Feedback:User/Mora/Necromancer Skills

From Guild Wars Wiki
Jump to: navigation, search
Necromancer skills
Blood Magic

Cultist's Fervor Cultist's Fervor 10 Energy1 Activation time15 Recharge time Elite Enchantment Spell. For 5...29...35 seconds, whenever you cast a spell that targets a foe, foes adjacent to the target take 5...29...35 piercing damage. You suffer from Bleeding for 10 seconds whenever you cast a spell.

Grenth's Balance Grenth's Balance 5 Energy2 Activation time15 Recharge time Elite Spell. For 5...21...25 seconds, whenever you attack or use a skill against a foe with more Health than you, you steal 5...21...25 Health.

Life Siphon Life Siphon 10 Energy1 Activation time8 Recharge time Hex Spell. For 5...17...20 seconds, target foe has -1...3...3 Health degeneration and you have +1...3...3 Health regeneration.

Life Transfer Life Transfer 10 Energy1 Activation time8 Recharge time Elite Hex Spell. For 5...17...20 seconds, target and adjacent foes have -1...4...5 Health degeneration and you have +1...4...5 Health regeneration.

Vampiric Spirit Vampiric Spirit 10 Energy¾ Activation time20 Recharge time Enchantment Spell. Steal 5...21...25 Health from nearby foes. For 30 seconds, your attacks steal 1...12...15 Health. No effect unless you are wielding a dark or vampiric weapon.

Vampiric Swarm Vampiric Swarm 15 Energy2 Activation time2 Recharge time Spell. Summon 3 Vampiric Swarms. Each Vampiric Swarm deals 20...64...75 piercing damage split evenly among adjacent foes. You gain Health equal to the damage each deals. Each Vampric Swarm dies after 2...8...10 seconds or after dealing damage.

Death Magic

Deathly Swarm Deathly Swarm 5 Energy2 Activation time2 Recharge time Spell. Summon 3 Deathly Swarms. Each Deathly Swarm deals 20...64...75 piercing damage split evenly among adjacent foes. Each Deathly Swarm dies after 2...8...10 seconds or after dealing damage.

Feast for the Dead Feast for the Dead 10 Energy5 Recharge time Skill. Your minions kneel for 3 seconds. After 3 seconds, each minion is healed for 30...102...120 Health and deals +5 damage with the next 1...7...8 attacks. No effect on minions that are not near a corpse.

Vile Miasma Vile Miasma 15 Energy2 Activation time8 Recharge time Spell. Each second for 5 seconds, foes near target foe's initial location suffer one of the following conditions: Weakness (5 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer.

Vile Touch Vile Touch 5 Energy¾ Activation time5 Recharge time Touch Skill. Target foe suffers one of the following conditions: Weakness (5 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer.

Virulence Virulence 5 Energy1 Activation time12 Recharge time Spell. Target foe and adjacent foes take 15...51...60 cold damage. Foes suffering from a condition suffer two of the following conditions: Weakness (5 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer.

Soul Reaping

Soul Barbs Soul Barbs 5 Energy15 Recharge time Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, nearby foes suffer Bleeding for 3...13...15 seconds. Energy gained from Soul Reaping is reduced by half.

Soul Bind Soul Bind 5 Energy15 Recharge time Elite Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, nearby foes lose 5...37...45 Health and are interrupted. Energy gained from Soul Reaping is reduced by half.

Soul Feast Soul Feast 5 Energy15 Recharge time Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, you gain 5...37...45 Health. Energy gained from Soul Reaping is reduced by half.

Soul Leech Soul Leech 5 Energy15 Recharge time Elite Stance. For 1...24...30 seconds, whenever a non-Spirit creature near you dies, you gain 15...51...60 Health and steal 1...20...25 Health from nearby foes. Energy gained from Soul Reaping is reduced by half.

Curses

Depravity Depravity 10% Sacrifice1 Energy2 Activation time10 Recharge time Elite Hex Spell. For 3...13...15 seconds, target foe and nearby foes have 5...17...20% less maximum Health and Energy.

Envenom Enchantments Envenom Enchantments 10 Energy2 Activation time5 Recharge time Hex Spell. For 30 seconds, whenever target or adjacent foes lose an enchantment, that foe is Poisoned for 5...17...20 seconds.

No Attribute
Warrior.png
Ranger.png
Monk.png
Necromancer.png
Mesmer.png
Elementalist.png
Assassin.png
Ritualist.png
Paragon.png
Dervish.png
Empty.png

Attributes[edit]

For every 2 ranks of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies.

— in-game description