Feedback talk:Game updates/20110722

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Meh. Took a useless skill, made it slightly less uesless, but still not worth bringing. Owell.--Four Year Strong 00:22, 23 July 2011 (UTC)

I think this was aimed at Ether Renewal elementalists who could spam it at high speed to block attacks and give fair healing. I used to do it years ago. The nerf is definitely overkill, but it's not as bad as some other skills I could mention. In fairness, the Ether Renewal elementalists are overpowered, but it's because of Ether Renewal, and only in PvE, and PvE is even more of a bad joke than PvP is (as well it should be, since power is no longer creeping so much as scaling geometrically). I'd rather they stop trying, give us Meditation of the Reaper, and save everybody some time and effort. –Jette 00:28, 23 July 2011 (UTC)

Please put Shield Guardian back into the game. We don't want another slightly weaker Divine Healing - we like having Protection skills that are there to cast whenever you need them, with the tradeoff of a high energy cost. It was a cornerstone skill for PvE Ether Renewal builds.... but surely you knew that, hence the nerf, right? -- 00:29, 23 July 2011 (UTC)

Interesting, but still not worth taking, at all. InfestedHydralisk 00:34, 23 July 2011 (UTC)

Yeah definitely a blow to the EMo. There's so many more overexploited PVE builds than this one to make this skill useless. 40 healing...paltry...4 seconds of 75% block...paltry as well. They knee jerk and instead of making a skill slightly less good they kill it. (Usaf1a8xx 01:42, 23 July 2011 (UTC))
Actually this is a welcome change. It weakens an annoying gimmick build and gives real healers a new tool for their belts. User Felix Omni Signature.pngelix Omni 09:35, 23 July 2011 (UTC)
And if it isn't already in the bar it can be easily replaced with Reversal of Fortune. Da Mystic Reaper 09:57, 23 July 2011 (UTC)
There are other ways to play ER Eles. I've never once used a prot build on my ER Hero's bar. I'm not sure if this is a nerf (generally) or a buff really. Because they got rid of the ability to select who needs the protection, they decreased target healing, but it's now a party heal that doesn't depend on location. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 3.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ
"Within earshot" sounds like it depends on location to me. :O ♥ Tyloric ♣ 21:12, 23 July 2011 (UTC)
I think he meant to say "doesn't depend on targeting someone". :> --72.189.218.158 23:12, 23 July 2011 (UTC)

Horible timing.[edit]

I was attempting to make a build that constantly increased energy, so that i could spam that skill on gunther, and have him never die. As soon as i got something that worked, "A new build is available..." ~Nelson(n122333)User N122333 sig image.jpg 00:42, 23 July 2011 (UTC)

Up to 320 party heal?[edit]

This can heal up to 320 HP for the entire party, can't it? If all party members block something during that short duration... 84.90.202.144 03:50, 23 July 2011 (UTC)

I believe it only ends on the player blocking an attack, and can trigger up to 8 times in an 8 man team. ~Shard User Shard Sig Icon.png 02:28, 23 July 2011 (UTC)
Yes, you are both correct. I went into the Isle of the Nameless to test, because it sounded a lot like the Paragon elite, Angelic Bond, to me. However, only the party member who blocks an attack has Shield Guardian removed from them, while the whole team is healed (unlike Angelic Bond, which ends on all allies once just one escapes death). So technically Shield Guardian could trigger up to 8 times in an 8-man team should each party member block an attack within 4 seconds. That scenario would add up to 320 HP recovered for each party member at 15 Protection Prayers (40 HP * 8 triggers = 320). 97.107.103.46 03:30, 23 July 2011 (UTC)

I heard this affects minions, so it can potentially do over the double of that.84.90.202.144 03:50, 23 July 2011 (UTC)

You heard wrong. Minions are allies not party members.--Four Year Strong 04:09, 23 July 2011 (UTC)
Which means minions in earshot receive the healing effect, but cannot be enchanted by Shield Guardian. --Silver Edge 04:26, 23 July 2011 (UTC)
Well, that is quite nice then. I read it and figured it ended on all party members when it healed. That makes it quite nice indeed. Assuming, of course, you are in pve and there are monsters attacking different targets (not too uncommon). FleshAndFaith 04:59, 23 July 2011 (UTC)

Major (needed) buff to PvP[edit]

There's a reason every team's been bring Protective was Kaolai. There's been a total lack of party heals in the game for quite some time (which, among other things, has led to overpressure on the monks and the very defensive 3 backline, 1/2 utility meta, but that's another issue). This skill matches that, if not surpasses it. PwK is 80ish health, with a 10/1/25 cost. This skill can now match that pretty easily, if not surpass it, (with the limitation of earshot distance, of course). It's basically a given that at least 2 people will be attacked at any given time unless it's a spike (in which case you shouldn't be using a party heal...), so you're basically guaranteed to match the 80 party heal. Potentially, it'll give even more healing, considering you'll probably have a caster or two wanding things your melee aren't hitting.

Anyway, thank god they're bringing back party heals. Maybe it'll be physically possible for monks to maintain energy and we can finally move back to a 2-backline meta. Good job with this one, Anet. --Atanna Charta 05:13, 23 July 2011 (UTC)

It has 20 second recharge, not 25. --Silver Edge 05:42, 23 July 2011 (UTC)
He was talking about PwK, so yes, 25 second recharge. Hence the "if not surpass it" (x2, lol @ his repetition), but I don't agree...conditional heal+earshot range doesn't look too nice, plus you can get off 2 party heals with PwK in rapid succession just by holding it for awhile+recasting then dropping. Remiel 12:03, 23 July 2011 (UTC)
I wonder why they decided to buff this single skill with the Mind Wrack fix for PvP. Da Mystic Reaper 18:51, 23 July 2011 (UTC)

F***ing OP[edit]

Yea. User Anvil God AsuraSignature.jpgAnvi God zzz... 14:33, 24 July 2011 (UTC)

The Mesmer NPCs? 24.197.253.243 17:17, 24 July 2011 (UTC)
If shield guardian was guaranteed to trigger all eight times it'd be pretty overpowered, yeah. But it isn't, it only triggers when somebody blocks. Unless you mean for PvE, where it is guaranteed to trigger eight times, but overpowered isn't even a real word in PvE. As for the mesmers, the PvP version is less powerful than the PvE version. –Jette 19:28, 24 July 2011 (UTC)
It'd be lucky for it to trigger thrice. And if you're running minions, it would take a miracle for it to trigger more than once. Bad Heaven's Delight is bad. -- 09:42, 25 July 2011 (UTC)
now it's like the Guardian's aegis =x 90.206.126.4 19:18, 30 July 2011 (UTC)
Just because it blocks? That's a bit of a stretch (Usaf1a8xx 01:29, 31 July 2011 (UTC))
...just because it blocks? Every party member is given a buff that will block the next one attack against them. This heals, the guardian's has virtue qualities, but functionally, they're the same. 90.206.126.30 22:07, 17 August 2011 (UTC)