Feedback:User/MularcTemplare/Races Mission Pack/Heretics

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Heretics is the story of Pyre Fierceshot. The mission area can be entered from a copy of Pyre's Story obtained from Durmand [Historian] in Lion's Arch, Kaineng Center or Kamadan.

Mission information[edit]

Requirements[edit]

  • Must have Pyre's Longbow equipped.
  • Must be sole party member.

Objectives[edit]

  • Make your way into the Temple.
  • Disperse the congregation by any means necessary.
  • Snuff the Sacred Flame.
  • Kill the Flame Keepers.
  • Douse the Sacred Flame.
  • Breach the Shaman's inner chambers.
  • Defeat the Titan.

Reward[edit]

  • 500 Gold

Discovery Mode[edit]

You have to complete the mission one Cast Time before this mode is available.

1. Historical Debate - You discovered how Pyre could have minimised collatoral damage.

  • Let no other Charr die as you disperse the congregation.
  • Reward:
    • 2 Platinum 500 Gold
    • You've made a new discovery! See Durmand [Historian] for a reward.

2. Historical Debate - You discovered the full extent of the arsenal Pyre could have weilded.

  • Have all skills be able to be used at one Cast Time.
  • Reward:
    • 2 Platinum 500 Gold
    • You've made a new discovery! See Durmand [Historian] for a reward.

3. Historical Debate - You have discovered how direct Pyre could have been.

  • Do not use any of the environmental traps during the mission.
  • Reward:
    • 2 Platinum 500 Gold
    • You've made a new discovery! See Durmand [Historian] for a reward.

Walkthrough[edit]

During this mission, you are Pyre Fierceshot and have 550 Health, 50 Energy, 4 Energy regeneration.

This mission is one sequence, it is broken up here mainly for the purpose of clarity.

Part 1 - Entering the Temple[edit]

Players will find themselves standing on an overlook with the temple in the immediate background, surrounded by the rest of the Fierce warband. They will be arguing about the best way to take the temple, when Pyre will cut them off. The warband will defer to his leadership in the matter.

Once players move to the path moving down towards the temple, the mission begins in earnest, with the warband running ahead of Pyre per his instructions. In the courtyard below players will see three Charr guarding a wooden door. There are three ways to continue; players may either kill the Charr via normal methods, speak to Bron Fierceblade and instuct him to charge in headlong, or ask him to create a diversion. If choosing the first or second option, players will need to help Bron fight the assembled Charr, which will then open the door fully and alert the charr inside the temple. If choosing the third option, Bron will taunt the Charr and run off towards the clearing, dragging the Charr with him. This allows the player to move into the congregation silently.

If the player attacked the guards, the easiest way to disperse the congregation in front is to attack the Shaman with a bow, and use the cauldron (click the cauldron to gain 1 use of the skill, max 3.) at the entrance to maintain Ignite Arrows, making quick work of the group. If making a quiet entry, the easiest way is to head to the upper level to the left and use Mind Bullets (As with the cauldron, click Roan Fierceheart.) on one of the Dolyak in the pen, causing them to stampede towards the temple. This will cause the crowd to disperse, leaving the Shaman, Flame Keepers, and a handful of Charr.

Part 2 - Snuffing the Flame[edit]

Once the congregation is gone players will need to move up to the second level of the flame temple, where they will find four Keepers standing in runed circles. Whilst inside the circles, the Keepers will continually cast a skill called Fan the Flames, which will add health to the Sacred Flame. Once Pyre reached this platform, Cowl Feircetounge will run past Pyre, and attack the Sacred Flame. Players will need to click the Ice Crystal he places down to gain uses of Ice Arrows, using these to interrupt the Flame Keepers. Be careful however, the Ice Crystal will give you three uses and will only allow you to click it three Cast Times before disappearing. If it disappears, Cowl will stop attacking the Flame, allowing it to regen quicker. After interrupting one twice, Bron and Roan will run up behind you and attack a the Keeper you are attacking, allowing you to make quick work of them. They will then run to attack the Shaman, who will move away from the flame.

Once this happens, the Shaman will intermittently cast Fan the Flames, but he will cast it instantly. Players will gain the shout "This Ends Now"; use it to increase the damage you deal to the Flame. Focus on attacking the Sacred Flame (you will need to use Ice Arrows, as you normal attacks will not damage the flames otherwise. Once the flames are at 25%, the Shaman will flee, calling on other Charr to defend him. Cowl will cast a final Ice Crystal once this occurs.

A group will rush the player and the Warband, simply defeat them to move on. Once the first one is down, Gron Feirceclaw will shadowstep in, attacking the next one. Once the group is down Pyre will talk order the others to defend the entrances, following Gron who leads him an alcove off the side of the platforms. Here you will find a Pile of Charges, giving you three breaching charges (this will activate you elite skill and consume the pile.) Simply use one on the door behind the burnt out Sacred Flame to continue.

Part 3 - The Shaman's Sanctum[edit]

There is a short corridor before the player will enter into an oval room with several traps blowing air out through braziers, which turns them into torrents of flame. Cowl and Bron will move to one side of the room, the player to the other. The player can do one of two things; either make their way patiently past the traps or put them out by firing an ice arrow into the braziers. Cowl will snuff the flames on his side out automatically. Once the party reaches the end near the Shaman, he will summon some fire imps, promting Seer Feircerein to run into the room and join the warband. Once this small force is defeated, the Shaman will cast a spell (Call of the Titan) which will make the statue in the centre spawn into a proper Titan.

At this point, Bron and Gron will run out of the entrance of the room to attempt to find another way up to the Shaman. Cowl and Roan will turn thier attention to the Shaman, attacking one of the braziers next to him each in an attempt to bring down his sheild. The Shaman himself will cast Fan the Flames, which will heal the Titan in the centre. Players will need to kite the Titan towards Seer near the entrance to the room, who will cast an Soul Chains, stopping the Titan from moving.

Players have two options to kill the first stage of the Titan; they may either attack him directly with Ice Arrows, which will damage him, or attack the braziers which will cause the jets of air to become jets of ice. Kite the Titan through these will damage him greatly. Once he is killed, the next stage (a named Risen Ashen Hulk) will spawn, and will shut off the jets of air. Note that unlike the previous stage, he is not immune to normal damage. At this stage, the Shaman will cast Fan the Flames half as often, and Cowl will join the fight. In this section, it is important to keep the Titan in one place, as the degen from being adjacent can quickly kill the player. Once the Hulk is killed, a Hand and Fist of the Titans will spawn, and the rest of the warband will join the fight. The Shaman will cast Fan the Flames less, and will only cast it on the spawn that has the least health. Simply kill the spawns to finish the mission.

Discovery: Pyre's Judgement[edit]

This discovery is a mixture of luck and skill; it is advisable to both use the quiet option to enter the temple and cause the stampeed. Attacking the Dolyaks will cause them to slow down momentarily, so use this to save at risk Charr.

Discovery: Pyre's Arsenal[edit]

This discovery is about using the weapons to their utmost; as it is impossible to gain more then one set of Mind Bullets, use them only to start the stampede or not at all. Use Ice arrows only to hit the Sacred Flame and the braziers in the Shaman's Sanctum, and make ample use of Aim and Fire. You the earliest you can recieve this discovery is when you are breaching the door into the Sanctum.

Discovery: Pyre's Focus[edit]

This discovery is the hardest to get - causing the stampede and using the jets will cause you to fail this discovery. The hardest part is when attacking the Titan, as you will have to attempt to keep him near the Seer without running out of Ice Arrows. To make this easier, watch when Seer casts the Binding skill, and recharge your supply of Ice Arrows just after it finishes casting.

Cinematics[edit]

Cinematic 1[edit]

The first image shows the warband from above pushing the Shaman back out onto a ledge, with a Charr crowd looking on. This changes to a pan of the Sacred Flame out, a group of Charr destroying a Titan, the warband retreating across a plain, and finally pans in on Pyre in a cage with Gwen approaching.

"The Charr had known servitude under false leaders."

   "Shamans did everything to calm the populace." 
   "But the Fierce Warband started something that day." 
   "It took only the dousing of a fire to create a new one." 
   "Revolution was sparked." 
   "And although the warband were hunted as heretics" 
   "Destiny had other plans..."

Notes[edit]

  • This mission is started by opening Pyre's Story and clicking the "Enter Mission" button in the book.
  • Adding mods to Pyre's Longbow does not affect your stats while you are in the mission.
  • The Rewards for this mission pack are not weapons, but tokens. See the main suggestion for more info.