Feedback:User/Mora/Elementalist Skills
Elementalist skills | ||
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Air Magic |
Conjure Lightning 10 ¾ 20 Enchantment Spell. Adjacent foes take 10...50...60 lightning damage. For 30 seconds, your attacks deal +1...8...10 lightning damage and have +5...9...10% armor penetration. No effect unless you are wielding a lightning weapon. Gale 10 5 1 10 Spell. Deal 5...49...60 cold damage to foes in front of you. Moving foes are knocked down. Gust 5 5 1 10 Elite Spell. Deal 5...49...60 cold damage to foes in front of you. Attacking or moving foes are knocked down. Hits twice. Invoke Lightning 10 25 2 5 Elite Spell. Each second for 10 seconds, one foe in the area of target foe's initial location is interrupted and takes 10...50...60 lightning damage. This spell has 25% armor penetration. Lightning Strike 5 5 ¾ 1 Spell. Target foe is interrupted and takes 10...50...60 lightning damage. This spell has 25% armor penetration. Whirlwind 5 1 Spell. For 3 seconds, foes adjacent to target foe's initial location take 5...25...30 cold damage each second. | |
Earth Magic |
Ash Blast 15 1 12 Spell. Inflict Blindness for 1...5...6 seconds to foes in front of you. Deal 5 earth damage for each rank in Air Magic you have. Churning Earth 10 2 10 Spell. For 10 seconds, foes in the area take 5...17...20 earth damage each second and moving foes take an additional 1...8...10 earth damage. Foes within its range move 25% slower. Earthquake 10 15 3 5 Spell. For 5 seconds, nearby foes take 5...25...30 earth damage each second. When Earthquake ends, moving nearby foes are knocked down. Ebon Hawk 10 3 60 Spell. Summon a level 1...14...17 ebon hawk that lives for 30...54...60 seconds and has Armor of Earth and Stone Daggers. Only 1 Elementalist summon can be active at a time. Eruption 10 2 10 Spell. For 5 seconds, foes near target foe's initial location take 5...17...20 earth damage each second. Struck foes are Blinded for 1...3...3 seconds. For every 4 ranks in Fire Magic you have, struck foes are set on fire for 1 second. Magnetic Aura 10 1 10 Enchantment Spell. For 3...10...12 seconds, damage from attacks is reduced by 5...29...35%. Whenever you are the target of an attack skill, that skill is disabled for +0...5...6 seconds. Magnetic Surge 10 ¾ 10 Enchantment Spell. Adjacent attacking foes are knocked down. For 3...10...12 seconds, damage from attacks is reduced by 5...29...35%. Obsidian Flame 5 ¾ 5 Spell. Target foe takes 20...64...75 earth damage. For every 4 ranks in Fire Magic you have, target foe is set on fire for 1 second. Obsidian Flesh 10 1 Elite Enchantment Spell. For 20...39...44 seconds, target ally has +10...21...24 armor. For every 4 ranks in Fire Magic you have, foes striking target ally are set on fire for 1 second. Sandstorm 10 1 20 Elite Spell. For 10 seconds, foes in the area take 10...30...35 earth damage each second and have a 10...30...35% chance to miss. If you have 8 or more Air Magic, foes within earshot are affected. Stone Sheath 10 ¾ 20 Elite Enchantment Spell. Nearby foes are Weakened for 5...13...15 seconds. For 30 seconds, your attacks deal +1...8...10 earth damage and you have +10...34...40 armor while attacking. No effect unless you are wielding an earth weapon. Stoning 15 2 8 Spell. Target foe takes 20...72...85 earth damage and is Dazed for 0...2...2 seconds. This projectile moves 50% slower. Unsteady Ground 10 2 20 Elite Spell. For 10 seconds, nearby foes take 10...30...35 earth damage each second and stances end 10...42...50% sooner. Whenever a stance ends, that foe is knocked down. Ward Against Harm 15 1 20 Elite Ward Spell. For 8...18...20 seconds, non-spirit allies in this ward have +24 armor and damage received is reduced by 1...12...15. | |
Fire Magic |
Bed of Coals 15 1 20 Spell. For 5 seconds, foes near target foe's initial location take 5...21...25 fire damage. Stationary foes are set on fire for 1...3...3 seconds. If you have 8 or more Earth Magic, Bed of Coals lasts twice as long. Breath of Fire 10 ¾ 8 Touch Spell. Deal 15...63...75 fire damage to target and adjacent foes. Set foes in front of you on fire for 1...3...4 seconds. Conjure Flame 10 ¾ 20 Enchantment Spell. Adjacent foes are set on fire for 1...4...5 seconds. For 30 seconds, your attacks deal +5...17...20 fire damage. No effect unless you are wielding a fire weapon. Double Dragon 10 3 60 Spell. Summon 2 level 1...14...17 fiery dragons that live for 30...54...60 seconds and have Conjure Flame, Fireball, and Breath of Fire. Only 1 Elementalist summon can be active at a time. Fire Storm 10 2 20 Spell. For 10 seconds, foes in the area of target's initial location take 5...29...35 fire damage each second. This skill has a 5...49...60% chance of setting foes on fire for 1 second. Lava Font 10 2 15 Spell. For 3...7...8 seconds, foes near target foe's initial location are set on fire and Crippled for 3 seconds. Meteor 5 5 2 15 Spell. Target and adjacent foes take 10...50...60 fire damage. For every rank in Earth Magic you have, this skill has a 5% chance of dealing +5...37...45 fire damage and causing knocked down. Meteor Shower 10 25 5 30 Spell. Each second for 5 seconds, one foe in the area of target foe's initial location takes 10...50...60 fire damage. Foes adjacent to the struck foe are also affected. For every rank in Earth Magic you have, this skill has a 2% chance of dealing +5...37...45 fire damage and causing knocked down. Phoenix 10 3 60 Spell. Summon a level 1...14...17 fiery phoenix that lives for 30...54...60 seconds and has Conjure Flame and Flame Burst. Only 1 Elementalist summon can be active at a time. Smoldering Embers 5 1 12 Spell. For 3 seconds, foes adjacent to target foe's initial location take 5...21...25 fire damage. Stationary foes are set on fire for 1...3...3 seconds. If you have 8 or more Earth Magic, Smoldering Embers lasts twice as long. | |
Water Magic |
Armor of Frost 10 ¾ 15 Enchantment Spell. For 5...13...15 seconds, you gain +24 armor. Whenever you take damage, adjacent foes begin Bleeding for 3...7...8 seconds. Armor of Mist 10 1 20 Enchantment Spell. For 5...17...20 seconds, you gain +24 armor and +1...4...5 Health regeneration. For every rank in Air Magic you have, attacks against you have a 3% chance to miss. Conjure Frost 10 ¾ 20 Enchantment Spell. Nearby allies are healed for 5...41...50 Health. For 30 seconds, your attacks deal +1...8...10 cold damage and you gain 1...12...15 Health whenever you hit with an attack. No effect unless you are wielding a cold weapon. Freezing Gust 15 2 12 Hex Spell. Foes in front of you move 66% slower for 1...4...5 seconds. Deal 5 cold damage for each rank in Air Magic. Mist Form 5 ¾ 10 Elite Form. For 3...7...8 seconds, you and adjacent allies have +3...9...10 Health regeneration. For every rank in Air Magic you have, attacks against you have a 5% chance to miss. Shard Storm 10 2 15 Spell. For 5 seconds, foes near target's initial location take 5...21...25 cold damage each second. Struck foes begin Bleeding for 3...10...12 seconds. | |
Energy Storage |
Energy Blast 15 2 8 Spell. For each point of Energy you have, deal 2 damage to foes in front of you (maximum 30...86...100 damage). Energy Boon 5 ¼ 15 Elite Spell. You gain 1 Energy and 5 Health (maximum 15...23...25 Energy and 25...85...100 Health) for each point of Energy you have. Ether Prism 5 5 ¾ 5 Elite Skill. Nearby foes take 2 damage for each point of Energy you have (maximum 15...51...60 damage). For 10 seconds, you have +1 armor for each point of Energy you have (maximum +10...34...40 armor). Ether Prodigy 5 5 ¾ 5 Elite Skill. For 10 seconds, whenever you deal elemental damage with a spell, deal +1% damage for each point of Energy you have (maximum +10...26...30% more damage) and have +2 attributes. Ether Renewal 5 5 ¾ 5 Elite Skill. For each point of Energy you have, you gain 5 Health (maximum 30...150...180 Health). For 10 seconds, you have +3...9...10 Health regeneration and +1...3...3 Energy regeneration. | |
No Attribute |
Second Wind 10 5 ¼ 25 Elite Skill. Recharge all of your spells. You gain 15 Health and 5 Energy for each spell recharged. This skill causes Exhaustion. |
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Elementalist Skills | |
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User | Mora |
Categories | Skill feedback → Elementalist → Other |