Talk:A Meeting With the Emperor

From Guild Wars Wiki
Jump to: navigation, search

Since Master Togo and Mhenlo are initially behind the portal to Zin Ku Corridor and you spawn out of their range, their dialogue does not trigger. If you walk to the wall next to the portal so that you are in range, they will be added to the party as allies and they begin their dialogue. Tedium 00:57, 13 April 2007 (EDT)

I think that the dialogue trigger should be mentioned under the notes section of the quest article--Sktbrd341 17:24, 11 May 2007 (EDT)

Added a notes section and mentioned the dialogue tidbit. -- Mursaat Token.png Elv 15:48, 3 December 2007 (UTC)
oh, i never noticed there can be a dialogue triggered. All i know about this quest is that it's likely one of the hardest quests in guild wars. —ZerphatalkThe Improver 11:59, 20 April 2008 (UTC)
Yeah, it is a hard quest, I think its strange there isnt written a walkthrough for it yet... I've tried it several times, but what team setup do you advise me? Someone please write a walkthrough... --Master of darkness 09:53, 7 May 2008 (UTC)
It's best to take a echo mending character 82.73.137.56 15:07, 1 June 2010 (UTC)

umm I don't understand the note "There will only be 2 foes in hardmode during this quest instead of about 129 foes without it." this is a primary quest, so how can you do it in hard mode? --Go4the1 09:03, 14 August 2008 (UTC)

You don't need to have completed the game on that specific character to be able to access Hard Mode. If one of your other characters has completed the game, any level 20 character you have will be able to access Hard Mode for that particular game. So assuming that your character is level 20 by the time they get to this quest (most people are), you can simply take the quest, set your game to Hard Mode, run into the zone and benefit from the quest while it's active in your log. Does that explain it to you? -- User Elveh sig.png Elv 10:02, 14 August 2008 (UTC)
ah ok, I thought access to HM was character based. Thanks. --Go4the1 05:53, 15 August 2008 (UTC)

Regarding HM, why is it that there are jade brotherhood in this zone? Is there another quest causing this? User ShadowSong sig.jpg ShadowSong 00:48, 30 September 2008 (UTC)

Same...with this quest active, I had 6 jade brotherhood in addition to 2 temple guardians for 8 total enemies to vanquish in HM. ? -- Inspired to ____ 01:09, 19 October 2008 (UTC)
As far as I'm aware, the Jade Brotherhood are just the "natural enemies" that are in the zone. If you don't have this quest active you need to kill about 100 or so of them to clear the vanquish. Depending on the route you take while this quest is active you need to kill a few of them, but it's possible (if you know the way) to avoid killing just about all of them. -- User Elveh sig.png Elv 09:05, 21 October 2008 (UTC)
I just did this twice for allies. First group, no problem. Second time I went with a single ally who had Housing for Refugees active and killing the 2 temple guardians did not get us the vanquish. We /resigned and he abandoned the quest (no other Kaineng quests active for him either) and this time it worked fine. I think it's not just Search for a Cure that can cause extra enemies to spawn. Going to edit main article to reflect this. BladeDVD 12:37, 22 May 2009 (UTC)

I wish this was repeatable Paddymew 07:16, 28 March 2009 (UTC)

As I explored the area with this quest active, I found much more than 2 simple enemies to kill. There was at least 6 medium-sized groups of Jade Brotherhood foes spread out across the area. CaelumDelacroix 01:30, 3 January 2010 (UTC)

The jade Brotherhood are always there, its just sometimes the 2 temple guardians are enough for Vanquisher. –User Balistic Pve B d-dark.jpgalistic 01:34, 3 January 2010 (UTC)

Zaishen Bounty Quests effects VQ[edit]

I had to abandon the ZBQ Quansong Spiritspeak To VQ this area. Micro 19:00, 3 December 2010 (UTC)