Talk:Assassin's Promise

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Under-rated[edit]

This is such an underrated skill compared to Shadow Prison... 24.253.159.223 06:26, 7 November 2007 (UTC)

Yeah, this is a great all-around PvE skill. Deaths are sometimes hard to predict in PvP, at least, high-end. Mehtis 19:41, 14 December 2007 (UTC)
it's good, but the long recharge really hurts it if you dont make the kill you planned on. Then again, it has a really strong effect. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 19:51, 14 December 2007 (UTC)

Does it recharge res signet?[edit]

Does it recharge res signet? Dogzrdogz 04:47, 27 May 2008 (UTC)

no. --click moar Mafaraxas 22:05, 28 May 2008 (UTC)
Rez Signet is disabled, not recharging. xiao
Still, Eternal Aura recharges dervish avatar forms, which are also being "disabled". The difference is, that rez signet is disabled indefinately. Paddymew 09:31, 9 February 2009 (UTC)

Notes[edit]

"This skill combined with a strong dagger attack chain can help assassin keep up Dryder's Defenses indefinitely, which greatly boosts his defenses."

To who added this....no, just no. Learn how to use the wiki before you edit it. We don't mention synergy like this, only if the synergy exists between two (or more) skills specificly. Assassin's promise can be used to maintain ANY skill in theory, dryder's defense is just a (poor) example of this. Furthermore you don't tell the effect of the other skill it synergizes with, but rather make the skill a link so people can see for themselves. Barkingllama 02:44, 29 May 2008 (UTC)

PvE[edit]

This skill ftw in PvE, as it effectively acts as an amplifyer for whatever effect your other skills cause - more damage for offensive spells as they all become spammable (if chosen carefully), more energy management (particularly with Glyph of Lesser Energy), more healing, and constant hexes / enchantments. It is also much easier to use, and has an even greater effect if used with mindbender.--Son of Batman 17:15, 30 May 2008 (UTC)

Yup, I just wish Vekk was smart enough to use it on his own. --Albus Stormgaard 15:48, 20 June 2008 (UTC)
I haven't tried it on Vekk, but I can for sure that Gwen uses it very well. This is incredibly useful on Heroes, in my opinion. Maybe the AI has been improved in the 3 months since the last comment? :) Catbus 21:49, 13 September 2008 (UTC)
Might sound stupid but I recently used in on a monk hero. And it was a success (though I'm not oo sure about this form of e-management). Noctarch 10:05, 24 September 2008 (UTC)
Hey, cool idea. I think this means that you can't set them 'avoid combat' mode, though. Catbus 01:19, 25 September 2008 (UTC)
With a mesmer domination build, and skills like Ether Signet with long recharges, this can prove very effective.


if 2 people use this on the same target do both people get the bonus? :S--Simpson man 01:45, 1 November 2008 (UTC)

just tested this out, yes both casters will get the bonus if they cast this on their target. --72.141.117.114 02:11, 1 November 2008 (UTC)

Important notes[edit]

  • multiple people can cast this on one target - they act as separate hexes (and can be cured one by one)
  • Arcane Echo will be recharged in two ways: while echoing a skill will the skill be recharged OR when the 20 seconds have passed (and the copied skill image is gone) it will reset the recharge time
  • ressurection signets are not recharged

are dervish forms or ursan blessing recharged? --User Karasu sig.png Karasu (talk) 21:41, 30 November 2008 (UTC)

No because all forms and blessings are elite skills, just like this one, and you can't have more than one elite at a time on your bar. 125.238.198.102 07:33, 24 December 2008 (UTC)

I'm a mesmer - we like Arcane Mimicry and other spell-stealing skills ;-) --User Karasu sig.png Karasu (talk) 09:01, 24 December 2008 (UTC)

When this is cast on a boss, you do not gain the energy. I think this should be added. Go ahead and test it first, of course. I've been using Discord spam for a long time and I never get the energy bonus when I use this against a boss. BrainRotMenacer 10:04, 23 March 2009 (UTC)

How do you get Discord and AP on the same bar? You are probably experiencing the effects of Natural Resistance anyway, since this works just fine on bosses... Vili User talk:Vili 11:28, 23 March 2009 (UTC)
Sorry. I should have linked to it. It's a team build called Discord Spam. Skills recharge, but the energy gain to this point (in MANY areas) has not happened. I'm in Mineral Springs right now and I'm trying to test it on the bosses around here. BrainRotMenacer 06:47, 24 March 2009 (UTC)
I have tested it several times now and I think it works sometimes, but certainly not always. I tried it against a Ranger boss and I got the energy gain, but I tried it against a warrior boss (both in Snake Dance) and it didn't work. I doubt it's profession based, but I swear sometimes it just does not work and I know I'm killing the boss while AP is on them.BrainRotMenacer 11:44, 25 March 2009 (UTC)
Prophecies and EotN Bosses have an inremovable buff called "Natural Resistance", which decreases the length of time they are affected by conditions and hexes. I believe it's halved. if your skills are recharged but you don't get the energy.. then it's an anomaly that should be sorted out by the developers.
Your skills are recharged by the moral boost, the hex is wearing off QQ 76.188.100.220 00:51, 1 May 2009 (UTC)

- Removed the link to dischordway. You can't have both elites on one bar on a n/a character.

If Only Heroes Could Use This Skill[edit]

...It's nice to dream, no? But really, heroes seem to simply forget that this skill is on their bars; I know they dont have a problem using skills to finish foes, so what's the deal?--72.78.235.192 06:10, 28 October 2009 (UTC)

when playing with a mediocre hench team my hero uses it perfectly, just at 10% or so health.. however with a competent team using it at 10% ALWAYS leads to the foe dieing before the 1sec cast time finishes --> wasting 5 energy every few seconds and the elite of my hero. i'll just stick to using it myself or sometimes if i play c-space 1234 builds i manage the hero myself... pretty awesome then. --83.78.60.54 21:22, 14 March 2010 (UTC)

Funny glitch[edit]

I was vanquishing some area on the Tarnished coast when this happened... can't really find an explanation for this, but funny nevertheless... http://img22.imageshack.us/img22/5564/gw002ex.jpg 85.90.21.212 08:48, 11 January 2010 (UTC)

o_0? 90.206.126.104 21:02, 28 February 2010 (UTC)
That happened to me my first time using backfire in pvp... I was so confused... 71.161.217.224 19:37, 9 May 2010 (UTC)
And yes you still had 4 pips of regen, how strange. That'd be kickass, though, to be able to maintain sin's promise on several targets, recharging your skills and making up for the energy loss.--Ph03n1x 17:14, 11 July 2010 (UTC)
I think you'll find it's not being maintained, more like "monitored". This glitch allows you to see exactly when the hex runs out or has been stripped.95.121.237.248 19:04, 19 September 2010 (UTC)

Test results from after update[edit]

I conducted a series of tests against the Master of Damage after the update:

Test 1: With only AP equipped on the bar at 0 Deadly Arts, the hero used it straight away when the target was at 100% health. This was tested with/without calling a target.

This shows that it is not dependant on the health level, regardless of the duration of the hex.

Test 2 With AP and 7 ADoT nukes, the hero seemed to randomise the casting order. Sometimes AP would be casted first, other times it would be casted after one or two nukes. This was tested with varying attribute levels and with/without calling a target.

This suggests that AP is treated as a standard hex, possibly with no prerequisites.

Test 3 Two heros were equipped with AP only and a target was called. One of the heros casted the hex, while the other only casted when the duration of the hex expired.

Heros still do not stack the hex.

In light of this, I'm going to remove the note about 10% health. Random Weird Guy 10:30, 19 February 2012 (UTC)

Thanks for posting your results. Hero behavior in the Isle can be different from that elsewhere, so it's possible that others might see something else. (Until then, I agree with removing the old note from the article.)
Based on your results, I added a note that heroes will not AP a previously AP'd target. Whether that's because the hex doesn't stack at all or b/c of other programming, it would diminish the value of having a second AP build for a hero. (Whether or not people should bring multiple heroes with AP is an issue beyond the scope of this article.) – Tennessee Ernie Ford (TEF) 21:27, 19 February 2012 (UTC)