Talk:Foul Feast
General comments[edit]
This isn't that great a skill IMO... -Rakeman 03:23, 21 July 2007 (UTC)
- Not liking it myself. Maybe steal 5...30 health and steal an additional 5...30 per condition. --Deathwing 03:37, 21 July 2007 (UTC)
- I don't like it either. I suppose it works well with other Necro skills though, but still a bit weak. Sirocco 04:50, 21 July 2007 (UTC)
- It's challenging to find three harmless conditions you can self-apply ... not really useful in a real situation IMO. --MasterPatricko 09:04, 21 July 2007 (UTC)
- You have to build around it, and you can't do that with a 10 recharge. Narayanese 12:36, 21 July 2007 (UTC)
- It's challenging to find three harmless conditions you can self-apply ... not really useful in a real situation IMO. --MasterPatricko 09:04, 21 July 2007 (UTC)
- Go Martyr!! Lightblade 01:20, 23 July 2007 (UTC)
- I don't like it either. I suppose it works well with other Necro skills though, but still a bit weak. Sirocco 04:50, 21 July 2007 (UTC)
Blindness, Bleeding and Poison can be self applied, but the degen eats more than you get from this spell. This Skill will never be used besides of funbuilds the with this stats. I would suggest: Foul Feast deals 15..90 Damage, for each condition you are suffering from, you gain 5..30 Health (maximum 90). This makes the spell useful for most blood-builds and gives bonus health for conditons. This Way the spell woud make sense in my eyes. --The preceding unsigned comment was added by User:Sir Astaroth .
Contagion might have some slight use now. Corpselooter 19:32, 21 July 2007 (UTC)
It's the uber-Immortal from "300!"
It's one of those skills that a bar needs to be built around and this skill isn't worth building a bar around. Living Parasite 06:20, 22 July 2007 (UTC)
So how is this skill supposed to be at all better than Angorodon's Gaze? O.o
- Draw conditions + Melandru's Resilience!
- Well, it could be kind of fun in RA or something...Pluto 00:13, 23 July 2007 (UTC)
- Totally, a N/R/Mo with draw conditions, melandru's resilence, and this would own. --Deathwing 00:15, 23 July 2007 (UTC)
- Nonsense! You go N/Me with arcane mimicry and thievery, and then you take resilience from the ranger on your team that randomly has it and take draw from the draw conditions wamo on the other team. Or... something. Pluto 06:29, 25 July 2007 (UTC)
- Totally, a N/R/Mo with draw conditions, melandru's resilence, and this would own. --Deathwing 00:15, 23 July 2007 (UTC)
Well, i suggested to change the skill in a way that the damage dont scales with the conditions, the lifegain scales with conditions. Then you wouldnt need to build a whole skillbar around it. Take it as a damageskill and be happy if u get heal or combine it with Angorodons Gaze and Blooddrinker.
this skill is weak imo :\
I think the recharge needs to come down on this as the condition of having a bunch of conditions is pretty hard to meet. ~Izzy @-'---- 00:16, 24 July 2007 (UTC)
- Happy to see you saying that Izzy, mostly because i think long recharge life steal spells are simply never worth a spot on your bar most of the time. Life steal is not much damage in general (although it goes right through prot), and so it needs to be done over and over if you plan to achieve something with it, and not by fitting 5 of those skills on your bar. For Blood Necros to be somewhat viable out of RA, you need to be able to apply pressure through life steal with just 1-2 skills, and at 10s recharge they badly fail at doing it. 5s recharge is really the max you can go for (Shadow Strike is ok at 8 since it's more of a spike than other pure life steal ones). As such, the other new Blood skill is actually very interesting and also fits perfectly on a Necro with Draw Conditions, which is great utility for midliner. But even if you do 80 life steal every time, at 5/1/10 this would remain pretty bad out of some lame blood spike build (and if you balance blood skills around their ability to blood spike, they're all gonna be aweful and useless OUT of a blood spike). Patccmoi 00:34, 24 July 2007 (UTC)
I read this as pronouncing as Fole Feast because of that >.> I'm like, wtf?! BLASTEDT 14:27, 24 July 2007 (UTC)
Oh this is a great skill. One of my favorite builds to play is a martyr plaguesender. I know, I know... unconventional. But this skill is great for such a character. Lets lower the recharge to 6 instead of 10 and it has a place on my bar.
A bit of a shame that this skill did not appear in the 1st wave of revisions. Is it still under consideration or are we looking at the finished article ?
No offense but this skill flat out sucks....--Atlas Oranos 10:41, 14 August 2007 (UTC)
This skill shares the same problems as Ravenous Gaze. It's a difficult-to-fulfill condition which harms the user that usually can't be fulfilled at all with heroes, henchmen, or dumb PuGs, in return for a relatively small benefit. Stacking that with its high recharge makes it a bad skill all-around, but its fellow new arrival Angorodon's Gaze really puts the nail in the coffin. This skill doesn't have a hope in the world of seeing use; except maybe in very odd builds that take advantage of weird stuff. It needs a buff or it'll never see play.
Functionally change suggestion[edit]
Shorter recharge seems not good enough, just like what Izzy said, the condition of having a bunch of conditions is pretty hard to meet. I suggest functionally change the skill to "steal 5...30 health from target foe, if that foe is suffering from a condition, you steal additional 5...30 health, and if you are suffering from a condition, you steal additional 5...30 health".--Hydralisk mk2 10:43, 27 July 2007 (UTC)
- that would make the skill much more usefull. If in addition the recast comes down to 5 seconds, it would be a good skill with that change. Maybe the additional Healthgain should go down to 5..20 to keep it balanced when recast goes down. (Sir Astaroth 10:28, 29 July 2007 (UTC))
- My idea behind this is that conditions are just too easy to apply to your target and too cheap. By changing the last condition to a hex, it forces you to play a more balanced bar. Other wise you could just sig of agony/enfeebling blood then spam away. Any thoughts?--Lou-Saydus 18:02, 8 August 2007 (UTC)
- Well, with one condition on hexes and one on conditions this spell doesnt look really good. yes, it ist easy to apply conditions to an enemy, but he gets the chance to remove them what makes this condition not too overpowered. I would change it to:
- 5 1 5
- Steal 5...25...30 health from target foe, if you are suffering from a condition steal an additional 5...17...20 health. If that foe is suffering from a condition, you steal an additional 5...17...20 health.
- Compare that to Angorodons Gaze that does 75 damage for free under those condtions, so i think this wouldnt be overpowered. I would prefer the easy-to-meet triggers on conditions and have a little less damage/lifesteal instead of high damage and hard-to-meet triggers. Sir Astaroth 09:28, 9 August 2007 (UTC)
Auron_Bushi: i think it is more of a "save my Disseased bleeding and dieing arse" type skill. not so much for damage but more to heal you than anythong else
- I need 3 conditions on me to steal 80 health is underpowered. This was a nice idea: Steal 5...25...30 health from target foe, if you are suffering from a condition steal an additional 5...17...20 health. If that foe is suffering from a condition, you steal an additional 5...17...20 health. 87.189.216.221 22:39, 20 December 2007 (UTC)
Has anyone else seen this skill in use? I sure have not seen anyone use it or npc for that matter (which I don;t blame them), probably just one of those skills created that no one ever uses and the only purpose it serves is to make it look like each class has the same number of skills available.William Wallace 08:16, 4 March 2008 (UTC)
Translation Suggestions[edit]
To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:51, 1 August 2007 (UTC)
Italian: Banchetto Immondo / Banchetto Impuro --YukoIshii 23:51, 1 August 2007 (UTC)
Spanish: Festín Impuro.--NeHoMaR 15:39, 19 August 2007 (UTC)
German: Gammelfleisch ;P - Y0_ich_halt 00:37, 1 September 2007 (UTC)
Name[edit]
ROFL! i was just browsing through recent changes, saw this and thought "Oh, GWW humor has started." (→ Soul Feast) - Y0_ich_halt 18:09, 8 August 2007 (UTC)
Change[edit]
From
Spell. Steal 5...25...30 Health from target foe for each Condition you are suffering from (maximum 80).
To
Spell.All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...3 Energy.
This skill seems quite awesome now, drawing conditions AND giving a health and energy spike. This seems really promising. SniperFox 23:47, 6 March 2008 (UTC)
- Agreed. Perhaps we'll be seeing a replacement to the previous Draw Conditions monk o.o --Srakin 03:56, 7 March 2008 (UTC)
- Mending touch ftw. Justing6 05:02, 7 March 2008 (UTC)
- Yeah, this skill is now Draw Conditions on crack. With the Wail of Doom buff and this, I'm DAMN sure this buff will be putting more than 1 Necro in a midline GvG match...Gothica 08:57, 7 March 2008 (UTC)
- Anyone want to use Contagion now? --Ckal Ktak 11:29, 7 March 2008 (UTC)
- Plague Sending could probably work just fine for not being elite, but I really wanna try this now in a GvG. DancingZombies 17:37, 29 March 2008 (UTC)
- Anyone want to use Contagion now? --Ckal Ktak 11:29, 7 March 2008 (UTC)
- Yeah, this skill is now Draw Conditions on crack. With the Wail of Doom buff and this, I'm DAMN sure this buff will be putting more than 1 Necro in a midline GvG match...Gothica 08:57, 7 March 2008 (UTC)
- Mending touch ftw. Justing6 05:02, 7 March 2008 (UTC)
FF Chaining[edit]
Couldn't a bunch of necro's with this skill and enough soul reaping/conditions gain huge amounts of energy by transferring conditions to each other
- And accomplish... what, exactly? There's easier ways to get energy as a necro. --71.229 05:49, 7 March 2008 (UTC)
- I think he's more looking at the potential for abusing this with an 8 man necro team to have infinite practically infinite healing and energy. It does seem to bring up the possibility, sadly. It does give Blood Spike a HUGE buff, wouldn't surprise me to see a BSpike group in RA anytime now. Granted, if you see them doing that you could just stop giving conditions.Gothica 09:00, 7 March 2008 (UTC)
- still, this owns draw cond so hard. - Y0_ich_halt 13:01, 7 March 2008 (UTC)
- No, it doesnt. Anet balaanced it surprisingly intelligently. Its connected to soul reapi ng, so its shit for other classes, and ona necro with high enough soul reaping to get energy gain out of this skill. well, its unecessary, because they have soul reaping! its strong but draw isnt gonna vanish, espeically in TA where necros arent always run. Althoug considering the WoD buff... bleh. necros will be everywhrere.69.74.236.101 17:09, 7 March 2008 (UTC)
- mesmers which were /Mo before for draw can now take this and use the other necro stuff, too. it was never for the health or energy in the first place. - Y0_ich_halt 17:30, 7 March 2008 (UTC)
- i just love the new version of this skill <3 a bit overbuffed maybe, though :P —ZerphaThe Improver 02:40, 8 March 2008 (UTC)
- mesmers which were /Mo before for draw can now take this and use the other necro stuff, too. it was never for the health or energy in the first place. - Y0_ich_halt 17:30, 7 March 2008 (UTC)
- No, it doesnt. Anet balaanced it surprisingly intelligently. Its connected to soul reapi ng, so its shit for other classes, and ona necro with high enough soul reaping to get energy gain out of this skill. well, its unecessary, because they have soul reaping! its strong but draw isnt gonna vanish, espeically in TA where necros arent always run. Althoug considering the WoD buff... bleh. necros will be everywhrere.69.74.236.101 17:09, 7 March 2008 (UTC)
- still, this owns draw cond so hard. - Y0_ich_halt 13:01, 7 March 2008 (UTC)
- I think he's more looking at the potential for abusing this with an 8 man necro team to have infinite practically infinite healing and energy. It does seem to bring up the possibility, sadly. It does give Blood Spike a HUGE buff, wouldn't surprise me to see a BSpike group in RA anytime now. Granted, if you see them doing that you could just stop giving conditions.Gothica 09:00, 7 March 2008 (UTC)
It is not overbuffed. All they did was took the most terrible skill ever designed in guild wars history and made it into something that a player would actually use.William Wallace 09:34, 17 March 2008 (UTC)
- Play Team Arenas. Every team has a foul feast necro; conditions are sufficiently overpowered (Apply Poison, Barbed Spear) that, given the current TA meta, there's no way to effectively defend against them without either running foul feast or two primary healers. Take care of Apply Poison and Barbed Spear, and then take care of Foul Feast, and the meta will be a lot healthier. --70.190.103.3 05:13, 10 September 2008 (UTC)
buff[edit]
this has been changed A LOT lol... totaly different skill now Plohek 19:19, 7 March 2008 (UTC)
Synergy[edit]
I think this has been MADE for plague signet. I won't note it though. Ninjas In The Sky 14:20, 8 March 2008 (UTC)
Also synergizes with melandru's resiliance
- for even more e-menagement? i'll prefer plague signet:p Close Impact 17:27, 28 April 2008 (UTC)
How the hell does this synergise with AoM? you either have no health/energy gain or you have a 10 sec avatar. sure it removes all conditions but draw conditions is better even at 0 prot prayers cause of the 6 (whoopdy do) hp you get healed no matter waht.
- the synergy with AoM shouldn't be that hard to notice... all conditions you get won't have any effect on you. also, whether to take draw or foul feast depends on the rest of the build. depending on whether the rest of the build needs necro or monk, you'll choose between them. - Y0_ich_halt 20:25, 22 May 2008 (UTC)
2 year bump, but I had to. Melandru's Resilience and Avatar of Melandru are two different things. Lolderv --92.25.38.109 01:26, 2 October 2010 (UTC)
waste[edit]
why would im want to put conditions on myself? BADATGW 19:42, 3 June 2008 (UTC)
- lol. please think about that statement again, taking into account that your ally loses said conditions. - Y0_ich_halt 20:31, 3 June 2008 (UTC)
- Ignorant fool. Roxas XIII 18:33, 20 July 2008 (UTC)
- Wow did you guys get punked or what? Look at his username b.r // talk 01:18, 10 January 2009 (UTC)
- Successful troll is successful. is for Raine, etc. 16:19, 17 March 2010 (UTC)
- Failed edit summary was failed. Ryuu - talk 16:20, 17 March 2010 (UTC)
- Ignorant fool. Raine XIII 16:23, 17 March 2010 (UTC)
- Terrible summarizer. Ryuu - talk 16:29, 17 March 2010 (UTC)
- Also, XIV is the new XIII. Ryuu - talk 16:29, 17 March 2010 (UTC)
- How is 14 the new 13 and why aren't you responding to me on MSN? is for Raine, etc. 16:35, 17 March 2010 (UTC)
- Did you right click me and make sure you're sending it via text message? >> Ryuu - talk 16:40, 17 March 2010 (UTC)
- MSN: "You wanna send texts?! Well you have to BUY texts! Here's a link."
- MSN: "Thanks for clicking the link. We are sorry, but Mobile Messaging credits are no longer available."
- ...th'fuck? is for Raine, etc. 16:46, 17 March 2010 (UTC)
- Step 1, right click Ryuu under the "Mobile contacts" section. Step to, click the thing that says (________ stuff, and then SMS.) Step 3, type. Step 4, ?????. Step 5, profit. Ryuu - talk 16:48, 17 March 2010 (UTC)
- Attempt resulted in:
- "This message was not sent. To send messages to a mobile device, you must first buy mobile messages.
- "^Buy now.^"
- gg. is for Raine, etc. 16:55, 17 March 2010 (UTC)
- Also, you might need to add my number to my contact info if it isn't already there. >_> I thought it was by default, but that might help, like, a lot. Right clicky, etc. Ryuu - Meow~ ♥ 16:57, 17 March 2010 (UTC)
- And, you're using the latest version of MSN, right? I'm 100 certain you can msn a phone without paying. In fact, I've done it before. Ryuu - Meow~ ♥ 17:00, 17 March 2010 (UTC)
- uh, what the hell, guys. If you're going to post nothings, at least do it on your user talk pages. -- pling 17:08, 17 March 2010 (UTC)
- Woah, you are totally not allowed to be here! I already put "inb4pling"; check the history!
- That being said, this conversation has already moved. :> is for Raine, etc. 17:15, 17 March 2010 (UTC)
- Speaking about trolling, FF's skill icon kinda remids me of Trollface --J0ttem™ 21:12, 22 March 2010 (UTC)
- uh, what the hell, guys. If you're going to post nothings, at least do it on your user talk pages. -- pling 17:08, 17 March 2010 (UTC)
- Step 1, right click Ryuu under the "Mobile contacts" section. Step to, click the thing that says (________ stuff, and then SMS.) Step 3, type. Step 4, ?????. Step 5, profit. Ryuu - talk 16:48, 17 March 2010 (UTC)
- Did you right click me and make sure you're sending it via text message? >> Ryuu - talk 16:40, 17 March 2010 (UTC)
- How is 14 the new 13 and why aren't you responding to me on MSN? is for Raine, etc. 16:35, 17 March 2010 (UTC)
- Ignorant fool. Raine XIII 16:23, 17 March 2010 (UTC)
- Failed edit summary was failed. Ryuu - talk 16:20, 17 March 2010 (UTC)
- Successful troll is successful. is for Raine, etc. 16:19, 17 March 2010 (UTC)
- Wow did you guys get punked or what? Look at his username b.r // talk 01:18, 10 January 2009 (UTC)
- Ignorant fool. Roxas XIII 18:33, 20 July 2008 (UTC)
underrated[edit]
this skill is really very underrated. 90.198.245.18 15:50, 24 September 2008 (UTC)
One way to test if it is treated as a heal...[edit]
Scourge sac or soul bind will do damage, will try to test it later unless someone beats me to it. Aro 01:11, 10 January 2009 (UTC)
- Confirmed, it's regarded as a heal. Scourge was doing damage to me. Aro 20:51, 18 February 2009 (UTC)
A must[edit]
Livia will always have this skill on her bar. On the allies in The isle of the nameless she will stand there and spam FF all day if i let her. One oddity i noted is that she will give preference to poison even running past allies with conditions long distances to get to the poisoned ally.--Justice 23:55, 7 February 2009 (UTC)
- Mmmm... Poisoned feast... *drools* Paddymew 16:28, 27 March 2009 (UTC)
May 14th Update[edit]
Understandable change... nice little tweak... but with PnH being scaled so much, RC is making a come back and Expel Hexes can be slide on a Mesmer... so I dont see this being much of an issue... - SabreWolf 15:54, 15 May 2009 (UTC)
- Yeah tbh FF had this coming. It was so much better than Draw Conditions before. 81.107.210.147 11:02, 16 May 2009 (UTC)
- its good because now i can use my condition overload team in TA again. i hated necromancers Burning Babies 11:57, 20 May 2009 (UTC)
- Good luck with that. ^.^ Foul Feast will live on in my builds. Draw Conditions, Draw Conditions, Foul Feast, Plague Sending. As long as Draw Conditions lives on, so will this. GvG Time! Than 02:42, 21 July 2009 (UTC)
Energy Gain?[edit]
Someone has to explain this to me, because my skull is irregularly thick. This spell gives you 2 energy (at <=12, which is what the Sabway hero is at) and costs 5 energy. I get that you gain a bit of health and the condition is off whoever you casted this on (and on to you...not exactly great), but you're still losing energy the great majority of the time using this. Very rarely do things get as bad as 3 conditions on one person at any time with popular hero combos. So, someone please spell out the great, great value of this skill that people are talking about above? - WeHeartKatamari 14:02, 23 December 2009 (UTC)
- First Sabway hero is 12SR +1 (head gear) + 1 (rune) so it makes +3 energy gain. If your main is a tank/frontline I can assure you that in HM having something like 2-3 conditions is something easily doable ^_^. With 2 conditions on you you already have a +6 energy income. This skill used to have a 3 which made it spammable so defintely great. M3G 14:12, 23 December 2009 (UTC)
Girugamesh[edit]
Anyone else think this has a vague resemblance to this? http://www.nagatocity.net/blog/wp-content/uploads/2009/03/7_17_girugamesh.png Shogun 00:46, 14 July 2010 (UTC)
No. --92.25.38.109 01:29, 2 October 2010 (UTC)
Synergy[edit]
VERY interesting as MM with Infuse condition. You do not receive the Conditions you draw of ally, but you get the HP+Energy.
--81.15.59.113 21:29, 24 August 2010 (UTC) o...m...f....g... thanks for pointing out a combination people have known about for years... (it's not even that good!) - --The preceding unsigned comment was added by 90.206.126.203 (talk).