From Guild Wars Wiki
Jump to navigationJump to search

I added quite a bit of stuff here based on a few years of experiences from myself, otehr player, guild membersm, forums, etc. obviously more research is still needed as it's not really an easily quantifiable topic. Maestro Ed 12:49, 28 August 2007 (UTC)

Aggro management in Guild Wars??[edit]

Guild wars does not have any type of aggro management whatsoever. The npc's just attack whoever has the lowest amount of health, the least amount of armor, and who ever is the closest target. In other words it means you can sit back and cast Searing Flames and have no problem with drawing to much aggro on yourself whatsoever if long if your health is over 550.William Wallace 22:26, 21 May 2008 (UTC)

That's correct, there is no aggro management in GW. I understand it can be very confusing if you're switching from another mmo, but when it comes down to it, all you really have to do if you're tanking is attack the target. Usually after attacking the target, they drop aggro. --Lou-SaydusHow dare you put that damned dirty thing on me! 18:26, 8 October 2008 (UTC)


Is there any info as to what will cause a mob to scatter? It seems that any AoE will cause scattering, but there are clearly times that this is unwanted. Havening a list of skills that will/will not cause scattering may be useful, and if so, where can this list be put? Oma 17:52, 11 December 2008 (UTC)


Do enemies only take the base armor (e.g. 70 for a ranger) into account when deciding who to attack, or do they make use of the actual armor, e.g. armor raised through insignia like tormentors, the +30 against elemental damage a ranger has or from an armor of salvation etc.? 00:12, 1 May 2011 (UTC)

Near as I can tell, the AI looks first at health and only considers armor if all things are equal (or, at least, the AI targets whichever of my heroes have the least health...and this changes based on their DP).  — Tennessee Ernie Ford (TEF) 01:20, 1 May 2011 (UTC)
That might very well be (i'm not sure now which one they look at first, though i always knew), but the order of looking at armor/health doesn't really matter though for this question. It would be nice to know at least. Still thanks for your answer 16:45, 3 May 2011 (UTC)

High lvl characters don't aggro very low lvl enemies?[edit]

I went to Plains of Jarin with a lvl 20 character (and lvl 15 heroes), and nothing there seems to aggro my party any more. Is it to do with the level difference? -- kazerniel (talk) 22:34, 18 February 2019 (UTC)

Edit: It seems like lvl 2 foes don't aggro, but level 4 ones and above do. -- kazerniel (talk) 22:40, 18 February 2019 (UTC)
See February 05, 2019 update" Anet did notable AI update last month, so any bugs, anomalies, etc. is to be expected. Forward comments to Hero behavior/Unexpected behavior; the primary discussion for this stuff. Thanks for forming us! --Falconeye (talk) 02:03, 19 February 2019 (UTC)
I don't remember the level 2s ever being aggressive there. Of course, I could well be mistaken... Loggy (talk) 18:31, 19 February 2019 (UTC)
They never did, nothing changed regarding enemy aggresion.. only enemy skill usage. 20:23, 19 February 2019 (UTC)
Huh, my bad then. -- kazerniel (talk) 21:11, 19 February 2019 (UTC)