Talk:"For Great Justice!" (PvP)
...[edit]
So long Dragon Slash spammers :D--Ghostbuddy 00:19, 13 June 2008 (UTC)
so long....though i never used DS in pvp anyway, this is a...minor...inconvenience--Raph Talky 01:03, 13 June 2008 (UTC)
- i hope the paragon's arn't too affected, because i take this skill with mine quite a lot
Icon[edit]
How come its so pixellated?82.36.244.186 08:55, 13 June 2008 (UTC)
- weird that it's pixellated, I just saved the "For Great Justice!" icon on d pc and re-uploaded it on the current name, no editing involved. --MageMontu 21:58, 16 June 2008 (UTC)
Omg, Nuuuuu my ds.... T_T[edit]
that so sux...
and paras arent affected by it, not negatively at least; they still have focused anger, and with this new effected, they actually compliment each other... =D
- pours some liquor out for the dead DS build....*
NOOb. DS Sucks.
no u--Raph Talky 15:34, 15 June 2008 (UTC)
wait a sec.....phill......is someone impersonating you? or did you just call yourself a noob?--Raph Talky 15:36, 15 June 2008 (UTC)
Kinda annoyed by not being able to spam DS anymore, but what annoys me the most is that this nerf effectively ruined the synergy with Enraging Charge to quickly build adren at the start of the fight, particularly useful for hammer wars. EDIT: oh yeah, and there's no real synergy with this and Mokele Smash anymore either Deathwind 22:16, 15 June 2008 (UTC)
Focused Anger[edit]
Wait does it mean that this now stacks with it in pvp? --66.45.173.98 21:52, 16 June 2008 (UTC)
- yeah, Focused Anger does stack with this now, can use that to get 4-5 adrenaline per hit (depending on how high your leadership is) edit: oops, forgot to sign lol Deathwind 07:49, 18 June 2008 (UTC)
- Anyone tried this with a paragon hammer build? spamming hammer bash doesnt sound bad. --Lou-Saydus 18:44, 18 June 2008 (UTC)
- yeah, I've been using FA+FGJ to constantly alternate between Mighty Blow and Fierce Blow (when one hits, the other gets recharged) and also to spam Counter Blow (instantly recharges everytime you use it) so you can keep an attacker almost permanently knocked down ;) just wish we could use the PvP versions of skills in the Isle of the Nameless so I could test my DPS spamming Mighty/Fierce Blow Deathwind 21:57, 18 June 2008 (UTC)
- You can, just talk to the guy by the exit and he lets you enter the PvP version. Frosty 11:41, 11 June 2009 (UTC)
- yeah, I've been using FA+FGJ to constantly alternate between Mighty Blow and Fierce Blow (when one hits, the other gets recharged) and also to spam Counter Blow (instantly recharges everytime you use it) so you can keep an attacker almost permanently knocked down ;) just wish we could use the PvP versions of skills in the Isle of the Nameless so I could test my DPS spamming Mighty/Fierce Blow Deathwind 21:57, 18 June 2008 (UTC)
update[edit]
owned--Simpson man 22:54, 9 October 2008 (UTC)
- osht, smiter's boon'd. Misery 22:55, 9 October 2008 (UTC)
- Hmm, shall we coin "to smiterboon" or "to 25/90-nize"? Ɲoɕʈɋɽɕɧ 23:40, 9 October 2008 (UTC)
- Wow this got smiter's booned.
- This got Izzysmashed tbh. 128.255.195.20 00:07, 10 October 2008 (UTC)
- Wow this got smiter's booned.
- Hmm, shall we coin "to smiterboon" or "to 25/90-nize"? Ɲoɕʈɋɽɕɧ 23:40, 9 October 2008 (UTC)
Smiter's Booned?[edit]
So...8 second duration and 45 recharge...--ShadowFog 01:10, 10 October 2008 (UTC)
- Fail.--72.148.167.222 01:39, 10 October 2008 (UTC)
- Was it just used by Backbreaker assassins? (the dev update said it was too good with daggers). Surely the change to Backbreaker sorts that out and this didn't need smiter's booning. Or what else was it used for? --Lytel 02:43, 10 October 2008 (UTC)
- Or scale it with strength?
- Was it just used by Backbreaker assassins? (the dev update said it was too good with daggers). Surely the change to Backbreaker sorts that out and this didn't need smiter's booning. Or what else was it used for? --Lytel 02:43, 10 October 2008 (UTC)
Fail[edit]
Nerf it instead of making it scalable with strength, gg. SniperFox 10:48, 10 October 2008 (UTC)
- I agree. Fail, indeed. Epic fail. Everyone knows no attribute is bad for the game. Instead of taking 1 minute to link it to Strength Anet decides to smiters boon the entire skill. -- --The preceding unsigned comment was added by User:72.71.219.145 (talk).
Fuck you Anet for you're patheticly retarded nerfs. --The preceding unsigned comment was added by User:75.144.87.53 (talk).
- End above comment --The preceding unsigned comment was added by User:128.170.82.75 (talk).
Once again preposterous stupidity on the part of Anet. Warriors are completely useless in arena battles. So lets NERF more of their skills, which btw, always seem to work better for Assassins and other classes anyway. Beyond stupid, nerf the assassin already. Scaling the skill to Strength would have made way to much sense. Can't have that though. I got an idea Anet, play the warrior class everywhere for the next 2 weeks and then come back and tell us it needs to be nerfed some more. Pathetic. Signed Gorgar IL, which is no longer played because toon is a warrior. 13 October, 2008.
.........man, i hate these posts, which is why im compelled to say QQ. Theres a reason why there is a pvp version, because it was overpowered there. This is usefull, almost needed in some cases, in pve. But not all.--Raph Talky 02:13, 15 October 2008 (UTC)
- saying QQ is hardly a valid argument, and fails to show either intellect or communicative skills. According to the developers, this was nerfed due to abuse by assassins. I never used it myself, but agree that nerfing a warrior skill because another character class is abusing is unfair and dumb. Nerfing a skill creates negativity in the games fan base, and should only be done when there is no other solution. In this instance there were other plausable solutions. 217.234.238.161 03:56, 18 October 2008 (UTC)
hmmm...maybe i havent played enough pvp but....i didnt see a lot of sins using this. But still, moving it to stregnth probably would have been a better option. But do not fear, this, as with many other updates, can be fixed by Anet if they feel everyone wants it that way, which I hope they do.--Raph Talky 12:55, 18 October 2008 (UTC)
Why the Fuck did they do this? The Problem is the Assa with the Hammer, why cant they simply move it to strenght or simply add to the description:"except ur an assassin... with an hammer skill" this is very unusual but hits exactly the point It seems that the people that change the skills had never ever played the game. --The preceding unsigned comment was added by User:217.10.60.85 (talk).
- They've never been able to realize the actual problem, let alone address it. Even with shadow prison assassins, the first few nerfs were to the warrior IAS skill, even though it wasn't the problem in the least. It sickens me how ignorant they can be about game balance. If the assassin is the problem, kill the assassin with nerfs, don't kill the warrior (a class which, excepting a few mistakes, has been absolutely balanced from the beginning). The assassin hasn't been anywhere near balanced, ever, and has succeeded in killing warrior skills off more efficiently than killing assassin skills. That hints that ANet simply has no clue. -Auron 12:43, 22 October 2008 (UTC)
- Wait a minute, when did the recharge get bumped to 30? That's not AS bad as 45, but it isn't... good. Krelus Derian 23:35, 23 October 2008 (UTC)
- Wha? recharge is still 45. The nerf to this killed so many of my warrior builds, and was totally uncalled for. FGJ has seen very little change during its long existance, only getting an energy reduction. I thought it was fine at 1 strike per hit in pvp, cant believe they raped it to this degree.--Ryudo 05:43, 16 November 2008 (UTC)
- They didnt need to nerf it this bad, there is no moderation in this nerf, as with many others it was taken from good straight down to completely abysmal and useless. FGJ! was one of the staple warrior skills and now they have taken away the potential for so many decently balanced builds. They could have made it 20 seconds duration with +1 adr for every hit, or made it 8 seconds with double adr gain. But this nerf really was overkill. Because of this nerf warriors now have a scarce few builds that can be taken to pvp that wont get them laughed out of the game, go to PvX wiki and look how many great warrior builds there are for general pvp, and then look at paragon, the other proffesion that already has very little options in pvp has been killed further by this nerf. Shogun 03:46, 15 April 2009 (UTC)
- Wha? recharge is still 45. The nerf to this killed so many of my warrior builds, and was totally uncalled for. FGJ has seen very little change during its long existance, only getting an energy reduction. I thought it was fine at 1 strike per hit in pvp, cant believe they raped it to this degree.--Ryudo 05:43, 16 November 2008 (UTC)
- Wait a minute, when did the recharge get bumped to 30? That's not AS bad as 45, but it isn't... good. Krelus Derian 23:35, 23 October 2008 (UTC)
Nerf to BB sins, stop complaining about warriors people, they have echarge--Relyk 00:17, 21 April 2009 (UTC)
- "
5 0 1 , 'For No Justice!', Izzy Shout, "All but remove from PvP (0...1) class you do not like. For the next (60...10) years, you attract the aggro of every Warrior in the game. "For No Justice!" ends when you leave your position as skill balancer. (Attrib: Warrior Hate)". Ok seriously now, killing this skill basically removed 4 out 5 Warrior builds from PvP. Only viable options for constructing a build around are now Battle Rage or Warrior's Endurance, both of which mean no IAS (better known as "fail"). Enraging Charge is not a viable alternative as a pressure-based adrenaline battery (and is in fact more useful for its IMS than its adrenaline gain in PvP). So, without further ado:
- "
5 0 45 , 'For Great Justice!' (PvP), Shout, For 6 seconds plus 1 second for each rank in Strength, whenever you gain adrenaline, you gain 1 strike more. (Attrib: No Attribute). Sorts out secondary profession abuse, and it doesn't allow D-Slash spam either. Problem solved, and I can stop running Hamstorm in Fort Aspenwood as a protest. Andran Steel 07:08, 22 April 2011 (UTC)