Plains of Jarin
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Plains of Jarin | |
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Campaign | Nightfall |
Region | Istan |
Type | Explorable area |
Exit(s) | Caverns Below Kamadan Champion's Dawn Kamadan, Jewel of Istan Sunspear Great Hall The Astralarium |
Images | |
![]() Interactive map Non-interactive maps |
The Plains of Jarin are the dusty plains of northeastern Istan. They are mostly flat and dry, but the southeastern part of the Plains of Jarin is more verdant. A variety of sentient plants and insects inhabit this explorable area, together with a large population of skales at the western waterways.
Getting there[edit]
The Plains of Jarin connects Kamadan and three other outposts. Leaving Kamadan for the first time using the northwestern exit will bring players here. A variety of quests available in Kamadan and the Sunspear Great Hall lead to and take place here.
Exits[edit]
- Caverns Below Kamadan (southeast, via the Fissure, only for those with access to Guild Wars Eye of the North)
- Champion's Dawn (southwest)
- Kamadan, Jewel of Istan (southeast)
- Sunspear Great Hall (center)
- The Astralarium (northwest)
Shrines[edit]
- Sunspear Scout → Insect Hunt1
- Center, at exit into Sunspear Great Hall.
- Northeastern corner of the Sunspear Great Hall structure.
- Sunspear Scout → Plant Hunt1
- East, at exit into Kamadan, Jewel of Istan.
- Shoreline southwest from Kamadan.
- Southwest, at exit into Champion's Dawn.
- Sunspear Scout → Skale Hunt2
- In the center of the western water channel.
- Northwest, at exit into the Astralarium.
1 In normal mode, only for characters below level 8 or Sunspear rank below 6.
2 In normal mode, only for characters below level 13 or Sunspear rank below 6.
- Resurrection shrines with a statue
- Avatar of Dwayna
- In the center of the western water channel.
- East, at exit into Kamadan, Jewel of Istan.
- Champion of Balthazar
- Center, at exit into Sunspear Great Hall
- Lyssa's Muse
- Northeastern corner of the Sunspear Great Hall structure.
- Melandru's Watcher
- Southwest, at exit into Champion's Dawn.
- Voice of Grenth
- Northwest, at exit into the Astralarium.
- Shoreline southwest from Kamadan.
Interactive objects[edit]
- Fissure (during the Hole of Istan quest; after the completion of Hole of Istan, What Lies Beneath or I Feel the Earth Move Under Cantha's Feet)
- Corsair Chest (only during quest Proof of Courage)
- Shipment of Ink (only during quest Missing Shipment)
Quests[edit]
Quests available[edit]
- (the following quests are only available to Nightfall characters)
Quest influences[edit]
- A Hidden Threat → a few corsairs
- Armored Transport → a few corsairs
- Battle Preparations → a few friendly NPCs
- Big News, Small Package → a few friendly NPCs
- Following the Trail → some corsairs
- Hog Hunt → a few mandragors
- Material Girl → some plants
- Quality Steel → a warrior ally (temporary for 10 kills)
- Securing Champion's Dawn → a lot of corsairs and Kournan military
- Suwash the Pirate → some corsairs
- The Iron Truth → a few corsairs
- War Preparations (Recruit Training) → a few skales
- Zaishen Elite → two Zaishen Order foes
Festival quest influences[edit]
- A Burning Desire → a few corsairs
- White Mist → three humbug allies, a few snowman foes
NPCs[edit]
Allies[edit]
Collectors[edit]
10 (20) Adhitok (collector for 3 Sentient Roots)
3 (20) Kushau (collector for 3 Juvenile Termite Legs)
10 (20) Timahr (collector for 3 Mandragor Carapaces)
Other allies[edit]
5 (20) Nehdukah
20 M.O.X. (only before acquiring M.O.X. as a hero)
10 (20) Beastmaster Yapono
20 (20) Captain Gudur
2 (20) Chitundu
2 or
8 (23) Impressive Warthog (related to Hog Hunt)
2 (20) Mauban
10 (20) Royal Chef Hatundo
15 (20) Shorewatcher (several)
or
20 Sunspear Scout (seven of them offering various bounties)
8 (20) Architect (a few strolling near Kamadan)
10 (20) Istani Noble (a few strolling near Kamadan)
1 (20) Young Child (a few strolling near Kamadan)
Charmable animals[edit]
Foes[edit]
2 (22) Stalking Nephila
10 (24) Irontooth Drake
Humans (Corsairs; very rare spawn)
4 (22) Corsair Blackhand
3 (22) Corsair Wizard
4 (22) Corsair Commandant
3 (22) Corsair Berserker
7 (23) Bladed Termite
2 (22) Juvenile Bladed Termite
8 (23) Preying Lance
3 (22) Mandragor Slither
3 (22) Mandragor Imp
1 (22), 6 (23) Fanged Iboga
1 (22), 6 (23) Stormseed Jacaranda
2, 4 (22) Ridgeback Skale
4 (22) Skale Blighter
2 (22), 6 (23) Skale Lasher
Bosses[edit]
6 (26) Hassin Softskin → (Hassin's Shell)
7 (26) Tarom Rockbreaker → (The Rockbreaker)
5 (26) Suneh Stormbringer → (The Stormbringer)
Notes[edit]
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The Guild Wars 2 Wiki has an article on Plains of Jarin. |
- The Juvenile Bladed Termites are passive. There's a large group of them in the western waters. Watch out for the lone hostile Irontooth Drake in their midst.
- Complete exploration of this area contributes approximately 2.7% to the Elonian Cartographer title.
- Vanquisher runs of this area without active quests require defeating around 209 foes. Including quest influences, it has been reported to range from 188 to 229 foes.
- Be careful with the hidden mandragor groups near Tarom Rockbreaker; the boss itself is part of a hidden group.
- This area will yield about 1,800 Sunspear Promotion Points with all bounties. When vanquishing with non-Elonian characters this area will offer Istani bounties as long as you are below Sunspear rank 6. A Land of Heroes is the easier method for non-Elonian characters to reach rank 6.
- If the quest Zaishen Elite is active, you must defeat the two Acolytes to successfully vanquish the area.
- The festival quest White Mist adds three allied Humbugs to your team.
- If there are at least two players in the party, it is possible to vanquish this area with a maximum party size of eight members. To achieve this, you need to speak to Dockmaster Dimedeh or complete the Blacktide Den or Venta Cemetery mission immediately before coming to vanquish this area. Any henchman that is not available in Kamadan and the Sunspear Great Hall will be removed from your party, however heroes (maximum 3 per player) and other players will travel with you.
- You can also get to Kamadan through the Throne of Secrets after completing Abaddon's Gate; however, this only works for a party consisting solely of players, as all heroes and henchmen are removed when entering the Throne of Secrets.