Feedback:User/Weston/Animate Flesh Golem

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Suggestion[edit]

Animate Flesh Golem Animate Flesh Golem 10 Energy1 Activation time10 Recharge time Elite Spell. You heal your Flesh Golem for 20...100...120 Health. If your Flesh Golem is dead, it is revived with 10...42...50% Health. If you have Animate Flesh Golem equipped, a level 1...18...22 Flesh Golem will travel with you. All of your other animal companions deal 30...14...10 less damage with their attacks.


Progression
Flesh Golem Level
Damage Penalty
0
1
20
10
30
1
2
27
13
29
2
4
33
15
27
3
5
40
18
26
4
7
47
21
25
5
8
53
23
23
6
9
60
26
22
7
11
67
29
21
8
12
73
31
19
9
14
80
34
18
10
15
87
37
17
11
16
93
39
15
12
18
100
42
14
13
19
107
45
13
14
21
113
47
11
15
22
120
50
10
16
23
127
53
9
17
25
133
55
7
18
26
140
58
6
19
28
147
61
5
20
29
153
63
3
21
30
160
66
2
Progression
Death Magic
Golem Level
Golem Health
Average Damage vs. AL 60
Golem Armor
0
1
100
7
10
1
2
128
12
16
2
4
156
17
22
3
5
184
22
28
4
7
212
26
34
5
8
240
31
40
6
9
268
36
46
7
11
296
41
52
8
12
324
46
58
9
14
352
51
64
10
15
380
56
70
11
16
408
61
76
12
18
436
65
82
13
19
464
70
88
14
21
492
75
94
15
22
520
80
100
16
23
548
85
106
17
25
576
90
112
18
26
604
95
118
19
28
632
99
124
20
29
660
104
130
21
30
688
109
136

Notes[edit]

  • Flesh Golem does not suffer from minion degeneration.
  • Flesh Golem is considered a Fleshy creature.
  • Flesh Golem uses the same interface as an Animal Companion
  • Pet skills do not effect the Flesh Golem
  • Flesh Golem statistics (Health, Armor, and Damage) are consistent with their old functionality.
  • The Flesh Golem does not count towards your minion cap.

Explanation[edit]

To make this skill more appealing to players I believe that the Flesh Golem should be counted as a pet. It should not suffer from the degeneration that minions do and the necromancer should have control over which target it attacks and how it acts through the use of a control panel (similar to that of the pet). Should the necromancer choose to use this skill alongside a Ranger Animal Companion the effectiveness of that animal companion will be reduced as to avoid imbalance. Pet attacks will NOT effect the Flesh Golem in any way and the Golem should be seen as an extension of the Necromancer, rather than a spell. All damage, health, and armor that a Flesh Golem gets at their respective levels should remain the same. The damage penalty applies only to the Necromancer's pet, not his/her allies.