Talk:Freezing Gust

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In combination with e.g. Shatterstone, does this still count as a hex? Would be nice synergy with Soul Barbs... --86.95.77.21 08:09, 5 August 2008 (UTC)

I was wondering the same thing. While using Mirror of Ice, does this count as a hex spell even if your target is already hexed? For that matter, can this be countered by Hex Breaker? Chao 21:49, 5 March 2009 (UTC)
This skill will *always* trigger Mirror of Ice. Even if target is already hexed. 208.125.194.60 11:04, 9 April 2009 (UTC)

The note I added[edit]

at 16 Water magic, it still has a six sec duration. the recharge is 5, and the activation 1...now i'm not really sure if this works...you probably also need a casting buff or Glyph of Elemental Power. If yes, this note can be removed, i suppose. Only thought it might be useful to mention the case i thought it could work... —ZerphatalkThe Improver 20:51, 27 November 2007 (UTC)

With aftercast, I'm not sure that'll work without recharge and/or casting time reducers. Although this is pretty neat mass-spammed, ala Searing Flames. - User HeWhoIsPale sig.PNG HeWhoIsPale 21:16, 27 November 2007 (UTC)
7 sec duration with full water magic and that ele glyph --Cursed Angel talk 21:21, 27 November 2007 (UTC)
Yeah, aftercast delay is 0.75 for most spells, right? Then one will probably need another skill that helps, e.g. the Glyph. Makes 5+1+.75=6.75...should work then. Hmm, right, the skill has a non-AoE but similiar effect like SF. If X, then do Y, otherwise, do Z...sth like that. But wait: it's a hex, yes...but if the target is not hexed with another WM Hex, will Freezing Gust only cause damage? Or will the target suffer the damage and be Hexed with the Gust? —ZerphatalkThe Improver 17:13, 28 November 2007 (UTC)
I tried it out in-game, it have a 5 sec recharge and 1 sec cast time, therefore you cant hit your foe within the 6 sec duration, however if you use glyph of elemental powers the duration will be 7 seconds and it will work. --Cursed Angel talk 17:31, 28 November 2007 (UTC)
Also found out that if you cast Chilling Winds and then Freezing Gust the duration of Freezing Gust gets increased instead of damaging the foe as Freezing Gust should do as Chilling Winds is a hex. --Cursed Angel talk 17:44, 28 November 2007 (UTC)
looks like an anomaly or a bug. —ZerphatalkThe Improver 21:06, 28 November 2007 (UTC)
Read more imo. Air isn't water afaik. Lord of all tyria 21:07, 28 November 2007 (UTC)
didnt bother reading lol, and ive never played ele, and i wont try it either. --Cursed Angel talk 21:16, 28 November 2007 (UTC)
That's the second time I've had the "didnt bother reading" excuse used on me today lol. Lord of all tyria 21:16, 28 November 2007 (UTC)
whoops, also didn't read the skill good enough. looked like a Water Magic spell...i mean, it's named "Chilling", does cold dmg and has no 25% armor penetration, has ice shown in the icon, and affects water magic hexes^^ but ok, it's called "Winds". :P —ZerphatalkThe Improver 17:45, 29 November 2007 (UTC)

Tohn doesn't have it... 78.0.128.17 11:16, 5 February 2008 (UTC)

No, he doesn't. Does someone know which skill trainer offers this skill and can update this page? 12.216.38.18 03:54, 11 July 2008 (UTC)


The description needs to be specific... If the target already has a hex, and takes damage, is the slowing effect still applied? --The preceding unsigned comment was added by User:82.15.15.120 (talk).

See Also[edit]

This is very similar to Searing Flames imo, add to see also? Dark Morphon(contribs) 10:42, 18 May 2008 (UTC)

To be honest, it is used in a more similar manner to Shard Storm than to Searing Flames. It's used primarily as a snare in almost every instance I can think of with the damage been a side effect that can be conditionally useful. --The preceding unsigned comment was added by User:Misery (talk). 14:50, 5 January 2009 (UTC)
Well, in that case why not just list any old water magic snare? I think that SF is similar in how it does the primary thing of the element type (burning and hex snare) first, and if that is already on the target it does damage. --JonTheMon 14:57, 5 January 2009 (UTC)
Well that's my point. Freezing Gust is primarily a snare. It would be like putting Gaze of Contempt in related for Word of Healing, they have the same conditional, but it's far more appropriate to put other healing spells as related to WoH and other enchantment removal as related to Gaze. --The preceding unsigned comment was added by User:Misery (talk). 15:01, 5 January 2009 (UTC)
Hmm... I suppose that could be seen. But what do you list as related then? You have Mind Freeze, Shard Storm, Icy Shackles, Ice Shackles, Tenai's Prison.... --JonTheMon 15:06, 5 January 2009 (UTC)
Personally, from my perspective I would list the other snares that typically see use. Shard Storm, Freezing Gust, Ice Spikes and Icy Shackles are pretty much it atm iirc (water snares, not including other lines). However my opinions are typically biased towards PvP, but I don't believe this skill would see much use in PvE. --The preceding unsigned comment was added by User:Misery (talk). 15:09, 5 January 2009 (UTC)
Addendum, I consider the "related skills" section to be "if I were going to replace this skill on my bar with another, what would be some possible options?" and in the case of unique skills such as Restore Condition, "What other skills could replace this in my team build if I didn't want to use this elite?". --The preceding unsigned comment was added by User:Misery (talk). 15:10, 5 January 2009 (UTC)
I think the underlying question is: do you relate it by functionality or usage? --JonTheMon 15:15, 5 January 2009 (UTC)
A mix of both as can answer those two questions I outlined above. If you purely use functionality, the list ends up too long as you indicated. See with the specific example of Freezing Gust, knowing that Shard Storm behaves in a similar way is useful as you can replace the skill on your bar with another, but knowing that Searing Flames works in a similar manner doesn't actually tell you anything useful. With Freezing Gust it is pretty much interchangeable with Shard Storm on a water snare bar, you might consider taking Shard Storm if you are using Blurred Vision typically so you can snare a target you have already Blurred, whereas you will practically always take Freezing Gust in a bar that only has Steam. --The preceding unsigned comment was added by User:Misery (talk). 15:20, 5 January 2009 (UTC)
How about have both? --JonTheMon 15:41, 5 January 2009 (UTC)
Meh, I'm not specifically opposed to having Searing Flames there, but I don't see the value, similar to how I wouldn't see the value in listing something like Hidden Caltrops (just an example of a non-water snare). I DO think Shard Storm should be there. --The preceding unsigned comment was added by User:Misery (talk). 15:43, 5 January 2009 (UTC)
But it's similar to SF in that once it's done what it's supposed to do (Burning and snaring) subsequent usage does damage. However, this has gone on long enough. I'm fine with either; do as you see fit. --JonTheMon 15:49, 5 January 2009 (UTC)
Arguing about this is patently ridiculous; if it really bothered you, consider them both similar, and add both. Ale_Jrb (talk) 16:08, 5 January 2009 (UTC)

The discussion was more about what should go in the related skills section in principle. Actually this kind of discussion is the kind of discussion this wiki is designed for, discussion about how to best document the game. We could list every skill as related to every other one, which is obviously ludicrous so your statement of possible resolution is insanity. If this discussion (it was hardly an argument) were on say the community portal and phrased more generally I daresay people would be saying it was appropriate as opposed to ridiculous. I don't think either of us were "bothered" at any stage. --The preceding unsigned comment was added by User:Misery (talk). 16:12, 5 January 2009 (UTC)

Where to find?[edit]

Tohn doesn't have Freezing Gust... http://img76.imageshack.us/my.php?image=gw015qm4.jpg --76.175.35.138 04:20, 15 January 2009 (UTC)

Tohn does have Freezing gust, but you have to unlock it with Balthazar faction beforehand. Also, does this recieve Mirror of Ice's conditional damage if the target is already under a water magic hex? Chao 15:49, 24 February 2009 (UTC)
don't list skill trainers that have a skill that you had to unlock first, also.. it alwats gets MoI's damage78.20.153.111 12:33, 14 June 2009 (UTC)
It will also be unlocked once you first unlock Zhed Shadowhoof on a character. 173.20.48.178 05:29, 16 June 2010 (UTC)

Elemental Flame[edit]

If the target is hexed, does he burn ?--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 12:23, 15 November 2016 (UTC)