Talk:Beast Mastery
Bonus[edit]
What bonus when charmed is it talking about? As far as I knew this skill can't fail unless interupted. The Holy Llama 19:06, 24 April 2007 (EDT)
I was under the same impression; I'll have to experiment later. --SoraMitsukai 17:53, 19 July 2007 (UTC)
- Have Charmed countless animals of various levels and never failed. If there is no explanation to the claim, it should go. Backsword 20:30, 20 July 2007 (UTC)
- I pulled it, it's a good example of weasel wording IMO. When someone can cite the source please do so and put it back ^^ --Pork soldier 17:57, 24 July 2007 (UTC)
Pet Damage[edit]
Does anyone have the formula for how much damage pets do compared to the Beast Mastery level? Silavor 02:20, 3 January 2008 (UTC)
- I did some research on this useing a Black Moa, lvl 20, on the Master of Damage. I had the Moa attack the Master of Damage for 60s and he spat out the total damage over 60 seconds. I did this at beast mastery lvl 0, 2, 4, 6, 8, 10, and 12. Here are my results:
- BeastMastery: 0, Total Damage over 60: 230, Avarage DPS: 3.8
- BeastMastery: 2, Total Damage over 60: 282, Avarage DPS: 4.7
- BeastMastery: 4, Total Damage over 60: 343, Avarage DPS: 5.7
- BeastMastery: 6, Total Damage over 60: 396, Avarage DPS: 6.6
- BeastMastery: 8, Total Damage over 60: 506, Avarage DPS: 8.4
- BeastMastery: 10, Total Damage over 60: 582, Avarage DPS: 9.7
- BeastMastery: 12, Total Damage over 60: 733, Avarage DPS: 12.2
- Intervals between avarage damage: 0.9, 1.0, 0.9, 1.8, 1.3, 2.3
- It doesn't seem to me that the relationship is linear, it seems to jump toward the higher levels. I didn't go beyond lvl 12 because i did this on a warrior. More research is still needed.--Kipp 02:34, 23 February 2008 (UTC)
- Isn't Beast Mastery supposed to increase crit rates for pets too? Maybe that accounts for the non-linear increase in dps. - THARKUN 21:50, 12 March 2008 (UTC)\
I just did my own testing, and got these results. Unfortunately the total time my Black Moa spent fighting varied slightly from test to test, so the total damage is too flawed to put here. But nevertheless, the numbers were very similar to yours, Kipp.
- Beast Mastery 0 = Avg DPS of 3
- Beast Mastery 1 = Avg DPS of 4
- Beast Mastery 2 = Avg DPS of 4
- Beast Mastery 3 = Avg DPS of 4
- Beast Mastery 4 = Avg DPS of 5
- Beast Mastery 5 = Avg DPS of 6
- Beast Mastery 6 = Avg DPS of 7
- Beast Mastery 7 = Avg DPS of 7
- Beast Mastery 8 = Avg DPS of 7
- Beast Mastery 9 = Avg DPS of 9
- Beast Mastery 10 = Avg DPS of 9
- Beast Mastery 11 = Avg DPS of 10
- Beast Mastery 12 = Avg DPS of 11
Just for comparison to a normal weapon, I attacked the Master of Damage with a basic Chaos Damage wand, 11-22 req. 9 energy storage, and customized at 16 energy storage. My Avg DPS was 12. Silavor 19:52, 3 April 2008 (UTC)
Why isnt[edit]
The disable time listed anywhere on the beast mastery, pet, or ranger pages? That seems like pretty critical data, esp since today I had an ele curse me out cause I didnt want to take his pet carrying hero monk--Ryudo 22:24, 2 April 2008 (UTC)
- Does anyone have any physical evidence that your Beast Mastery level lessens the disable time of your skills? I've never noticed a difference before... Silavor 19:56, 3 April 2008 (UTC)
- Says its an inherent effect on the article page--Ryudo 07:12, 4 April 2008 (UTC)
- Just because a page says something doesn't mean it is accurate unless there is evidence. Silavor 21:35, 4 April 2008 (UTC)
- Then someone with a ranger should go do some testing. Not it!--Ryudo 21:38, 4 April 2008 (UTC)
- http://guildwars.wikia.com/wiki/Talk:Beast_Mastery :) - anja 21:40, 4 April 2008 (UTC)
- Well, that's good enough for me. I forgot there was a second wiki, I just find this one to be better >.< Oh, and how would someone go about putting the numbers we have in the topic up above into a chart for the page?Silavor 03:55, 8 April 2008 (UTC)
- I have done some testing on the disable times from rank 0 to 12. From what i can tell there is no difference in the amount of time disabled. Additionally it should be known that if your pet dies and skills were already charging (call of protection in my case) they will not be recharged with the others, the disable time is stacked on to the current recharge tiem as well. -Uriel Wolfblood April 2009
- Well, that's good enough for me. I forgot there was a second wiki, I just find this one to be better >.< Oh, and how would someone go about putting the numbers we have in the topic up above into a chart for the page?Silavor 03:55, 8 April 2008 (UTC)
- http://guildwars.wikia.com/wiki/Talk:Beast_Mastery :) - anja 21:40, 4 April 2008 (UTC)
- Then someone with a ranger should go do some testing. Not it!--Ryudo 21:38, 4 April 2008 (UTC)
- Just because a page says something doesn't mean it is accurate unless there is evidence. Silavor 21:35, 4 April 2008 (UTC)
- Says its an inherent effect on the article page--Ryudo 07:12, 4 April 2008 (UTC)
The most worthless attribute in Guild Wars[edit]
Pets are always a disadvantage to not only your character but also for your party. The reason why pets are such an disadvantage is that: they force healers to spend additional energy to keep them alive, dumb AI that can no where compare to the monster AI, low damage output unless you dedicated three fourths of your bar to your pet, having to sacrifice at least three skills on your bar, and disabling your skills if they die. Beast Mastery only serves as one of those things that makes your character look nice, but has very little application to combat in both pvp and pve.William Wallace 06:08, 1 May 2008 (UTC)
- I loled at this. A dire pet does up to 100 damage to other players, and they can easily be resurrected. There's absolutely no need to heal them. Get a protection skill like Call of Protection or Otyugh's Cry and Call of Haste or Feral Aggression, and if you can make it dire, than all you need is Call of Haste or Feral Aggression, and they'll own.
So don't try to hate on pets just because you don't know how to use one. Bisurge 00:28, 17 July 2008 (UTC)
Do you have any idea of how to use pets ?
- Beast Mastery is simply the most retarded attribute in Guild Wars, not the most worthless one. Either you spend your entire bar on it and become retardedly imba, or you don't and basically waste your entire bar and get an entire party to lol at you. Pets can do great damage and have good survival, but in the end, they basically make the actual ranger redundant, so they aren't stupidly OP, but if you don't use your entire skill bar they are stupidly UP.Crimmastermind 20:10, 13 December 2008 (UTC)
- I have a feeling that guy has only used a pet as a secondary and never made a beastmaster build. My present beastmaster build puts out 117 damage regualarly with enraged lunge. It's enough to make some pvp players realize that my wolf isn't just there for show ;p. I do agree though that a pet should be dedicated, or at the very least have a call of protection or something to make it a decent tank. For some builds they make great meat shields lol. -Uriel Wolfblood April 2009
- Beast Mastery is simply the most retarded attribute in Guild Wars, not the most worthless one. Either you spend your entire bar on it and become retardedly imba, or you don't and basically waste your entire bar and get an entire party to lol at you. Pets can do great damage and have good survival, but in the end, they basically make the actual ranger redundant, so they aren't stupidly OP, but if you don't use your entire skill bar they are stupidly UP.Crimmastermind 20:10, 13 December 2008 (UTC)
You Can Go with This, or That[edit]
So I was just wondering, which skill is better in Hero Battles on the old R/P's (the ones w/ Disrupting Lunge which I don't use BTW). Feral Aggression, Predator's Pounce or Brutal Strike. These are the options I'm going with, so please don't suggest any others. Trust me, I either already have them on my bar, or I found them to be significantly useless to my build. Than 07:11, 21 July 2009 (UTC)
- I've never actually used pets in Hero Battles before, so this information might be a bit skewed. However, I've made plenty of beastmaster builds in PvE before, and I can't imagine using a pet in PvP is much different.
- It really depends on the amount of microing you want to do with the pet. Feral Aggression allows you to fire and forget, but Brutal Strike can create some nasty, non-elite spikes if micro'ed properly. Predator's Pounce is somewhere in between, since you can use it any time in combat and it'll always be beneficial, but you still have to be sure to use it when the pet is attacking, or else it'll vanish without being used, thus wasting energy. Silavor 09:31, 21 July 2009 (UTC)
Well the thing is, in Hero Battles the R/P's use Heal As One. I'm using Dire pets. So the thing is, if my pet is dieing quickly, I can save it with either Heal As One or Predator's Pounce. But if my pet gets the HP and goes above 75%, then Heal As One would be useless. I've tested Hero AI enough to know they will use both. On small maps, I usually go head on fight, otherwise I'm running around trying to just capture shrines like you do in other PvP areas. Than 18:04, 22 July 2009 (UTC)
Weapon?[edit]
What wapons have BM att.?
Staffs, Wands, IS there any BM weapon...? OO- --Haunted Shadow 03:05, 30 August 2009 (UTC)Haunted Shadow
- No. elix Omni 03:06, 30 August 2009 (UTC)
Negates armor rating[edit]
The article says "Negates armor rating on targets attacked by an animal companion. Up to a threshold rank of Level/2+2, five points are negated per rank, thereafter two points." Which level is meant? That of the ranger or that of the animal? I assume the latter ... Steve1 21:16, 17 September 2011 (UTC)
- Per rank in Beast Mastery (not per level of the character). 76.199.138.81 21:28, 17 September 2011 (UTC)
- the "Level/2+2" part - level of the pet? Or of the player? Steve1 21:32, 18 September 2011 (UTC)
This is[edit]
when i read "breast mastery" that i know i need to take a break... Yseron - 90.15.178.109 23:36, 17 September 2011 (UTC)