Feedback talk:User/Mora/Animal Companions

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The half range attacks, is that half spell range? If so, wouldn't it take less time for your pet to simply run to their target? Even more so if you are using something like Never Rampage Alone. Otherwise, I like the idea. FleshAndFaith 02:51, 10 June 2011 (UTC)

Y'know with this I might actually play ranger!--User Necro Shea mo signature.jpg Necro Shea Mo 02:52, 10 June 2011 (UTC)
The half range attacks are supposed to be like shadow step attacks, but only with "in the area" range. And thank you. ^^ Mora 13:07, 10 June 2011 (UTC)
Ok, so same question, would it not be faster to simply have your pet run up on your opponent? I mentally compare it to skills like Mighty Throw and Unblockable Throw, which can both reduce your dps. Also, would you consider taking a GW2 approach to this, in having say, 3 attack slots, 1 utility slot, and 1 heal slot (or a similar idea)? I like the idea though, makes having a pet a much more viable solution for all kinds of ranger builds. FleshAndFaith 21:06, 10 June 2011 (UTC)
Well, they're only 1 second cast (attack skill get 1/2 of the listed). And each pounce is to add a little bit of mobile utility, so they can't get body blocked/kitted for that attack.
I'm not sure how forcing certain types of skills would work out, unless they used a code like the 3 max PvE-only skills, but replace it with 3 max Pet attack skills? Mainly, I just want the majority of pet skills off of the ranger's skill bar. Mora 21:14, 10 June 2011 (UTC)
It would probably be a localized copy of the GW2 skill bar. Adding a pet specific skillbar would take quite a bit of code itself, so I don't see why adding certain conditions to it would be out of the question. Just for balancing purposes, so your companion isn't basically a furry paragon buffing your party to the point of imbalance. Other than that qualm, however, I think it would be cool. FleshAndFaith 23:00, 11 June 2011 (UTC)
I repectifully request that raptors, pandas and rabbits be added to the list! ^_^ --Falconeye 22:28, 14 June 2011 (UTC)
I normally am quite skeptical about your ideas but i really like this idea a lot. Allowing pets to have their own skill bar would make them worth taking other than an extra target for the enemy. The limit of skills they can take also seems good, being half your skill bar. The racial skills are also a good find but i would include that allows pets to have a self-heal function and aside the evolution skill for for a utility skill and an offensive skill. The skills themselfs however could use a bit of work. It may be a big task for the live team but it would definitly fix the beastmaster and make it popular again. Damysticreaper 15:19, 19 June 2011 (UTC)

Which skills need a bit of work, and what kind of work? I don't want them to be super powerful skills that basically add a free warrior hero, but I do want each to be useful. I added the '"Bond" skill to be like "As One" skills that the pets equip, each helps heal. Mora 15:52, 19 June 2011 (UTC)

Thats just the thing you seem to be overlooking that the ranger is saccrificing it's own skills for the skils for it's pet. They need a small powerup to compensate that loss and if i suggest functions that the ranger lacks in it's marksmanship attribute. Altough i know that is not much what the ranger lacks i would go for conditions and those that the ranger lacks like weakness and deep wound and also a knock down. I would also add energy and energy management and let skills like stances, interrupts, stance removal and adrenaline management cost energy. To help you out a bit:
Enraged Lunge adrenaline cost|+ damage|deep wound.
Ferocious Strike energy cost|+ damage|energy and adrenaline gain.
Scavenger Strike energy cost|+ damage|conditional energy gain.
Savage Pounce| energy cost|interrupt|+ damage.
Bestial Mauling adrenaline cost|+ damage|weakness.
Bestial Pounce adrenaline cost|+ damage|conditional knock down.
Brutal Strike adrenaline cost|+ damage|conditional +damage.
Poisonous Bite adrenaline cost|conditional + damage|poison
Feral Lunge energy cost|+ damage|bleeding.
Maiming Strike adrenaline cost|+ damage|cripple
Pounce energy cost|+ damage|conditional knock down.
Predator's Pounce energy cost|+ damage|unblockable|stance removal.

Also don't forget to add to add some condition and hex removal. Damysticreaper 18:24, 19 June 2011 (UTC)

Animal companions don't have energy, so I used adrenaline. And "Thats just the thing you seem to be overlooking that the ranger is saccrificing it's own skills for the skils for it's pet.".. that what the main focus of this suggestion is, to remove animal companion skills off of the ranger's bar and give the animal its own skill bar (still "sacrificing" attributes, but you should have to). To the deep wound and weakness point, bears/pigs and wolves. Each of those gives one of the conditions, and you have to pick them (intentionally limited options) if you want access to those on a ranger. Condition removal, maybe.. I'd see it more as a skill that the ranger brings to help its pet. Hex removal, no. Pets are supposed to be accessories to the ranger, not stand alone-all powerful creatures. Mora 18:38, 19 June 2011 (UTC)

We better wait for GW2, thats exactly the new game mechanic... IMHO I don't think they wanna implement something big like this to old GW1... in pvp rangers have big potential, with that change it'll be completely imba... you can spread 3 conditions with your bow (Poison, Bleeding, Burning at once), also your pet got some additional skills? +Ranger Stances? +IAS? +120 Elemental Armor? +Pet? You have to change the whole class for that. Also: Warriors or derv can use pets too... --Kali Shin Shivara 04:10, 22 June 2011 (UTC)

brutal strike[edit]

4s cast? 24.130.140.36 20:34, 18 October 2011 (UTC)

Probably mistyped for

¼ Activation time. Da Mystic Reaper 20:38, 18 October 2011 (UTC)

Nah, I meant 4. It's a 2 sec activation since it's an attack skill, which I thought it needed for Cracked Armor from a ranger skill. Mora 20:48, 18 October 2011 (UTC)
Then that's one hell of a nerf to Brutal Strike. May i ask the reason why you nerfed it to such an extent then, it currently offers the highest damage output of all non elite pet attacks so i'm curious why you turned it into such a weak skill. And i say weak because of the ridiculous activation time against only 8 seconds of of cracked armor at maximum attribute and nothing else, no damage no armor penetration only a very short cracked armor for a very long activation time. To say it like this; such a skill is not worth taking since it reduces the damage output of your pet. Due to it's long activation time and the very short duration of cracked armor in wich about 3 hits of your pet can be made wich offers only a small aditional damage output to high level foes and none to low level and most of the mid range level foes. If you are going give the reason synergy with Body Shot i am going to smack you since a skill to inflict cracked armor should be placed on a bow attack and not a pet attack. Anyways your pet attacks are all weak when going against mid to high level foes wich does not make it worth to take a pet since the ranger's damage output will be reduced significantly. Some are good but they are all vastly underpowered and need to be increased in power to balance them out not leaving them underpowered. Da Mystic Reaper 11:13, 19 October 2011 (UTC)
cracked armor on a ranger is pretty powerful, I don't think you realize that, and remember that none of these skills take up slots on your skill bar, just your pets, and if your pet is the only one making attacks on the target with cracked armor then your team is doing something wrong, you should probably call this skillso your team can take advantage of it, and for body shot i don't see why you can't dcombo it like this, in fact its better this way because youc an micro brutal strike to land right before body shot for more chance to gain energy before cracked armor is removed, now all that said I do agree that 4s is maybe a bit too long even though it's a 2s activation, that's slower than a hammer after all, might suggest 3s or maybe 2s with easily interruptable (maybe your pets other skills gain 1 adren if brutal is interrupted that way) 24.130.140.36 18:50, 19 October 2011 (UTC)

Racing Beetles![edit]

File:User Fantil Swift Roller Beetle Pet.jpg
Roller beetle pet? --Falconeye 00:04, 26 January 2013 (UTC)
Rain Beetle.jpg
Racing Beetle (w/ your choice of skin!) NOTE: Beetles' attacks hits up to 2 additional foes adjacent to target.

3 Adrenaline½ Activation time10 Recharge time Melee Pet Attack. Interrupts an action. Interruption effect: Disables interrupted skill (5...17...20 seconds). Deals no damage.

5 Adrenaline1 Activation time4 Recharge time Half Range Pet Attack. Fast Projectile: deals 20...56...65 earth damage and knocks-down moving foes. Bonus effect: sends 2 additional projectiles at adjacent foes.

10 Recharge time Pet Stance. (1...4...5 seconds.) You move +100% faster. End effect: knocks-down adjacent foes (3 seconds). Ends when you hit or if you use a skill.