Feedback:User/Mora/Ritualist Skills
Ritualist skills | ||
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Communing |
Binding Chains 4 2 Half Range Hex Spell. For 2...7...8 seconds, target foe moves, attacks, and activates skills 50% slower. Clamor of Souls 4 2 4 Elite Chant. Foes within earshot are interrupted and take 5...37...45 shadow damage. Doom 5 1 15 Hex Spell. For 8 seconds, target foe suffers -3...9...10 Health degeneration. If target foe dies while hexed with Doom, that foe cannot be resurrected for 1...12...15 seconds. Lamentation 4 2 4 Chant. Foes within earshot take 5...25...30 shadow damage. | |
Restoration Magic |
Soothing Memories 3 ¾ 2 Spell. Target ally is healed for 10...82...100 Health. This skill is also usable while affected by a Ritualist form. | |
Channeling Magic |
Ancestors' Rage 3 1½ Spell. Target and adjacent foes take 5...25...30 lightning damage (maximum 75 lightning damage) for each fully charged adrenaline skill you have. Caretaker's Charge 5 1 Elite Spell. Target foe takes 15...75...90 lightning damage. Each of your spirits' next attack deals +1...16...20 lightning damage. Channeled Strike 4 2 Spell. Target foe takes 5...41...50 lightning damage. Deal an additional +5...21...25 lightning damage for each spirit within earshot (maximum +60 lightning damage). Empowerment 10 1 30 Binding Ritual. Create a level 1...10...12 spirit. Allies within its range have +1 Energy regeneration. This spirit dies after 10...22...25 seconds. Essence Strike 4 1 Spell Target foe takes 5...41...50 lightning damage and you gain 1...4...5 Energy. Gaze from Beyond 5 2 8 Spell. Target foe takes 15...51...60 lightning damage. Deal 15...51...60 lightning damage to nearby foes if you have a Ritualist form equipped. Gaze of Fury 5 1 4 Spell. Target foe takes 5...41...50 lightning damage. This spell has double the Channeling Magic bonus. Renewing Memories 3 ¾ 2 Spell. Target ally gains 1...3...4 Energy. This skill is also usable while affected by a Ritualist form. Renewing Surge 5 1 Spell. Lose all adrenaline. Target foe takes 25...65...75 lightning damage and you gain 4...10...12 Energy. Spirit Channeling 5 1 15 Elite Spell. For 3...10...12 seconds, you have +3 Health regeneration (maximum +3...9...10 Health regeneration) and +1 Energy regeneration (maximum +0...2...3 Energy regeneration) for each spirit within earshot. Spirit Siphon 5 2 8 Spell. For 3...10...12 seconds, target spirit suffers -1...3...3 Health degeneration and you have +1...3...3 Health regeneration. | |
Spawning Power |
Consume Soul 5 1 5 Elite Spell. Steal 5...41...50 Health from target foe and remove a form from target foe. If a form is removed, Consume Soul is replaced by it for 10 seconds and uses your Spawning Power attribute instead of its normal attribute. Feast of Souls 10 1½ 15 Spell. Remove a form from foes in the area. If a form is removed, steal 5...41...50 Health from that foe. Offering of Spirit 5 ¾ 10 Elite Spell. Target allied spirit loses all Health and Energy. Party members in the area are resurrected with 10% Health and zero Energy. Each party member in the area gains Health and Energy equal to the amount lost split evenly among each other (maximum 50...170...200 Health and 3...10...12 Energy). Rupture Soul 5 ¾ 12 Spell. Remove a form from target foe. If a form is removed, deal 10...74...90 lightning damage to target and nearby foes. Reclaim Essence 17% 5 1 30 Elite Spell. Take control of all hostile summoned creatures in the area. All summoned creatures you control within earshot gain 20...84...100 Health and you gain 4 Energy (maximum 3...10...12 Energy) for each summoned creature. Wielder's Boon 5 ¼ 10 Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, that ally gains 0...36...45 Health. Wielder's Remedy 5 ¼ 10 Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, that ally loses 1 condition. Wielder's Strike 5 ¼ 10 Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, foes adjacent to that ally take 5...29...35 lightning damage. Wielder's Zeal 5 ¼ 10 Elite Skill. For 5...17...20 seconds, whenever you use a weapon spell on an ally, you gain 1...4...5 Energy. | |
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Attributes[edit]
“For each rank of Channeling Magic, you gain 2 units of adrenaline whenever you cast a spell that targets a foe. Many Ritualist skills, especially those related to lightning damage and Energy, become more effective with higher Channeling Magic.
— in-game description
Ritualist Skills | |
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User | Mora |
Categories | Skill feedback → Ritualist → Other |