Feedback:User/Mora/Animal Companions

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Animal companions[edit]

  • Add a new sub-box in each existing player/hero box in the Skills and Attributes panel. When selected while the character has an animal companion, a list of available animal companion skills are shown and able to be equipped.
  • Animal companions can equip up to 4 skills.
Animal Companion Skills
General skills
Attack skills

Brutal Strike Brutal Strike 5 Adrenaline2 Activation time Melee Attack. Inflict Cracked Armor for 3...7...8 seconds.

Disrupting Lunge Disrupting Lunge 6 Adrenaline½ Activation time Melee Attack. Interrupt target foe. If that action was a skill, that skill is disabled for an additional 1...7...8 seconds.

Enraged Lunge Enraged Lunge 6 Adrenaline½ Activation time Elite Melee Attack. Deal +5...25...30 damage and gain 0...2...2 strikes of adrenaline.

Feral Aggression Feral Aggression 6 Adrenaline Melee Attack. Remove target foe's current stance. If a stance is removed, gain 0...2...2 strikes of adrenaline.

Feral Lunge Feral Lunge 6 Adrenaline½ Activation time Melee Attack. Deal +1...16...20 damage and remove target foe's current stance.

Ferocious Strike Ferocious Strike 3 Adrenaline Elite Melee Attack. Deal +5...17...20 damage for each fully charged adrenaline skill you have.

Lacerate Lacerate 5 Adrenaline Elite Melee Attack. Inflict Bleeding and Deep Wound for 5...17...20 seconds.

Maiming Strike Maiming Strike 5 Adrenaline Melee Attack. Inflict Cripple for 3...7...8 seconds.

Poisonous Bite Poisonous Bite 4 Adrenaline Melee Attack. Inflict Poisoned for 3...10...12 seconds.

Scavenger Strike Scavenger Strike 5 Adrenaline Melee Attack. Dealing +5...17...20 damage if target foe is suffering a condition.

Other skills

Bestial Fury Bestial Fury 10 Recharge time Stance. For 5...13...15 seconds, you gain 0...120...150% more adrenaline.

Bestial Mauling Bestial Mauling 10 Recharge time Stance. For 5...13...15 seconds, your attacks deal +1...8...10 damage.

Bestial Pounce Bestial Pounce 10 Recharge time Stance. For 5...13...15 seconds, whenever you use an attack skill, all adjacent foes take 5...17...20 damage.

Call of Haste Call of Haste 5 Adrenaline2 Activation time Chant. For 3...10...12 seconds, allies within earshot move 25% faster.

Call of Protection Call of Protection 5 Adrenaline2 Activation time Chant. For 3...10...12 seconds, allies within earshot have 1...8...10 base damage reduction.

Otyugh's Cry Otyugh's Cry 6 Adrenaline Shout. Nearby foes suffer from one of the following conditions: Deep Wound for 3...7...8 seconds, Weakness for 3...10...12 seconds, Daze for 2...4...5 seconds, Blind for 2...4...5 seconds, or Cripple for 3...7...8 seconds.

Pounce Pounce 6 Adrenaline¾ Activation time4 Recharge time Half Range Skill. Leap to target foe. Deal 5...41...50 damage and cause knockdown. Lose all adrenaline.

Predator's Pounce Predator's Pounce 7 Adrenaline¾ Activation time4 Recharge time Half Range Skill. Leap to target foe and steal 5...25...30 Health. Cause knockdown if you have more Health than target foe. Lose all adrenaline.

Predatory Bond Predatory Bond 10 Recharge time Skill. For 1...12...15 seconds, you and your master steal 1...8...10 Health whenever you hit a foe with less Health.

Revive Animal Revive Animal 3 Activation time Touch Skill. Resurrect target allied animal companion with 10...34...40% Health.

Savage Pounce Savage Pounce 8 Adrenaline¾ Activation time4 Recharge time Half Range Skill. Leap to target foe and cause interrupt. Deal 15...51...60 damage and cause knockdown if that foe was casting a spell. Lose all adrenaline.

Scavenger's Focus Scavenger's Focus 10 Recharge time Elite Stance. For 5...13...15 seconds, conditions you inflict last 10...42...50% longer.

Symbiotic Bond Symbiotic Bond 10 Recharge time Skill. For 1...12...15 seconds, you and your master have +1...3...3 Health regeneration.

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