's might abuse this, since it's in Tactics, but since they already get as much as +7 or even +8 from shouts and chants a further +1 isn't really worth the Elite slot. However, this would help a warrior keep the requirement met even with strained energy.
Well, the thing is, this skill probably isn't even designed for a warrior primary. Its greatest synergy is with Paragons (since warriors have barely any shouts), so it works best with a Paragon primary and an imbagon team. The trouble is, even with that sort of build, Soldier's Fury is still superior because it gives +33% adrenaline at the only drawback of 1 sec cast per 30 seconds, and it isn't a stance so it can be chained with an IMS.Crimmastermind 07:01, 17 October 2008 (UTC)
This used to be a decent skill when "Watch Out!" lasted 20 seconds and infinite hits, but since that skill was nerfed there aren't many shouts a warrior can use this with. Would be nice to see this updated. - Elder Angelus 15:23, 10 November 2008 (UTC)

Impaled's Issue

I like your idea. --Chaos Messenger 22:45, 26 December 2008 (UTC)

Ikimono's Suggestion

It's a simple change in mechanic that would make it effective enough alone, but give it more synergy with teams that used shouts. Also, with the recent buff to primal rage, this would make it comparable to that skill. Not overpowered because it does not net an increased speed and would therefor have to be co-ordinated with a team better.(ikimono)--72.189.85.14 18:22, 3 January 2009 (UTC)

Unconditional IAS is still strong. But gets drawbacks by being in tactics. Sounds like a smart suggestion this too. ---Chaos- 19:56, 3 January 2009 (UTC)