Feedback:User/Mora/Mesmer Skills

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Mesmer skills
Fast Casting

Persistence of Memory Persistence of Memory 10 Energy2 Activation time15 Recharge time Enchantment Spell. For 3...17...20 seconds, spells you cast activate and recharge 5% faster for each recharging spell (maximum 5...21...25% faster).

Symbolic Celerity Symbolic Celerity 5 Energy20 Recharge time Stance. For 5...25...30 seconds, your skills activate 10% faster for each equipped signet (maximum 33% faster).

Symbolic Posture Symbolic Posture 5 Energy20 Recharge time Stance. For 5...25...30 seconds, your skills recharge 10% faster for each equipped signet (maximum 33% faster).

Illusion Magic

Conjure Nightmare Conjure Nightmare 15 Energy1 Activation time5 Recharge time Hex Spell. For 2...13...16 seconds, target and adjacent foes suffers -5 Health degeneration.

Conjure Phantasm Conjure Phantasm 5 Energy1 Activation time5 Recharge time Hex Spell. For 2...13...16 seconds, target foe suffers -5 Health degeneration.

Illusion of Haste Illusion of Haste 10 Energy2 Activation time15 Recharge time Hex Spell. For 2...5...6 seconds, target foe's skills activate 50% faster and take an additional +1...5...6 seconds to recharge.

Illusion of Weakness Illusion of Weakness 10 Energy3 Activation time2 Recharge time Hex Spell. For 5 seconds, target foe's attribute are reduced by 1...4...5. This hex ends when target foe uses a skill.

Soothing Images Soothing Images 10 Energy1 Activation time2 Recharge time Hex Spell. For 3...13...15 seconds, target foe gains 50% less adrenaline.

Sum of All Fears Sum of All Fears 5 Energy2 Activation time10 Recharge time Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 15% slower for each hex on them (maximum 50% slower).

Domination Magic

Arcane Larceny Arcane Larceny 5 Energy¼ Activation time5 Recharge time Spell. If target foe is casting a spell, steal 1...3...4 Energy.

Arcane Thievery Arcane Thievery 15 Energy¼ Activation time20 Recharge time Spell. If target foe is casting a spell or a chant, that skill is interrupted, disabled for 5...17...20 seconds, and Arcane Thievery is replaced by that skill. When you cast that spell, use your Domination Magic attribute instead of its normal attribute.

Enchanter's Conundrum Enchanter's Conundrum 10 Energy2 Activation time10 Recharge time Elite Hex Spell. For 10 seconds, target foe casts 100...180...200% slower while enchanted. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.

Ignorance Ignorance 5 Energy2 Activation time5 Recharge time Spell. Target foe's signets are disabled for 3...10...12 seconds.

Power Flux Power Flux 5 Energy¼ Activation time12 Recharge time Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted, deal 30...102...120 damage and target foe is hexed with Power Flux. For 10 seconds, whenever target foe casts a spell, deal 5...29...35 damage to nearby foes.

Price of Pride Price of Pride 10 Energy2 Activation time10 Recharge time Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 1...4...5 Energy.

Shatter Storm Shatter Storm 5 Energy1 Activation time15 Recharge time Elite Spell. Remove 1...3...3 enchantments from target foe. All of that foe's party members also lose the same enchantments.

Simple Thievery Simple Thievery 5 Energy¼ Activation time10 Recharge time Elite Spell. If target foe is using a skill, that skill is interrupted, disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. When you use that skill, use your Domination Magic attribute instead of its normal attribute.

Inspiration Magic

Energy Drain Energy Drain 5 Energy2 Activation time8 Recharge time Elite Hex Spell. Steal 0...2...3 Energy from target and adjacent foes. For 3...13...15 seconds, target and adjacent foes have -1 Energy degeneration and you have +1 Energy regeneration.

Energy Tap Energy Tap 5 Energy3 Activation time8 Recharge time Hex Spell. Steal 0...2...3 Energy from target foe. For 3...13...15 seconds, target foe has -1 Energy degeneration and you have +1 Energy regeneration.

Ethereal Burden Ethereal Burden 10 Energy2 Activation time8 Recharge time Hex Spell. For 3...13...15 seconds, target foe's maximum Energy is reduced by 20%.

Ether Lord Ether Lord 5 Energy2 Activation time15 Recharge time Enchantment Spell. Target foe loses 1...4...5 Energy. For each point of Energy lost in this way, you have +1 Energy regeneration for 10 seconds.

Ether Phantom Ether Phantom 10 Energy1 Activation time15 Recharge time Hex Spell. Target foe loses 1...4...5 Energy. For each point of Energy lost in this way, target foe suffers -1 Health degeneration for 10 seconds.

Hex Eater Vortex Hex Eater Vortex 10 Energy1 Activation time10 Recharge time Elite Enchantment Spell. Target and adjacent allies lose 1 hex and you gain 1...3...4 Energy for each hex removed. For 3...10...12 seconds, the next hex against each ally fails and that ally steals 1 Energy from nearby foes.

Lyssa's Balance Lyssa's Balance 5 Energy2 Activation time15 Recharge time Spell. For 5...21...25 seconds, whenever you attack or use a skill against a foe with more Energy than you, you gain 1 Energy.

Power Leech Power Leech 5 Energy¼ Activation time12 Recharge time Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted, steal 1...8...10 Energy and target foe is hexed with Power Leech. For 10 seconds, whenever target foe casts a spell, steal 1...5...6 Energy.

Spirit Shackles Spirit Shackles 5 Energy2 Activation time10 Recharge time Hex Spell. For 2...8...10 second, target foe moves 50% slower and loses 1 Energy each second while moving.

Symbols of Inspiration Symbols of Inspiration 5 Energy2 Activation time25 Recharge time Elite Spell. For 3...10...12 seconds, allies near target ally's initial location gain 1 Energy each second.

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