Feedback:Bug reports/Skill bugs/Non-issues (final archive)

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Balthazar's Pendulum Balthazar's Pendulum
Description claims: Causes Knock-Down to the next foe attempting to knock-down target ally.
Actual behaviour: The description fails to say that the enchantment actually ENDS when the enemy is knocked down. It is also somewhat confusing since it never actually says that the enemy actually fails to knock you down.

the next time target ally would be knocked down actually indicates this. - J.P.User J.P. sigicon.pngTalk 19:03, 11 March 2010 (UTC)

Restore Condition Restore Condition
Description claims: Elite Skill
Actual behaviour: When attempting to learn the skill using an Elite Monk Tome, Restore Condition does not appear in the list of learnable elite skills

Restore Condition appears when I use an Elite Monk tome. You most likely don't have Restore Condition unlocked on that account. --Silver Edge 19:15, 31 August 2010 (UTC)

Deny Hexes Deny Hexes
Description claims: Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
Actual behaviour: Remove one hex from target ally for each recharging Divine Favor skill you have. (Deny Hexes will be counted if recharging.)

There is no unconditional hex removal. When Deny Hexes recharges instantly, as with Glyph of Renewal, and no other Divine Favor skills are recharging, 0 hexes are removed. MA Anathe 19:55, 5 September 2010 (UTC)


Wail of Doom Wail of Doom
Description claims: Sets all of target enemy's attributes to zero for X seconds
Actual behaviour: Dropping enemy necromancer's Death attribute with WOD does not break bond with minions. I would expect that this is due to the short duration of WOD as I've noticed minions take a few seconds to go rogue using other skills meant specifically to release them from their masters.

Icefalc0n 15:23, 6 February 2010 (UTC)

For server load reasons, the game only actually checks if a player's minion exceeds his cap upon creation of a new minion(s). So if you nab him with this as he attempts to summon a minion, you'll get the desired effect. --Ckal Ktak Minion control panel.jpg 16:52, 6 June 2010 (UTC)


NoIllusion of Weakness Illusion of Weakness
Description claims: When Illusion of Weakness ends, you gain 50...202...240 Health.
Actual behaviour: When Illusion of Weakness ends, you are healed for 50...202...240.

This has been posted like a thousand times in the past. - J.P.User J.P. sigicon.pngTalk 07:45, 16 February 2010 (UTC)
Where, if you don't mind me asking? --Irgendwer 07:55, 16 February 2010 (UTC)
I could not reproduce this. Scourge Healing does not trigger when the mesmer's Illusion of Weakness ends indicating health gain rather than healing. Are there more specific instructions to get this to occur? Thanks! --Michelle Juett 22:31, 9 March 2010 (UTC)
I can test it myself when I get home, but maybe Soul Bind triggers? Perhaps there's a bug in Soul Bind that causes it to effect health gain. ··· Danny Pew Pew
I tested the skill with Life Attunement and Predatory Season, which respectively increased and decreased the amount of health gained. --Irgendwer 11:24, 23 March 2010 (UTC)


No Intimidating Aura Intimidating Aura
Description claims: Ends on striking
Actual behaviour: Ends on most forms of damage dealt.

Intimidating Aura will end from sources of damage other than attacks, such as spells. For example, dropping a Destructive was Glaive, or the damage from a Savannah Heat or Lightning Strike or even a Flame Trap will trigger the effect, as well as the secondary damage from Chilling Victory. Oddly, armor-ignoring sources of damage don't appear to trigger intimidating aura. Balthazar's Aura, Smite, Word of Censure, Dust Trap, and so on won't. MA Anathe 01:24, 6 November 2010 (UTC)
No longer relevant since its functionality was changed in the February 17, 2011 update. --Silver Edge 02:51, 20 February 2011 (UTC)

PvE-only skills

Sunspear Rebirth Signet Sunspear Rebirth Signet
Description claims: Its categorised by unlinked skill.
Actual behaviour: Effectiveness depends on supspear rank: Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. [...], so it should look like: Signet. Resurrect target dead party member at your location with full Health and 10...82...100% Energy. [...] (Attribute: Sunspear Rank).

User Demonical Monk av.png Demonical Monk 22:00, 14 June 2010 (UTC)

Isn't that how all the PvE only skills are?--Bold Baby Undies 22:35, 14 June 2010 (UTC)
Demonical Monk, I seem to recall from another page that you use Polish as your text language, yes? 'Cause I just checked in the American English version, and it indeed says "Signet. Resurrect target dead party member at your location with full Health and 10% Energy for each Sunspear rank you have attained. This signet only recharges when you gain a morale boost. (Title: Sunspear Title Track)" So, firstly, are you sure this isn't a localization issue? Secondly, did you check the non-concise description (mine is still correct, for the record)? Thirdly, this is less of a skill bug, more of a text bug. I would suggest reporting it either here or here, whichever ends up being appropriate. --User Timeoffire45 sig.jpg Timeoffire45 rawr 16:41, 15 June 2010 (UTC)
Its linked now, but description is not dynamic (dont shows energy in format: 10...82...100 just says 10% Energy for each Sunspear rank you have attained. Other Sunspear skills (and Lightbringer ones too) seems to have descriptions with "green numbers". User Demonical Monk av.png Demonical Monk 23:09, 15 June 2010 (UTC)
Again, isn't that normal??????--Bold Baby Undies 19:26, 9 July 2010 (UTC)
Other Sunspear and Lightbringer skills don't always have descriptions with "green numbers". You linked Seed of Life as an example, but only the duration of Seed of Life is shown as "green numbers" in the description and the healing amount isn't shown in "green numbers" (Heals party members for 2 for each rank in Divine Favor whenever target takes damage), which is similar to Sunspear Rebirth Signet's description. And two of the three Lightbringer skills don't use "green numbers" in their descriptions either. --Silver Edge 08:20, 24 February 2011 (UTC)