Talk:Air of Disenchantment

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Air of Disenchantment as cover hex.[edit]

1/4 second cast is a very nice feature. It makes it an excellent cover hex. It's mechanic (still remove enchantment when removed prematurely) is also very nice for cover hex. Lightblade 03:26, 9 January 2008 (UTC)

But it's an elite. I don't think I'd ever want to waste my elite on a cover hex that did nothing but slow enchantments and took 20 seconds to recharge... RitualDoll 23:59, 19 April 2008 (UTC)

It's OK....[edit]

I agree to it being an elite skill in that it's better than most other skills, but I don't think that this is good enough to be an elite skill. I think that this could either have a buff and stay an elite or a nerf and become a normal skill.--Sum Mesmer GuyMesmer 17:01, 13 February 2008 (UTC)

Skills won't be nerfed into normal skills (it would screw up the skill hunter title tracks too much), so I think buffing it would be the answer. How? I'm really not sure. Maybe making it single target, and changing the functionality to prevent enchantments from being cast on the target? It would make people think twice about running spotless spam, that's for sure. --SoraMitsukai 00:06, 20 April 2008 (UTC)

Slight buff[edit]

As said above; this skill would probably be best as a cover hex because of it's ability to slow down enchantments. But, this skill makes a bad cover hex because of it's energy and it's recharge. In a recent update a lot of enchantment removal skills were buffed while this one was over-looked. It's effects aren't that different from most of them. This would make this skill much more effective at covering and worth it's elite slot if it was changed to a 5 energy skill, with a shorter recharge. Personally, I don't think I'd use it unless it had around an 8 or 10 recharge, but it may see use with a 15 as well... Comments/Suggestions? RitualDoll 00:03, 20 April 2008 (UTC)

I think that might make hexway a bit too vicious, personally. But that's just me. --SoraMitsukai 00:08, 20 April 2008 (UTC)
I liked being owned by HexWay much more than I like getting owned by the exact same wiki build because it's the only one with skills that still work, honestly... RitualDoll 00:17, 20 April 2008 (UTC)
Hah, true. The wiki opened the floodgates for collaboration while still managing to kill originality.  :\ Who would have thought? --SoraMitsukai 05:47, 20 April 2008 (UTC)

It has been a long time since I have encountered a Hexway Team. The only thing you see are the same pvxwiki builds over and over again. Also decreasing the recast time for this skill to fifteen seconds would make it more viable.William Wallace 18:08, 19 May 2008 (UTC)

Inconsistency[edit]

Thought I would point out an inconsistency in the way this skill % is labeled. When compared to Mark of Insecurity, Frustration, Serpent's Quickness etc, where the percent listed is used to calculate a total duration/cast time by the following:

(original duration)+or-[(original duration)*(x percent)] = (Total duration) [or cast time]

With Air of Disenchantment, the percent listed is used to calculate a total duration with a different formula: (as tested with a 23s prot spirit that lasted ~8s when cast under the hex @ rank 15)

(original duration)/(x percent) = (Total duration)

Example: Using the same notation as Mark of Insecurity, Frustration, Serpent's Quickness,etc, "enchantments expire ~67% faster" @ rank 15. Note that Air of Disenchantment defines (x percent) differently but has the exact same skill description phrasing as the other skills. Subjekt Seven 17:30, 8 August 2008 (UTC)

This skill's use of % made me laugh slightly. Heal with Patient Spirit before you cast it! 69.40.251.148 02:31, 13 August 2008 (UTC)

Goodnight Sweet Prince[edit]

baibai aegis =( - 70.15.5.207 18:15, 8 August 2008 (UTC)

Point[edit]

I don't get the point here. If an enchantment expires 100% faster then it expires immediately would say. cause 100% from 8 sec is 8 sec....217.233.194.251 14:20, 13 August 2008 (UTC)

In this situation, 100% means half, so 100% of 8 seconds = 4 seconds. --MageUser MageMontu sig.pngMontu 14:30, 13 August 2008 (UTC)
So 300% is 8/2/2/2=8/2=4/2=2/2=1 second?217.233.210.11 06:03, 14 August 2008 (UTC)
100% faster would expire immediately i would say too.. weird skill, overbuffed skin, needs nerf... 78.20.153.111 10:34, 14 August 2008 (UTC)

This is redundant. Read the explanation under the title Inconsistency right above. XD 208.125.194.60 17:32, 19 August 2008 (UTC)

With this skill the percentage is relative, not absolute. Thus 100% means 1,00 and 300% means 3,00. This basicly means that enchantments last three times shorter than they usually do. Hope that clears it up. SniperFoxUser SniperFox IconSmall.gif 14:55, 13 September 2008 (UTC)

To clarify that clarification, the faster expiration cane be explained as for each second that passes, it is multiplied by the percentage to become how many seconds have effectively passed. IE, someone casts a 30 second enchantment on themselves while this hex is in place, at the 300% marker. For each second that passes, the enchantment loses 3 seconds of duration, reducing its time to 10 seconds before expiring. The wording is really weird on the skill, and really does need to be fixed, just so its a cleaner description. Guildwarsrunner 04:22, 5 January 2009 (UTC)
Not quite. 100% Faster (Add 100% or multiply by 2) means 2 seconds pass for each intended second. 200% faster means 3 seconds pass for each intended second. In the scenario you'd instead get 30/4 or 7.5 seconds duration. Kyubiko 08:53, 19 May 2009 (UTC)
There's nothing to clarify. 300% faster = 3 times faster (as 100%=100/100=1, 300%=3). --The preceding unsigned comment was added by 89.90.130.215 (talk).
No. 300% faster expiration means the expiration rate is 400%, hence why 33% faster attack speed doesn't make you attack slower. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 06:23, 30 April 2011 (UTC)

Mark of Insecurity[edit]

Is it just me or is mark of insecurity better in every way (needs less attribute investment to be maintained, albeit by 1 level, has degeneration, again albeit in that its basically only -1 degen, and costs 5 less energy). Oh, and it also affects stances, and sine 90% shorter is better than 67% shorter (duration/3=1/3 duration=2/3 lost=~67%), it seems to me that Air of Disenchantment is only better because of a worse secondary requirement and worse attribute, but for a paragon or something thats no big deal (yes, a P/A with Deadly Arts, sounds like a gimmick and probly is).122.126.50.42 08:21, 9 January 2009 (UTC)

Forgot to login.Crimmastermind 08:21, 9 January 2009 (UTC)
Deadly Arts Paragon makes a comeback! Any more, the only time this would be preferable is if you cared more about the AoE enchant removal. But MoD usually does that for you... Vili User talk:Vili 08:29, 9 January 2009 (UTC)
AoE and profession choice. xP If you can't go A/? or ?/A for MoI, but you are already Me/? or ?/Me with an elite geared at Enchantment shut-down, you could use this. The AoE might be nice in Hero's Ascent, since a lot of teams tend to bunch up at certain points. But MoI is much, much better at shutting down buffs on a single target, like, a runner. Bathory 05:09, 10 January 2009 (UTC)
Yeah but MoI has now been nerfed, so ppl are starting to consider this as an alternative. 86.27.113.146 14:52, 13 June 2009 (UTC)

Is it just me...[edit]

or is the "concise" description of this skill longer than the actual description? Karate User Karate Jesus sig.png Jesus

Picture[edit]

I LOVE it. Especially the large HQ version. End of random transmission. ~ Dragon User talk:Zaishen Dragon 15:24, 3 May 2009 (UTC)

Underrated[edit]

Imo, this is pretty underrated. Aside from Chillblains, it's one of the fastest-recharging non-conditional enchantment removal skills in the game, making it like an AoE Rip Enchantment, plus you get an AoE MoI-like hex on top, just not as strong. I think maybe the fact that it's in Illusion puts a lot of people off, though. 86.27.113.146 15:12, 13 June 2009 (UTC)

Notes/Anomaly?[edit]

Do the same notes/anomaly that apply to MoI apply to this as well?

" * This hex only affects the length of enchantments and stances used on the target after the hex is applied, previously applied stances and enchantments are not affected, nor will removing the hex restore the original length of effects already shortened.

Anomaly Anomaly. If a stance or enchantment duration is reduced below 1 second, it behaves as if it was not applied." 98.27.167.100 18:49, 19 July 2009 (UTC)