Conjure spell
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Conjure spells are a subset of Mesmer and Elementalist spells using the conjure prefix nomenclature.
The elementalist skills are self-targeting enchantments (costing 10 energy and last 60 seconds) that add bonus damage to weapons causing damage that matches the element of the skill:
- Conjure Flame boosts output from weapons causing fire damage;
- Conjure Frost boosts output from weapons causing cold damage;
- Conjure Lightning boosts output from weapons causing lightning damage.
The mesmer skills are illusion Magic Hex Spells that cause health degeneration, last 2...13...16 seconds, and recharge in 5 seconds.
- Conjure Nightmare causes -8 degeneration and costs 15 energy;
- Conjure Phantasm causes -5 degeneration and costs 10 energy.
Multiple hits when enchanted[edit]
Dagger double strikes and scythes will activate the elemental conjures for each hit they cause. In addition, attack skills that can deal multiple attacks will also trigger the conjure effects more than once.