Feedback:User/Mora/Ritualist Skills

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Ritualist skills
Communing

Binding Chains Binding Chains 4 Adrenaline2 Activation time Half Range Hex Spell. For 2...7...8 seconds, target foe moves, attacks, and activates skills 50% slower.

Clamor of Souls Clamor of Souls 4 Adrenaline2 Activation time4 Recharge time Elite Chant. Foes within earshot are interrupted and take 5...37...45 shadow damage.

Doom Doom 5 Energy1 Activation time15 Recharge time Hex Spell. For 8 seconds, target foe suffers -3...9...10 Health degeneration. If target foe dies while hexed with Doom, that foe cannot be resurrected for 1...12...15 seconds.

Lamentation Lamentation 4 Adrenaline2 Activation time4 Recharge time Chant. Foes within earshot take 5...25...30 shadow damage.

Restoration Magic

Soothing Memories Soothing Memories 3 Adrenaline¾ Activation time2 Recharge time Spell. Target ally is healed for 10...82...100 Health. This skill is also usable while affected by a Ritualist form.

Channeling Magic

Ancestors' Rage Ancestors' Rage 3 Adrenaline01.5Activation time Spell. Target and adjacent foes take 5...25...30 lightning damage (maximum 75 lightning damage) for each fully charged adrenaline skill you have.

Caretaker's Charge Caretaker's Charge 5 Adrenaline1 Activation time Elite Spell. Target foe takes 15...75...90 lightning damage. Each of your spirits' next attack deals +1...16...20 lightning damage.

Channeled Strike Channeled Strike 4 Adrenaline2 Activation time Spell. Target foe takes 5...41...50 lightning damage. Deal an additional +5...21...25 lightning damage for each spirit within earshot (maximum +60 lightning damage).

Empowerment Empowerment 10 Energy1 Activation time30 Recharge time Binding Ritual. Create a level 1...10...12 spirit. Allies within its range have +1 Energy regeneration. This spirit dies after 10...22...25 seconds.

Essence Strike Essence Strike 4 Adrenaline1 Activation time Spell Target foe takes 5...41...50 lightning damage and you gain 1...4...5 Energy.

Gaze from Beyond Gaze from Beyond 5 Energy2 Activation time8 Recharge time Spell. Target foe takes 15...51...60 lightning damage. Deal 15...51...60 lightning damage to nearby foes if you have a Ritualist form equipped.

Gaze of Fury Gaze of Fury 5 Energy1 Activation time4 Recharge time Spell. Target foe takes 5...41...50 lightning damage. This spell has double the Channeling Magic bonus.

Renewing Memories Renewing Memories 3 Adrenaline¾ Activation time2 Recharge time Spell. Target ally gains 1...3...4 Energy. This skill is also usable while affected by a Ritualist form.

Renewing Surge Renewing Surge 5 Adrenaline1 Activation time Spell. Lose all adrenaline. Target foe takes 25...65...75 lightning damage and you gain 4...10...12 Energy.

Spirit Channeling Spirit Channeling 5 Energy1 Activation time15 Recharge time Elite Spell. For 3...10...12 seconds, you have +3 Health regeneration (maximum +3...9...10 Health regeneration) and +1 Energy regeneration (maximum +0...2...3 Energy regeneration) for each spirit within earshot.

Spirit Siphon Spirit Siphon 5 Energy2 Activation time8 Recharge time Spell. For 3...10...12 seconds, target spirit suffers -1...3...3 Health degeneration and you have +1...3...3 Health regeneration.

Spawning Power

Consume Soul Consume Soul 5 Energy1 Activation time5 Recharge time Elite Spell. Steal 5...41...50 Health from target foe and remove a form from target foe. If a form is removed, Consume Soul is replaced by it for 10 seconds and uses your Spawning Power attribute instead of its normal attribute.

Feast of Souls Feast of Souls 10 Energy01.5Activation time15 Recharge time Spell. Remove a form from foes in the area. If a form is removed, steal 5...41...50 Health from that foe.

Offering of Spirit Offering of Spirit 5 Energy¾ Activation time10 Recharge time Elite Spell. Target allied spirit loses all Health and Energy. Party members in the area are resurrected with 10% Health and zero Energy. Each party member in the area gains Health and Energy equal to the amount lost split evenly among each other (maximum 50...170...200 Health and 3...10...12 Energy).

Rupture Soul Rupture Soul 5 Energy¾ Activation time12 Recharge time Spell. Remove a form from target foe. If a form is removed, deal 10...74...90 lightning damage to target and nearby foes.

Reclaim Essence Reclaim Essence 17% Sacrifice5 Energy1 Activation time30 Recharge time Elite Spell. Take control of all hostile summoned creatures in the area. All summoned creatures you control within earshot gain 20...84...100 Health and you gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature.

Wielder's Boon Wielder's Boon 5 Energy¼ Activation time10 Recharge time Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, that ally gains 0...36...45 Health.

Wielder's Remedy Wielder's Remedy 5 Energy¼ Activation time10 Recharge time Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, that ally loses 1 condition.

Wielder's Strike Wielder's Strike 5 Energy¼ Activation time10 Recharge time Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, foes adjacent to that ally take 5...29...35 lightning damage.

Wielder's Zeal Wielder's Zeal 5 Energy¼ Activation time10 Recharge time Elite Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, you gain 1...4...5 Energy.

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Attributes[edit]

For each rank of Channeling Magic, you gain 2 units of adrenaline whenever you cast a spell that targets a foe. Many Ritualist skills, especially those related to lightning damage and Energy, become more effective with higher Channeling Magic.

— in-game description