Feedback:User/Dark Morphon/Defile Enchantments & Desecrate Enchantments
|Defile Enchantments & Desecrate Enchantments|
Player vs. Player
Defile Enchantments: 17% 1 1 5 , changed functionality to: "Hex Spell. For 1...6...7 seconds, Enchantments take three times as long to cast on that foe but your and your allies' Spells take twice as long to cast. If that foe was already suffering from a Necromancer Hex, that foe takes 20...68...80 shadow damage instead."
Desecrate Enchantments: 10 1 25 , changed functionality to: "Hex Spell. For 6 seconds, the next time target foe is the target of an Enchantment Spell, that Spell fails and that foe takes 5...41...50 damage and loses an Enchantment."
- Reworking two barely used skills of which the only function was to deal crappy damage.
- Defile Enchantments has been reworked into an Enchantment version of Defile Flesh, which makes it harder to protect the target.
- Desecrate Enchantments has been reworked into an Enchantment version of Shame, again which makes it harder to protect.
- Note the difference between Mesmer skills and my intended functions. Mesmers deal with the caster himself, while Necromancers weaken a single target instead.