Talk:Arcane Echo

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Some of these buffed skills, seem so randomly selected... Readem (talk*gwwcontribs) 22:56, 10 August 2007 (UTC)


Last time I tried glyphs with this (must have been two years) using a glyph would count as a non-spell skill, thus stopping arcane echo. I just tried this with glyph of elemental power in the isle of the nameless, and in FA, with both glyph of elemental power and glyph of restoration. It doesn't destroy it. I added a note, since Glyph's aren't spells (you don't take damage from Backfire), yet they don't break arcane echo. Personally, I think that the way glyphs are now is how it should be.

I did the above comment. I thought that the copying part of arcane echo would end prematurely if you used a non-spell skill. I'm wrong. You can use any skill once you copy. StatMan 19:21, 19 August 2008 (UTC)

Hero AI[edit]

I've been trying out signet builds for fun and in particular, a signet smiter build for Oggy. I gave him Arcane Echo, Ray of Judgment, five signets and Mantra of Inscriptions. I only gave him one other spell in hopes that he'd be forced to echo it, but he is trying his hardest to echo his signets. Hero AI needs to be adjusted to use Arcane Echo properly, and give more weight to echoing elite skills and skills with long recharge times, although once I saw a hero echo Earth Attunement. That was special. Kirenne Starfire [Kw] 03:22, 12 December 2008 (UTC)

It would be hard to make Hero AI for Arcane Echo that people will be satisfied with, as it could also be useful for, say, spamming Xinrae's Weapon or Weapon of Remedy. But they should at the very least prefer to copy elite spells! Paddymew 22:13, 13 February 2009 (UTC)

Skill Trainer[edit]

Tohn doesn't have Arcane Echo, or at least, not any longer. Recently made a mesmer for grins in Nightfall campaign, and went to buy it, but he didn't have it.--The preceding unsigned comment was added by (talk).

Yeah.. somebody added it to the list. He/she probably already had the skill and thought you could buy it there. I fix'd the page. --User Karasu sig.png Karasu (talk) 13:05, 8 January 2009 (UTC)

For 20 seconds...or remaining time, or perhaps it doesn't hold 20 seconds?[edit]

I'm using this on my 55 Monk to double power against big mobs. But, it says Arcane Echo is replaced with that Spell for 20 seconds, yet when I cast Arcane echo, then Shield of Judgment, Arcane Echo runs out in about 16 seconds. I /am/ wielding a 20% Longer Enchant Weapon, Arcane Echo takes two seconds to cast, and Shield of Judgment takes one second, so shouldn't it last at least a little under nineteen seconds+20% Enchant? It always breaks my cast because of the timing.

EDIT: Shield of Judgment lasts 18 seconds.--iRathur 15:55, 16 March 2009 (UTC)


If I use arcane echo on sandstorm, and have a 40% chance to halve recharge time on earth magic spells, will the recharge chance affect the copy and give me a shot at using it twice before the 20 seconds is up? Necromas 00:44, 24 July 2009 (UTC)

Yes and no. you will have a 32% chance of half recharge, and a 4% chance of quarter recharge. You can get both wand and focus to proc with 1/2 recharges. That was how it was when I tested it. So, the answer is Yes, your copied spell behaves just like an earth spell. No, your items aren't stacking the way you think. StatMan 04:17, 24 July 2009 (UTC)

Copy Timer[edit]

Not sure if most people are aware of this, but the duration of mimic skills like Echo, Arcane Echo, Arcane Thievery, and so on are based on the most recently cast mimic skill. That is, if you use Arcane Echo to copy Echo, whatever you Echo will last 30 seconds in that slot as of the time you Echo it. If you cast your Arcane Echo'd Echo after 15 seconds, Arcane Echo will have been absent from your bar for ~45 seconds.
Similarly, if you Arcane Echo an Arcane Thievery, you'll get that stolen skill for up to 37 seconds at 16 Domination. Quickly chain Arcane Echo -> Arcane Thievery -> Arcane Thievery to verify this. The Arcane Echo copy will revert a couple of seconds after the original Arcane Thievery, despite the much shorter copy duration. Alternately, tank your Domination to 0, and Echo Arcane Thievery. You'll find that the stolen skill reverts back to a recharging Echo in just 5 seconds.
You're unlikely to benefit from this quirk much, although if you're echo chaining a skill with a 20-25 second recharge, you can actually make use of it twice if you convert your Arcane Echo into an Echo first. That would be:
Arcane Echo -> Echo-> Spell -> AE'd Echo -> Echo'd Spell -> AE'd Echo'd Spell. MA Anathe 18:17, 19 March 2010 (UTC)

40 Second Recharge[edit]

After the copied spell is disabled, Arcane Echo is disabled for 20 seconds, regardless of points in Fast Casting or whether or not it recharged before you used the spell you were copying. Is that actually supposed to happen? It's not mentioned in the description or on the page... in any case, this means that if you use Arcane Echo properly, it'll be 40 seconds before you can use it again. Mistress Misty 00:59, 2 December 2010 (UTC)
Use echo.--NeilUser Neil2250 sig icon6.png 01:04, 2 December 2010 (UTC)
Wouldnt you just run into the same dilemma of recast time? Granted its a shorter recast using echo, but there is the same question, why isnt the cooldown affected by FC? -/- Discuss 02:09, 2 December 2010 (UTC)
Arcane Echo and its brethren all used to recharge instantly when their copy effect ended. The Guild Wars game engine doesn't appear to be able to hold information like recharge time remaining on a skill removed from and restored to a bar. The disable effect was added around the time of the release of Prophecies, presumably as a workaround. MA Anathe 05:19, 2 December 2010 (UTC)