Talk:Blood is Power

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My hero's won't use this skill, so there is a bug. Tested it in the blaz --The preceding unsigned comment was added by Killer of good (talk • contribs) at 16:25 13 June 2007 (UTC).

Heroes dont like this skill for some reason. They will only use it if forced. But, sometimes, they will use it randomly and for no purpose, and then almost kill themselves. Not a good skill for heroes to have. --- Ressmonkey (talk) 00:12, 12 December 2007 (UTC)
They love Blood Ritual though, they'll use that on anyone who needs or doesn't need it without a second thought. And luckily it's a lot harder to kill yourself with that one. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 00:36, 7 February 2008 (UTC)
Heros use this skill on people that are wielding caster weapons. VegaObscura 01:43, 1 March 2008 (UTC)
Ah, that clause. Monks with Spears and Warriors with Wands will basically be a role-reversal as far as the AI is concerned... explains a bit. (my Necromancer with a Spear attracts all sorts of antimelee hexes from Alliance Battles shrines, but is rarely the first target of Backfire.) --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 02:45, 1 March 2008 (UTC)

If you use this with Awaken the Blood, the health sacrifice will be 49.5%...And if you are a 1hp BiP necro, will this round down to no health sacrificed? Because 1*.495=.495, which should round down to 0. 70.126.107.48 23:32, 13 May 2008 (UTC)

Has anyone tested the above? 70.126.107.48 23:02, 19 May 2008 (UTC)

You dont sacrifice health with Awaken the Blood.

... RTFS. Noctarch 00:54, 6 July 2008 (UTC)


My opinion is that this skill should be reworked so it doesn't work on 1hp BiP necro. Sorry but 1hp BiP necros are way overpowered, maybe more than Ursan. One way could be that all sacrifices are made like this: instead of 33% health make it 33% health or 159 health - whichever is bigger. 159 is 480 (base health for lvl20) * 0.33, rounded up. Do the same for Protective Spirit and such abilities that work with percentages: cannot lose more than 10% or 48 health - whichever is bigger, and many balance issues would be solved. (well except the 600s) Eth 12:41, 6 August 2008 (UTC)
But that option would not only kill 1hp BiP, but anyone using Major or Superior runes without a health bonus. Lots of Necros lower their health a bit if they plan to sacrifice, so the 159 sacrifice would be going overboard. Might as well just remove the 33% clause in that case, since it would rarely matter. That would kill BiP in a lot of situations, IMO.
Really, a 1hp sacrifice is all you need to kill the 1hp BiP build, and that wouldn't kill everything else. But really, what's so overpowered about the 1hp BiP? They can't kill anything, whereas Ursan owns everything. I don't see much comparison. --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 14:13, 6 August 2008 (UTC)
So if you can't kill anything you 're not overpowered? Fine, give to monks a prot spell that makes immune your whole team for 30 seconds much like Shadow Form but party wide... 1hp necros spam BiP mindlessly (much like ursans spam their attacks), keeping the whole team with an increased energy regen for the whole time. With 1hp BiP necro every energy management skill another team member could carry, becomes pointless. A 1hp BiP necro doesn't even care if you are already in full energy or near that. There is not even a need to ping your energy at all on such a team. I was on Urgoz the other day and we had a 1hp BiP necro... soon after i realized i was supposed to spam Heal Party with my monk. Not just cast it here and there but spam it. A spell that otherwise is the bane of our energy management and a good monk avoids it up to the point he has no other way to keep his party alive. I made a balancing suggestion but keep in mind that's not the whole picture. I am pretty sure that if Anet followed what i am saying, ALL sacrifices would go down in health cost. All these percentages are balanced around the fact that necros wear sup. runes and such. Eth 07:35, 7 August 2008 (UTC)
The best part is that when the necro redeems enough DP to gain more than 1hp, he/she dies REALLY fast xD. Euphoracle 02:41, 24 August 2008 (UTC)

It isn't that overpowered... a enemy can just hit the necro once, and hes dead... --The preceding unsigned comment was added by 67.175.237.71 (talk • contribs) at 01:43 21 February 2009 (UTC).

Or make the base energy not 1? Then BiP will slowly decline. --The preceding unsigned comment was added by 71.191.59.25 (talk • contribs) at 01:05 6 January 2010 (UTC). --The preceding unsigned comment was added by 71.191.59.25 (talk).
Usualy you will have a energy hungery team, that without energy, it renders them nearly useless. The role of the BiP is to make sure this situation doesn't happen. If the BiP dies(and due to the 1hp this is not hard) not only does the team lose a member but the flow of energy stops, often meaning a whole party whipe. Also, if the BiP dies and the party does make it through the battle, the only way to res the BiP is to use either a skill like Resurrection Signet or Resurrection Chant since the BiP must be resurected with over %50 health.Flaming hot chilli 07:17, 1 March 2009 (UTC)
Unyielding Aura ? 92.138.138.195 01:08, 14 August 2010 (UTC)


See...[edit]

BiPATB.jpg Ɲoɕʈɋɽɕɧ 21:27, 20 November 2008 (UTC)


Now couldnt u use protective bond on the 1hp necromancer, making it impossible to kill without degen? 68.223.236.65 19:52, 19 March 2009 (UTC)

Protective Bond can't reduce damage below 1. Vili User talk:Vili 00:19, 20 March 2009 (UTC)
However, I usually carry Shielding Hands, too. You never know when you need 10 seconds of invulnerability (if you play with my alliance <.<) Ɲoɕʈɋɽɕɧ 00:27, 20 March 2009 (UTC)

I dont know why, but heros will now use bip on martial weapon uses aswell. First noticed Eve using Blood Ritual on me (mesmer) even though i had a spear equiped. Tested using this on Hayda, she will cast BiP on me right when i hit 20e just as if I was using a caster weapon. Further testing, Hayda will only use BiP on Jora is she has a caster weapon on...wont use even with the spear i had. Very odd AI. And yes I know for sure AI wouldnt cast bip/br on matial weapons which is why i stoped using spear on my monk for the longest time. Thinking AI will now BiP all caster proffesions that hit 20 energy reguardless of weapon, and any martial class that is using a spell caster weapon at 20 energy aswell. The reason I always wanted BiP on Hayda is because of the improved armor and midline. Also hayda can use it alot since its only 1e and doesnt need alot of energy herself beyond Leadership. Feel free to edit the notes after some more testing by someone who can understand gw AI ;-) Justice 06:55, 24 July 2009 (UTC)

The AI was changed in some update (I remember reading this) to use Blood Ritual and Blood is Power on caster professions, regardless of their weapon type. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 01:13, 6 January 2010 (UTC)

made a small edit 2 main page removing a typo (i think) changed impromtu to imprompt if its sposed 2 be like that revert FallenScythe (on ip 2 lazy 2 sign in cuz wikis gay and wont let me sign w/out a log-out)67.142.166.20 21:59, 23 February 2010 (UTC)

Is it spamable with zealot's fire? --The preceding unsigned comment was added by 83.22.249.12 (talk • contribs) at 21:04 23 May 2010 (UTC).

Paragon/Ranger[edit]

What about those two classes? They aren't exactly casters either, but, they do use more energy than the normal Warrior does. Rangers especially would see decent use out of it not having any adrenal skills and having one less energy regen tick. Batl Skard, not signed in. 63.117.247.103 04:12, 10 September 2011 (UTC)