Feedback:User/Mora/Elementalist Skills

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Elementalist skills
Air Magic

Conjure Lightning Conjure Lightning 10 Energy¾ Activation time20 Recharge time Enchantment Spell. Adjacent foes take 10...50...60 lightning damage. For 30 seconds, your attacks deal +1...8...10 lightning damage and have +5...9...10% armor penetration. No effect unless you are wielding a lightning weapon.

Gale Gale 10 Overcast 5 Energy1 Activation time10 Recharge time Spell. Deal 5...49...60 cold damage to foes in front of you. Moving foes are knocked down.

Gust Gust 5 Overcast 5 Energy1 Activation time10 Recharge time Elite Spell. Deal 5...49...60 cold damage to foes in front of you. Attacking or moving foes are knocked down. Hits twice.

Invoke Lightning Invoke Lightning 10 Overcast 25 Energy2 Activation time5 Recharge time Elite Spell. Each second for 10 seconds, one foe in the area of target foe's initial location is interrupted and takes 10...50...60 lightning damage. This spell has 25% armor penetration.

Lightning Strike Lightning Strike 5 Overcast 5 Energy¾ Activation time1 Recharge time Spell. Target foe is interrupted and takes 10...50...60 lightning damage. This spell has 25% armor penetration.

Whirlwind Whirlwind 5 Energy1 Activation time Spell. For 3 seconds, foes adjacent to target foe's initial location take 5...25...30 cold damage each second.

Earth Magic

Ash Blast Ash Blast 15 Energy1 Activation time12 Recharge time Spell. Inflict Blindness for 1...5...6 seconds to foes in front of you. Deal 5 earth damage for each rank in Air Magic you have.

Churning Earth Churning Earth 10 Energy2 Activation time10 Recharge time Spell. For 10 seconds, foes in the area take 5...17...20 earth damage each second and moving foes take an additional 1...8...10 earth damage. Foes within its range move 25% slower.

Earthquake Earthquake 10 Overcast 15 Energy3 Activation time5 Recharge time Spell. For 5 seconds, nearby foes take 5...25...30 earth damage each second. When Earthquake ends, moving nearby foes are knocked down.

Ebon Hawk Ebon Hawk 10 Energy3 Activation time60 Recharge time Spell. Summon a level 1...14...17 ebon hawk that lives for 30...54...60 seconds and has Armor of Earth and Stone Daggers. Only 1 Elementalist summon can be active at a time.

Eruption Eruption 10 Energy2 Activation time10 Recharge time Spell. For 5 seconds, foes near target foe's initial location take 5...17...20 earth damage each second. Struck foes are Blinded for 1...3...3 seconds. For every 4 ranks in Fire Magic you have, struck foes are set on fire for 1 second.

Magnetic Aura Magnetic Aura 10 Energy1 Activation time10 Recharge time Enchantment Spell. For 3...10...12 seconds, damage from attacks is reduced by 5...29...35%. Whenever you are the target of an attack skill, that skill is disabled for +0...5...6 seconds.

Magnetic Surge Magnetic Surge 10 Energy¾ Activation time10 Recharge time Enchantment Spell. Adjacent attacking foes are knocked down. For 3...10...12 seconds, damage from attacks is reduced by 5...29...35%.

Obsidian Flame Obsidian Flame 5 Energy¾ Activation time5 Recharge time Spell. Target foe takes 20...64...75 earth damage. For every 4 ranks in Fire Magic you have, target foe is set on fire for 1 second.

Obsidian Flesh Obsidian Flesh 10 Energy1 Activation time Elite Enchantment Spell. For 20...39...44 seconds, target ally has +10...21...24 armor. For every 4 ranks in Fire Magic you have, foes striking target ally are set on fire for 1 second.

Sandstorm Sandstorm 10 Energy1 Activation time20 Recharge time Elite Spell. For 10 seconds, foes in the area take 10...30...35 earth damage each second and have a 10...30...35% chance to miss. If you have 8 or more Air Magic, foes within earshot are affected.

Stone Sheath Stone Sheath 10 Energy¾ Activation time20 Recharge time Elite Enchantment Spell. Nearby foes are Weakened for 5...13...15 seconds. For 30 seconds, your attacks deal +1...8...10 earth damage and you have +10...34...40 armor while attacking. No effect unless you are wielding an earth weapon.

Stoning Stoning 15 Energy2 Activation time8 Recharge time Spell. Target foe takes 20...72...85 earth damage and is Dazed for 0...2...2 seconds. This projectile moves 50% slower.

Unsteady Ground Unsteady Ground 10 Energy2 Activation time20 Recharge time Elite Spell. For 10 seconds, nearby foes take 10...30...35 earth damage each second and stances end 10...42...50% sooner. Whenever a stance ends, that foe is knocked down.

Ward Against Harm Ward Against Harm 15 Energy1 Activation time20 Recharge time Elite Ward Spell. For 8...18...20 seconds, non-spirit allies in this ward have +24 armor and damage received is reduced by 1...12...15.

Fire Magic

Bed of Coals Bed of Coals 15 Energy1 Activation time20 Recharge time Spell. For 5 seconds, foes near target foe's initial location take 5...21...25 fire damage. Stationary foes are set on fire for 1...3...3 seconds. If you have 8 or more Earth Magic, Bed of Coals lasts twice as long.

Breath of Fire Breath of Fire 10 Energy¾ Activation time8 Recharge time Touch Spell. Deal 15...63...75 fire damage to target and adjacent foes. Set foes in front of you on fire for 1...3...4 seconds.

Conjure Flame Conjure Flame 10 Energy¾ Activation time20 Recharge time Enchantment Spell. Adjacent foes are set on fire for 1...4...5 seconds. For 30 seconds, your attacks deal +5...17...20 fire damage. No effect unless you are wielding a fire weapon.

Double Dragon Double Dragon 10 Energy3 Activation time60 Recharge time Spell. Summon 2 level 1...14...17 fiery dragons that live for 30...54...60 seconds and have Conjure Flame, Fireball, and Breath of Fire. Only 1 Elementalist summon can be active at a time.

Fire Storm Fire Storm 10 Energy2 Activation time20 Recharge time Spell. For 10 seconds, foes in the area of target's initial location take 5...29...35 fire damage each second. This skill has a 5...49...60% chance of setting foes on fire for 1 second.

Lava Font Lava Font 10 Energy2 Activation time15 Recharge time Spell. For 3...7...8 seconds, foes near target foe's initial location are set on fire and Crippled for 3 seconds.

Meteor Meteor 5 Overcast 5 Energy2 Activation time15 Recharge time Spell. Target and adjacent foes take 10...50...60 fire damage. For every rank in Earth Magic you have, this skill has a 5% chance of dealing +5...37...45 fire damage and causing knocked down.

Meteor Shower Meteor Shower 10 Overcast 25 Energy5 Activation time30 Recharge time Spell. Each second for 5 seconds, one foe in the area of target foe's initial location takes 10...50...60 fire damage. Foes adjacent to the struck foe are also affected. For every rank in Earth Magic you have, this skill has a 2% chance of dealing +5...37...45 fire damage and causing knocked down.

Phoenix Phoenix 10 Energy3 Activation time60 Recharge time Spell. Summon a level 1...14...17 fiery phoenix that lives for 30...54...60 seconds and has Conjure Flame and Flame Burst. Only 1 Elementalist summon can be active at a time.

Smoldering Embers Smoldering Embers 5 Energy1 Activation time12 Recharge time Spell. For 3 seconds, foes adjacent to target foe's initial location take 5...21...25 fire damage. Stationary foes are set on fire for 1...3...3 seconds. If you have 8 or more Earth Magic, Smoldering Embers lasts twice as long.

Water Magic

Armor of Frost Armor of Frost 10 Energy¾ Activation time15 Recharge time Enchantment Spell. For 5...13...15 seconds, you gain +24 armor. Whenever you take damage, adjacent foes begin Bleeding for 3...7...8 seconds.

Armor of Mist Armor of Mist 10 Energy1 Activation time20 Recharge time Enchantment Spell. For 5...17...20 seconds, you gain +24 armor and +1...4...5 Health regeneration. For every rank in Air Magic you have, attacks against you have a 3% chance to miss.

Conjure Frost Conjure Frost 10 Energy¾ Activation time20 Recharge time Enchantment Spell. Nearby allies are healed for 5...41...50 Health. For 30 seconds, your attacks deal +1...8...10 cold damage and you gain 1...12...15 Health whenever you hit with an attack. No effect unless you are wielding a cold weapon.

Freezing Gust Freezing Gust 15 Energy2 Activation time12 Recharge time Hex Spell. Foes in front of you move 66% slower for 1...4...5 seconds. Deal 5 cold damage for each rank in Air Magic.

Mist Form Mist Form 5 Energy¾ Activation time10 Recharge time Elite Form. For 3...7...8 seconds, you and adjacent allies have +3...9...10 Health regeneration. For every rank in Air Magic you have, attacks against you have a 5% chance to miss.

Shard Storm Shard Storm 10 Energy2 Activation time15 Recharge time Spell. For 5 seconds, foes near target's initial location take 5...21...25 cold damage each second. Struck foes begin Bleeding for 3...10...12 seconds.

Energy Storage

Energy Blast Energy Blast 15 Energy2 Activation time8 Recharge time Spell. For each point of Energy you have, deal 2 damage to foes in front of you (maximum 30...86...100 damage).

Energy Boon Energy Boon 5 Energy¼ Activation time15 Recharge time Elite Spell. You gain 1 Energy and 5 Health (maximum 15...23...25 Energy and 25...85...100 Health) for each point of Energy you have.

Ether Prism Ether Prism 5 Overcast 5 Energy¾ Activation time5 Recharge time Elite Skill. Nearby foes take 2 damage for each point of Energy you have (maximum 15...51...60 damage). For 10 seconds, you have +1 armor for each point of Energy you have (maximum +10...34...40 armor).

Ether Prodigy Ether Prodigy 5 Overcast 5 Energy¾ Activation time5 Recharge time Elite Skill. For 10 seconds, whenever you deal elemental damage with a spell, deal +1% damage for each point of Energy you have (maximum +10...26...30% more damage) and have +2 attributes.

Ether Renewal Ether Renewal 5 Overcast 5 Energy¾ Activation time5 Recharge time Elite Skill. For each point of Energy you have, you gain 5 Health (maximum 30...150...180 Health). For 10 seconds, you have +3...9...10 Health regeneration and +1...3...3 Energy regeneration.

No Attribute

Second Wind Second Wind 10 Overcast 5 Energy¼ Activation time25 Recharge time Elite Skill. Recharge all of your spells. You gain 15 Health and 5 Energy for each spell recharged. This skill causes Exhaustion.

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