From Guild Wars Wiki
- Conjure Flame boosts output from weapons causing fire damage;
- Conjure Frost boosts output from weapons causing cold damage;
- Conjure Lightning boosts output from weapons causing lightning damage.
- Conjure Nightmare causes -8 degeneration and costs 15 energy;
- Conjure Phantasm causes -5 degeneration and costs 10 energy.
Multiple hits when enchanted
Dagger double strikes and scythes will activate the elemental conjures for each hit they cause. In addition, attack skills that can deal multiple attacks will also trigger the conjure effects more than once.