Ash Blast
15 1 12 Spell. Inflict Blindness for 1...5...6 seconds to foes in front of you. Deal 5 earth damage for each rank in Air Magic you have.
Churning Earth
10 2 10 Spell. For 10 seconds, foes in the area take 5...17...20 earth damage each second and moving foes take an additional 1...8...10 earth damage. Foes within its range move 25% slower.
Earthquake 10
15 3 5 Spell. For 5 seconds, nearby foes take 5...25...30 earth damage each second. When Earthquake ends, moving nearby foes are knocked down.
Ebon Hawk
10 3 60 Spell. Summon a level 1...14...17 ebon hawk that lives for 30...54...60 seconds and has Armor of Earth and Stone Daggers. Only 1 Elementalist summon can be active at a time.
Eruption
10 2 10 Spell. For 5 seconds, foes near target foe's initial location take 5...17...20 earth damage each second. Struck foes are Blinded for 1...3...3 seconds. For every 4 ranks in Fire Magic you have, struck foes are set on fire for 1 second.
Magnetic Aura
10 1 10 Enchantment Spell. For 3...10...12 seconds, damage from attacks is reduced by 5...29...35%. Whenever you are the target of an attack skill, that skill is disabled for +0...5...6 seconds.
Magnetic Surge
10 ¾ 10 Enchantment Spell. Adjacent attacking foes are knocked down. For 3...10...12 seconds, damage from attacks is reduced by 5...29...35%.
Obsidian Flame
5 ¾ 5 Spell. Target foe takes 20...64...75 earth damage. For every 4 ranks in Fire Magic you have, target foe is set on fire for 1 second.
Obsidian Flesh
10 1 Elite Enchantment Spell. For 20...39...44 seconds, target ally has +10...21...24 armor. For every 4 ranks in Fire Magic you have, foes striking target ally are set on fire for 1 second.
Sandstorm
10 1 20 Elite Spell. For 10 seconds, foes in the area take 10...30...35 earth damage each second and have a 10...30...35% chance to miss. If you have 8 or more Air Magic, foes within earshot are affected.
Stone Sheath
10 ¾ 20 Elite Enchantment Spell. Nearby foes are Weakened for 5...13...15 seconds. For 30 seconds, your attacks deal +1...8...10 earth damage and you have +10...34...40 armor while attacking. No effect unless you are wielding an earth weapon.
Stoning
15 2 8 Spell. Target foe takes 20...72...85 earth damage and is Dazed for 0...2...2 seconds. This projectile moves 50% slower.
Unsteady Ground
10 2 20 Elite Spell. For 10 seconds, nearby foes take 10...30...35 earth damage each second and stances end 10...42...50% sooner. Whenever a stance ends, that foe is knocked down.
Ward Against Harm
15 1 20 Elite Ward Spell. For 8...18...20 seconds, non-spirit allies in this ward have +24 armor and damage received is reduced by 1...12...15.
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