Talk:Air of Disenchantment

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[edit] Air of Disenchantment as cover hex.

1/4 second cast is a very nice feature. It makes it an excellent cover hex. It's mechanic (still remove enchantment when removed prematurely) is also very nice for cover hex. Lightblade 03:26, 9 January 2008 (UTC)

But it's an elite. I don't think I'd ever want to waste my elite on a cover hex that did nothing but slow enchantments and took 20 seconds to recharge... RitualDoll 23:59, 19 April 2008 (UTC)

[edit] It's OK....

I agree to it being an elite skill in that it's better than most other skills, but I don't think that this is good enough to be an elite skill. I think that this could either have a buff and stay an elite or a nerf and become a normal skill.--Sum Mesmer GuyMesmer 17:01, 13 February 2008 (UTC)

Skills won't be nerfed into normal skills (it would screw up the skill hunter title tracks too much), so I think buffing it would be the answer. How? I'm really not sure. Maybe making it single target, and changing the functionality to prevent enchantments from being cast on the target? It would make people think twice about running spotless spam, that's for sure. --SoraMitsukai 00:06, 20 April 2008 (UTC)

[edit] Slight buff

As said above; this skill would probably be best as a cover hex because of it's ability to slow down enchantments. But, this skill makes a bad cover hex because of it's energy and it's recharge. In a recent update a lot of enchantment removal skills were buffed while this one was over-looked. It's effects aren't that different from most of them. This would make this skill much more effective at covering and worth it's elite slot if it was changed to a 5 energy skill, with a shorter recharge. Personally, I don't think I'd use it unless it had around an 8 or 10 recharge, but it may see use with a 15 as well... Comments/Suggestions? RitualDoll 00:03, 20 April 2008 (UTC)

I think that might make hexway a bit too vicious, personally. But that's just me. --SoraMitsukai 00:08, 20 April 2008 (UTC)
I liked being owned by HexWay much more than I like getting owned by the exact same wiki build because it's the only one with skills that still work, honestly... RitualDoll 00:17, 20 April 2008 (UTC)
Hah, true. The wiki opened the floodgates for collaboration while still managing to kill originality.  :\ Who would have thought? --SoraMitsukai 05:47, 20 April 2008 (UTC)

It has been a long time since I have encountered a Hexway Team. The only thing you see are the same pvxwiki builds over and over again. Also decreasing the recast time for this skill to fifteen seconds would make it more viable.William Wallace 18:08, 19 May 2008 (UTC)

[edit] Inconsistency

Thought I would point out an inconsistency in the way this skill % is labeled. When compared to Mark of Insecurity, Frustration, Serpent's Quickness etc, where the percent listed is used to calculate a total duration/cast time by the following:

(original duration)+or-[(original duration)*(x percent)] = (Total duration) [or cast time]

With Air of Disenchantment, the percent listed is used to calculate a total duration with a different formula: (as tested with a 23s prot spirit that lasted ~8s when cast under the hex @ rank 15)

(original duration)/(x percent) = (Total duration)

Example: Using the same notation as Mark of Insecurity, Frustration, Serpent's Quickness,etc, "enchantments expire ~67% faster" @ rank 15. Note that Air of Disenchantment defines (x percent) differently but has the exact same skill description phrasing as the other skills. Subjekt Seven 17:30, 8 August 2008 (UTC)

This skill's use of % made me laugh slightly. Heal with Patient Spirit before you cast it! 69.40.251.148 02:31, 13 August 2008 (UTC)

[edit] Goodnight Sweet Prince

baibai aegis =( - 70.15.5.207 18:15, 8 August 2008 (UTC)

[edit] Point

I don't get the point here. If an enchantment expires 100% faster then it expires immediately would say. cause 100% from 8 sec is 8 sec....217.233.194.251 14:20, 13 August 2008 (UTC)

In this situation, 100% means half, so 100% of 8 seconds = 4 seconds. --MageMontu 14:30, 13 August 2008 (UTC)
So 300% is 8/2/2/2=8/2=4/2=2/2=1 second?217.233.210.11 06:03, 14 August 2008 (UTC)
100% faster would expire immediately i would say too.. weird skill, overbuffed skin, needs nerf... 78.20.153.111 10:34, 14 August 2008 (UTC)

This is redundant. Read the explanation under the title Inconsistency right above. XD 208.125.194.60 17:32, 19 August 2008 (UTC)

With this skill the percentage is relative, not absolute. Thus 100% means 1,00 and 300% means 3,00. This basicly means that enchantments last three times shorter than they usually do. Hope that clears it up. SniperFoxImage:User_SniperFox_IconSmall.gif 14:55, 13 September 2008 (UTC)

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