Feedback:User/Tounaku/Assassin Skill Suggestions VIII

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Critical Strikes PvP[edit]

Dark Apostasy Dark Apostasy 10 Energy¼ Activation time15 Recharge time Elite Enchantment Spell. For 3...13...15 seconds, you have a +1...12...15% chance to land a critical hit and your critical hits remove enchantments from your targets. If you remove an enchantment in this way, you lose 10...5...4 Energy or Dark Apostasy ends.


Assassin's Remedy Assassin's Remedy 5 Energy0 Activation time10 Recharge time Skill. For 1...16...20 second[s], your next attack skill cures you of blindness, 1 other Condition and heals you for 5...41...50 Health.


Dagger Mastery PvP[edit]

Flashing Blades Flashing Blades 5 Energy0 Activation time20 Recharge time Elite Stance. For 3...10...12 seconds, while wielding daggers, you attack 5...17...20% faster. Whenever you land a critical hit, all adjacent foes are blinded for 1...3...3 second[s].


Fox's Promise Fox's Promise 10 Energy¼ Activation time20 Recharge time Elite Enchantment Spell. Intial Effect: You are cured of blindness and your dagger attack skills are recharged. For 2...6...7 seconds, your dagger attacks cannot be blocked. This enchantment ends prematurely the next time you fail to hit.


Golden Skull Strike Golden Skull Strike 10 Energy½ Activation time12 Recharge time Elite Off-Hand Attack. If you are under the effects of an enchantment and this attack hits, target foe is Dazed 1...4...5 seconds. This attack deals +10...30...35 damage to foes activating skills.


Temple Strike Temple Strike 15 Energy½ Activation time15 Recharge time Elite Off-hand Attack. Must follow a Lead Attack. If this attack hits, you interrupt target foe's action and inflict blindness and dazed for 2...7...8 seconds. This attack cannot miss.


Deadly Arts PvP[edit]

Mark of Insecurity Mark of Insecurity 10 Energy0 Activation time8 Recharge time Elite Hex Spell. For 1...4...5 second[s], the next time you successfully hit target foe with an attack skill, that foe loses his current stance, 1 enchantment and this hex ends. This skill counts as a Lead Attack. Your non-Assassin skills are disabled for 5 seconds.


Shroud of Silence Shroud of Silence 5 Energy0 Activation time20 Recharge time Elite Stance. For 3...9...10 seconds, your critical hits also daze foes for 3 seconds.


Siphon Strength Siphon Strength 10 Energy0 Activation time15 Recharge time Elite Stance. Initial Effect: All nearby foes suffer from weakness and blindness for 2...7...8 seconds. For 5...9...10 seconds, you move 25% faster and have an additional 33% chance to land critical hits.


Shadow Arts PvP[edit]

Shadow Meld Shadow Meld 5 Energy¼ Activation time20 Recharge time Elite Hex Spell. Shadow step to target foe. For 1...3...4 second[s], that foe is blinded and all spells cast by target foe that target a foe fail.


Caltrops Caltrops 10 Energy¼ Activation time8 Recharge time Spell. Target foe and all foes adjacent to your target are Crippled for 2...7...8 seconds. If your target was moving when you cast this spell, he also Bleeds for 5...13...15 seconds. Caltrops has half the normal range. This skill counts as a Lead Attack.