Eternal Aura/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Eternal Aura.

May 17, 2012[edit]

  • Decreased the title rank required to get maximum effectiveness from title-based PvE skills.

Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.

Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.

Concise description
Enchantment Spell. You have +100 max health. End Effect: All party members in the area are Resurrected with 40...50% Health and 20...30% Energy.


Progression
% Health
% Energy
0
40
20
1
42
22
2
44
24
3
46
26
4
48
28
5
50
30
6
50
30
7
50
30
8
50
30
9
50
30
10
50
30


February 17, 2011[edit]

Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.

Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.

Concise description
Enchantment Spell. You have +100 max Health. End Effect: All party members in the area are resurrected with 40...50% Health and 20...30% Energy.


Progression
0
40
20
1
41
21
2
42
22
3
43
23
4
44
24
5
45
25
6
46
26
7
47
27
8
48
28
9
49
29
10
50
30


August 7, 2008[edit]

Enchantment Spell. All nearby foes take 65...100 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged.

Enchantment Spell. All nearby foes take 65...100 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged.

Concise description
Enchantment Spell. (10 seconds.) Initial effect: nearby foes take 65...100 holy damage. End effect: recharges your other Dervish skills.


Progression
0
65
1
67
2
72
3
74
4
79
5
81
6
86
7
88
8
93
9
95
10
100


Original[edit]

Enchantment Spell. All nearby foes take 40...100 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged.

Enchantment Spell. All nearby foes take 40...100 holy damage. For 10 seconds, nothing happens. When this enchantment ends, all other Dervish skills are recharged.


Progression
0
40
1
44
2
52
3
56
4
64
5
68
6
76
7
80
8
88
9
92
10
100