Talk:Glyph of Swiftness

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Skill Tweaks 07/26/07[edit]

  • Glyph of Swiftness: Reworked skill: For 15 seconds, your next 1..3 spells recharge 25% faster, and projectiles from those spells move 200% faster.
  • Please discuss new skill changes here.

~Izzy @-'---- 23:22, 26 July 2007 (UTC)

Hello! This skill just got interesting. --Heelz 23:32, 26 July 2007 (UTC)
Will this stack with Mantra of Recovery?? Mikey 00:25, 27 July 2007 (UTC)
I doubt it since the cap is 50%. But deffinately a much better skill. --71.184.113.36 01:15, 27 July 2007 (UTC)
lightning javelin with 1.5 second recharge and 200% faster speed? Thats going to annoy alot of melee characters i cant wait to run a dual attune air ele and spam lightning javelin at a dervish! Bwahahah87.194.81.41 01:33, 27 July 2007 (UTC) Lorekeeper
Becomes much, much more attractive. Maybe a bit too much lol, but can't test it to really try out different combos with it. But i can assure you that the 'projectile from those spells move faster' part just got very, veeery secondary on this glyph. At 5/1/10, this means that you can pretty much have any important spell you cast at any time to have 25% faster recharge. Go go SP sin that now spikes every 15s by using Glyph on SP! Possibly not worth an IAS, but i'm sure you'll see a couple of them =pPatccmoi 01:42, 27 July 2007 (UTC)
It's hard to say if this will become a problem. But hell, I'm willing to play with it for a while to find out. :D --Redfeather 02:46, 27 July 2007 (UTC)
I don't see that as a big problem. It only work on the next 3 skills with 10 recharge. Faster skill recharge also means you're going to use up these 3 charges faster. Lightblade 03:24, 20 August 2007 (UTC)

Ooh, nice call on that balance, Izzy. Recharge, eh? That's not something I even though about. So this now works with any spells though, correct? That's an easy way to get this skill on a lot of skillbars... sort of like a much worse version of Serpent's Quickness that works a lot better. I really like it, if it sticks even just close to it's current form, it'll find it's way into some build or another for me. -- Jioruji Derako.> 03:23, 27 July 2007 (UTC)

yes this will work with any spells. ~Izzy @-'---- 20:09, 27 July 2007 (UTC)
Delicious. I'd gladly spec 4 Air Magic for more frequent / reliable nukes.--Skye Marin 03:52, 27 July 2007 (UTC)

A super change, to be sure. Very appealing to primary and secondary Elementalists, being located in Air Magic rather than Energy Storage. On release of GWEN, might Lightning Hammer be due a balance to reflect that its edge over projectile spells just got diminished significantly ?

I doubt it. It still has the edge as far as being able to hit through walls and whatnot, and let's not forget the four-second recharge (which becomes a mere three seconds thanks to this). Dual-Attune spikers will probably bring this along for Lightning Orb AND/OR Lightning Hammer; though to be fair, the sight of three elementalists activating the same glpyh all at once is a pretty good telegraph for the monk that "hey, there's a spike coming within 15 seconds!".
The boost just makes the few Air Magic projectiles a bit better; faster speed for Lighting Orb, making it more reliable, and quicker hits from Lightning Javelin. I'd like to see how many players are going to be willing to spec some points into Air from another Elemental build, just to take advantage of this... thank god it's not in ES, or it would be on every bar. Sticking it in Air makes it usable on everyone, but everyone already had access to Serpent's Quickness and whatnot anyways, so I don't see it making much of an impact on it's own. -- Jioruji Derako.> 07:45, 27 July 2007 (UTC)
If it works on any spell I think it should actually be moved to Energy Storage. Other classes will still get one fast recharging skill out of it, but this should prevent abuse to some degree - just like Glyph of Lesser Energy. I agree with Lightning Hammer needing a small buff after release of this Glyph. -- Xelonir 07:52, 27 July 2007 (UTC)
Very good change. Fro 10:22, 27 July 2007 (UTC)
Another skill in illogic attribute? Air Magic? O_o NeHoMaR User NeHoMaR sig.jpg 11:47, 28 July 2007 (UTC)
more like "wind's swiftness". - Y0_ich_halt User Y0 ich halt sig.jpg 18:30, 28 July 2007 (UTC)
Very nice concept, i doubt it will find a good place on E skill bars but it can really be fun to throw fast speed Lightning Orbs.It can also work with Shock Arrow, Flare, Stone Daggers. It can even find some use with A/E and Dancing Daggers coupled with Deadly Haste/Deadly Paradox oO ? I'm pretty sure we'll see lots of ppl running this along with Flare and just spam like hell and get Diversion-owned xD Really fun indeed i like it ^^ even if it's not very usefull imo.83.156.69.245 19:34, 28 July 2007 (UTC)
with the recharge reduction, i think it is indeed useful for E/x. Water Trident, for example, can be spammed without any wait inbetween. same goes for Lightning Orb. Glowstone actually offers energy managment with higher hit chance and less recharge. - Y0_ich_halt User Y0 ich halt sig.jpg 19:44, 28 July 2007 (UTC)

I can see the old gvg Me/E air spikers return. --YukoIshii 17:31, 30 July 2007 (UTC)

This skill rules! Now Mist Form and Obsidian Flesh can be maintained without soaking up ur secondary profession or having to put 11 or 12 pts into an attribute. Woot! 68.226.80.7 17:10, 5 August 2007 (UTC)

SHHHHHHHHH--72.74.237.104 06:19, 7 August 2007 (UTC)
Actually, if I'm not mistaken you can keep Elemental Lord up nearly indefinitely at rank 1 Luxon/Kurzick, and completely at Rank 2-3 through the use of this skill ... very nice ... Clan Yumemiru 22:37, 15 August 2007 (UTC)
You can keep Vow of Silence maintained without investing in another skill and its a 1/4 cast time. Looking forward to this glyph. Phoenix Locklear 18:23, 16 August 2007 (UTC)
You can already keep Vow of Silence up as it is... most of the spells you would use this with already have ways of keeping them up. I guess having a way to do it all out of E/any is pretty good though. -- Jioruji Derako.> 22:10, 16 August 2007 (UTC)
But, why would you want to use Ele Lord with the new Glyph buffs? Ele Lord packs some serious suckage next to Glyph of Elemental Power now. TGgold 01:11, 17 August 2007 (UTC)
Vow of Silence is a pain vs casters since a derv can keep it up the whole time and the ele had no counter but to run if you weren't crippled. You can be sure this glyph will be used for permanent Ob Flesh and Mist Form...that will definitely shakes things up. If so, you can see some Chiblains necro's on the loose. Permanent Mist Form Ele will give a Vow of Silence Derv or a Shadow Form Sin a counter now.--Phoenix Locklear 18:37, 17 August 2007 (UTC)
Expect to see plenty of Shattering Assault 'Sins running in RA and TA... Obsidian Flesh won't help against attacks, Mist Form only prevents the damage, not the rip effect, and Vow of Silence works the same as Spell Breaker and OF. I'm sure it'll make for one hell of a fun meta when EotN hits play. Once the dust clears, it'll probably be completely different, but we're going to see a lot of "rogue" builds making big waves for the first few weeks, at least. -- Jioruji Derako.> 05:54, 20 August 2007 (UTC)
Dual Attune fastcast airspikers will be usable again too. 60r ele attune --> 45r, which is the exact duration. User GD Defender sig.png|GD Defender / contribs 18:50, 20 August 2007 (UTC)
FYI, Elemental Attunement already recharges in 45r. I can see this used to speed up the already fast recharge on both Lightning Hammer and Lightning Orb though. And the projectile buff helps that as well. -- Jioruji Derako.> 22:08, 20 August 2007 (UTC)

Original skill feedback[edit]

Lightning Orb is one, uhm... what else could possibly warrant replacing a slot w/ this? --24.179.151.252 04:21, 21 July 2007 (UTC)

that's about all I can think of too. Ice spear if it wasn't half range... maybe flare as well. The skill should really be more like 2-10 projectiles, just so it isn't a waste of slot. It's not like you'll be able to cast many spells in 15s anyways--Xapti 05:40, 21 July 2007 (UTC)
This seems in need of a buff. --Xeeron 10:22, 21 July 2007 (UTC)

The description says spells, but the table says projectiles, would stone daggers, which is two projectiles, use up one or two charges? Dargon 05:34, 21 July 2007 (UTC)

most likely just a big in the chart, since I don't think you can write it in few words in that table easily. It's possible that the skill is/would be bugged and does each projectile, but I doubt that.--Xapti 05:38, 21 July 2007 (UTC)
Stoning is pretty slow and is east to dodge if u see the person cast it... Quazark Zeklar UserQuazark Zeklar lifebond.jpg 10:29, 21 July 2007 (UTC)
Umm, use this with water trident, lightning orb, stoning, lightning javelin, ice spear, flare, stone daggers, FIREBALL, I am sure there are more, I just can't think of them. LordSojar 17:43, 21 July 2007 (UTC)
Lightning javeline isn't often dodged, cause it's used against attackers mostly (but pretty much no one uses it anyways), ice spear is half range, so it's pretty damn hard to dodge. Flare I already mentioned. Stone daggers is another good mention, fireball is AoE so it's not very dodgeable. While you did mention one more skill, the glyph is still useless. No way would you spend a skill slot to just make them move faster... no one ever tries to dodge most of these, except occasionly long range lightning orbs. Also note the skill is 100% useless in PvE. To get anyone to ever use this skill, the cast time should be 1/4, and number of spells should be like 3-12 or something big like that.
Might be useful on an Air/Earth Elementalist who applies Weakness with Enervating Charge, then uses Glowstone (also a projectile spell) to get some energy back - would go well with Stoning. Only, you don't gain that much energy from Glowstone. Personally I'd rather see a spell similar to Glowing Gaze, Glowstone and now Glowing Ice for the Air Magic attribute rather than this glyph. Xelonir 14:25, 23 July 2007 (UTC)
This + glowstone = 10 energy. Glowstone at 16(not 15) earth gives you 10 energy. gg logic. This skill desperatly needs a buff. Maybe +% dmg? Lou-Saydus 17:33, 24 July 2007 (UTC)

I've been throwing around the idea of adding a casting time buff to this so your next x spells cast x % faster and projectiles move X% faster, well see how it turns out. ~Izzy @-'---- 22:47, 24 July 2007 (UTC)

None Mesmer primary FC Air? That's kinda interesting. I'm kinda scared though. :D --Redfeather 23:18, 24 July 2007 (UTC)
Izzy, you're a mad man. But I love it! if this makes you cast faster, orb spike is so back into the meta. Just becareful with how fast your next cast is. I see 30% faster as a max, anymore than that would just be a little too crazy.
what are you talking about fc? only the moving speed is affected ("projectiles...move 200% faster."). nothing to do with fc. - Y0_ich_halt 17:35, 25 July 2007 (UTC)
Read what Izzy said above Y0_ich_halt. Izzy please really consider doing that. Eles bore the snot outta me and I want to get excited about playing one more. --Redfeather 23:50, 25 July 2007 (UTC)

I also have another question izzy, i dont know if you can help but. Is Meteor Meteor a "projectile" in the game mechanics?--Lou-Saydus 17:17, 25 July 2007 (UTC)

This would work well with an Ebon Hawk/Glowstone/Stoning build...however, I want to be a pure-one element Elementalist. All those spells that try to persuade you to use multiple elements, while ok for variety and balance, annoy me. :-)Nicky Silverstar 07:53, 26 July 2007 (UTC)

Air interupter[edit]

Is this intended for use with Lightning Javelin? For quick interupts of attack skills? Backsword 16:39, 21 July 2007 (UTC)

Why interrupt when you can blind the bugger? --Ufelder 16:41, 21 July 2007 (UTC)
I'd say it's more useful for things like Lightning Orb. Go to Aiiane's Talk page (Aiiane - talk - contribs) 17:52, 21 July 2007 (UTC)

Air isn't the only magic line with projectiles. This should be Energy Storage linked. --The preceding unsigned comment was added by User:24.166.5.29 .

Fire isn't the only line with spells, but that's no reason for Glyph of Immolation to be ES-linked. Air has always been the traditional line emphasizing speed, both in skills such as Windborne Speed/Storm Djinn's Haste, but also just in terms of lightning or wind. Go to Aiiane's Talk page (Aiiane - talk - contribs) 17:52, 21 July 2007 (UTC)

A mere four points into Air Magic is easy to splash, and pumps this up to two projectiles... that's good enough for a Water Trident build, I think. Makes it much easier to hit a moving target if your trident flies twice as fast... you don't even need to snare the guy. -- Jioruji Derako.> 19:15, 22 July 2007 (UTC)

Water trident, that's useful. You'll need hell more than just 2 spells on the glyph. The glyph should affect 3-12 spells. The fact that it's virtually impossible to cast 12 spells in 15seconds is besides the point. The skill needs to be useful. It can be useful in two scenarios I see Water trident, and lightning orb. Considering this adds no damage, takes up a whole skill slot, And prevents using other glyphs on the spells, it needs to be as powerful as it can be.--Xapti 19:39, 22 July 2007 (UTC)
Maybe some other sort of bonus, ya. I don't think raising the number of spells it affects will be all that helpful; it needs little more to make projectiles something you'd want to use. Raise the cost on the glyph and grant it a damage bonus to projectiles, or something. Maybe some other type of effect... -- Jioruji Derako.> 22:07, 22 July 2007 (UTC)
One of the things I have always felt makes spells weaker than physical attacks is how the attacks may be buffed in many different ways, but there aren't that many ways to buff a spell. In other hand, if you create a spell buff, you are going to get said buff used for spike build after spike build - so using Glyph of Swiftness as a way to boost projectile damage would either end in the return of Lightning Orb spikes, or would be useless (since this has to increase damage less than Glyph of Elemental Power, otherwise the later would be just inferior to this one).
A very crazy and random idea is for this skill to make the projectile to do Area of Effect damage. Of course not 100% - but if the projectile did, say, 25% damage on an adjacent range, suddenly this skill would become more useful as a source of some damage, while also making the projectiles to be faster, and without being able to kill enemies adjacent to the target (as even Lightning Orb, if reduced to 25%, wouldn't be that dangerous). Erasculio 14:47, 23 July 2007 (UTC)
Yeah, bonus damage is that last thing we need for spells... what I'd really like to see is this glpyh making it worth using itself and Lightning Orb over Lightning Hammer, or something of the sort. AoE damage might be a little hard to work... spells that are already AoE (Fireball, Phoenix) either would make some crazy effect, or just get hardly any benefit. What if the glyph made projectile spells cast faster as well? That would fit the Swiftness theme, and make stuff like Lightning Orb easier to use, without making the damage overpowered or anything of the sort. The only question would be how much of a cast time decrease would make it worth it? -- Jioruji Derako.> 19:59, 23 July 2007 (UTC)
I think a cast time decrease is in order, but not on the affected spell - the cast time for the Glyph itself should be lowered. Make the Glyph a 1/4 cast so that it doesn't get in the way of other casting (otherwise, you're losing 1 out of every 15 seconds just to casting the glyph), and it'd be a decent skill for those using projectile magic. Go to Aiiane's Talk page (Aiiane - talk - contribs) 20:27, 23 July 2007 (UTC)
Having an activationtime of 1 second is one of the defining traits of a Glyph. All Glyphs are 1 sec. If you want to reduce 'downtime', an extention on the number of projectiles affected would work. 81.16.165.151

Effect on PVP[edit]

As Redfeather has already bought up I think the obvious PVP application to this glyph is Me/E Fast Cast Air Spike. That concerns me because Me/E Air Spike is already too fast. This will make interupting those spikes all guess work. Is this really the effect we want? --Bta 12:20, 25 July 2007 (UTC)

interrupting isn't gonna be harder. the only difference is the projectiles' speed, leaving less time to monks for reaction. - Y0_ich_halt 16:20, 25 July 2007 (UTC)
My bad, I will leave this up here in case anyone else makes the same mistake :) --Bta 20:53, 25 July 2007 (UTC)
You make a good point Bta. On second thought I'm wondering if adding the cast speed buff is a really bad idea. And Y0_ich_halt, we aren't talking about what the article says in the description. We are talking about what Izzy mentioned he might consider doing to this skill further up on this discussion page. Increasing cast speed as well as projectile speed. --Redfeather 00:18, 26 July 2007 (UTC)
didn't read the above discussion >.> agree, though. would be way to fast with an activation bonus. i think adding a bit bonus damage would be better. - Y0_ich_halt 12:13, 26 July 2007 (UTC)

Question regarding projectile spells[edit]

Izzy, can you have a look at User:CoRrRan/List of projectile spells to see whether it is accurate? Thanks! -- CoRrRan (CoRrRan / talk) 16:33, 23 July 2007 (UTC) what would happen if meteor shower would be a projectile spell ? :>

I would really love to know if Meteor is considered a projectile spell too, and if so will it be effected by the glyph? (i.e. the speed at which it falls) Thanks much in advance! Lou-Saydus 21:48, 24 July 2007 (UTC)
I honestly don't have a super good list, I'll try and make one and post it up. ~Izzy @-'---- 22:42, 24 July 2007 (UTC)
Thank you Izzy. -- CoRrRan (CoRrRan / talk) 22:46, 24 July 2007 (UTC)
Otherwise, it is testable. Skills like Swirling Aura are supposed to block magic projectiles. Backsword
You might want to re-read that ;) Swirling Aura --Lou-Saydus 17:21, 25 July 2007 (UTC)
Best way to test is, basically, find a target, get a wall in-between yourself and the target, and see what hits. For example, Fireball's going to hit the wall, because it's a projectile, while Meteor won't (Meteor looks like a projectile, but that's simply the animation... if you see someone under a bridge, Meteor still hits them). -- Jioruji Derako.> 02:31, 26 July 2007 (UTC)
Is oft reported that a few skills block magic projectiles. "supposed" since I've not tested it myself. Backsword
meteor can be dodged. take a run skill and let someone cast it on you while running. it will miss you. - Y0_ich_halt 13:33, 26 July 2007 (UTC)
But that's because of the fact that it targets the location, not the foe itself, I believe. You can dodge most of Sandstorm as well; it's a bit too big to fully escape, is all. -- Jioruji Derako.> 21:34, 26 July 2007 (UTC)
No, meteor wont be affected. Meteor is a slightly time delayed AoEs effect. It is no a projectile because u can use it thru walls and u can finish casting it even after the target has died 68.226.80.7 17:13, 5 August 2007 (UTC)
fireball will finish after that target is dead, too. seen that way, fireball is only a delayed AoE, too. but instead of from above, it flies from the user to the target and can be dodged the same way. until izzy says something or gwen comes out we won't find a clear solution to this. - Y0_ich_halt User Y0 ich halt sig.jpg 17:21, 5 August 2007 (UTC)

(Reset indent) Izzy, we think this list is correct at the moment. The only thing you'll have to do is say yea or nae. -- CoRrRan (CoRrRan / talk) 14:09, 27 July 2007 (UTC)

Event[edit]

hrhr, haxx0r this in your dragon arena bar. - Y0_ich_halt 21:12, 24 July 2007 (UTC)

LOL.
...hmm, people should all wear 55 armor sets and make their own Dragon Arena, using Lighting Orb. That would be awesome. -- Jioruji Derako.> 21:44, 24 July 2007 (UTC)
Dodgeball. People had the idea :) - Y0_ich_halt 10:19, 25 July 2007 (UTC)
Actually, they've had that idea for a LONG time. The guild Wee Free Men invented dodgeball doing just that (55 armor and guys with lightnening orb) in GH scrimages before the first dragon arena was even released.

Actual speed[edit]

Does this mean they would move at 3 times normal speed? or just two times? I mean if it moves 100% faster that means that it's twice the normal speed, if it's 200% faster that means 3x normal speed, right? --Lou-Saydus 20:57, 25 July 2007 (UTC)

I went through the same thoughts and came to the same conclusion, yes.--onoes! Mafaraxas 02:43, 26 July 2007 (UTC)
That's right, 3 times as the normal speed. -- CoRrRan (CoRrRan / talk) 14:09, 27 July 2007 (UTC)
I'm testing this with my mesmer, it doesn't increase projectile speed at all. Lightblade 02:30, 25 October 2007 (UTC)
the huge balance action two or three weeks ago fixed that. it seems this was never intended to increase moving speed. - Y0_ich_halt Have a look at my page 15:43, 25 October 2007 (UTC)

They should make all projectiles faster though =[ Bive

Obsidian Flesh/Mist Form + this[edit]

first thing that came to mind after the update =P Skakid9090 21:20, 27 July 2007 (UTC)

Rofl, I just had that idea independently of you and came to mention it :P Obsidian Flesh + Glyph of Swiftness = perma spell invulnerability, awesome for PvE tanking. Plenty of counters to it in PvP, but not so much in PvE where you know what your opponents are going to use on you. ~ Kailianna Firesoul 02:24, 31 July 2007 (UTC)

Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 00:17, 2 August 2007 (UTC)

Italian: Glifo della Celerità --YukoIshii 00:17, 2 August 2007 (UTC)

Air Magic?[edit]

Why is this in the air magic line? I know it is for projectiles, but wat projectiles are in teh air line besides shock arrow and lightning orb? Shouldnt this be a no attribute? Dean Harper 03:19, 20 August 2007 (UTC)

Air (more then any other element) generally deals with speed. Barkingllama 04:20, 17 March 2008 (UTC)

Woah.[edit]

This + Energy Surge = wow. 76.64.191.134 19:18, 20 August 2007 (UTC)

Preview Weekend[edit]

Uhm? Izzy wtf? Why is this at 25% speed boost? I really hope you change this for the official release of eotn. Because right now, this glyph has no use with projectiles. As for all those ppl talking about spamming this with something like lightning javelin really need to have played an ele at least once before saying anything. That makes about as much sense as running hamstring with firestorm. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 16:31, 28 August 2007 (UTC)

Not affecting projectiles correctly[edit]

Sometimes it actually slows down the projectile. But, you know, who cares? I don't think the projectile clause is why people use this. --68.106.223.233 02:59, 9 September 2007 (UTC)

  • Agreed. Projectile speed boost is not affected even though it should be (I only tested with Lightning Orb). Added to that, at 16 Air, you are supposed to get it for the next 3 spells; instead, you get it for the next 4 spells. I tested this for having only 1 spell affected and the icon lasts for 2 spells. In other words, whatever is listed in the spell description to affect the next X spells...add +1. --Phoenix Locklear 15:07, 20 September 2007 (UTC)
it's not supposed to increase speed. the description is simly wrong. the balance update two weeks before had a note about this skill saying that they fixed a bug that caused projectiles to move faster. - Y0_ich_halt Have a look at my page 12:38, 26 October 2007 (UTC)

They're supposed to move faster. belive me. And it works for me.

Bug[edit]

I think that a note about really how many spells are effected by this skill is missing. Like for example, at 0 Air Magic, this skill will effect more spells than the skill states. --81.229.153.243 22:28, 14 November 2007 (UTC)

Thats been fixed. It used to affect infinite non-projectile spells. --- Ressmonkey (talk) 00:55, 13 December 2007 (UTC)

Projectile Spells?[edit]

So for the recharge time, does the spell have to be a proj. spell? or can it be any kind of spell?

any kind72.141.194.123 04:17, 11 April 2008 (UTC)

Shield of judgment[edit]

does this work on shield of judgement 07:18, 2 February 2008 (UTC)

yes...do you have a reason why you think it wouldn't?Barkingllama 04:19, 17 March 2008 (UTC)
wasnt sure if this only worked on ele skills
It works on anything, well spells. Halogod35 17:22, 24 May 2008 (UTC)

Table[edit]

Nice table... just shows the top notch quality of the official wiki....... The preceding unsigned comment was added by 71.243.7.83 (talk • contribs) at 16:01, 8 July 2008 (UTC).

The number of dots here indicates sarcasm, right? If so, what is the actual issue with the table? If you're viewing it in a small window, the table wraps and looks a little odd but remains functional, which is better than giving you a scrollbar or something. If it's not wrapping for you, then what's the issue? (Also, if the problem is with the silly label I just noticed and am going to fix, why not fix it instead of complaining?) --Star Weaver 17:52, 8 July 2008 (UTC)
I think he/she just likes the table formatting here more than the one on GuildWiki. Boogy User Boogy Sig.jpg (Talk/Contributions) 20:32, 8 July 2008 (UTC)

Notes[edit]

"Even with no points in Air Magic, this skill is useful for farming because it enables you to maintain Obsidian Flesh, Mist Form or Shadow Form with a +20% enchanting set. Note that if your primary profession is not assassin, Shadow Form cannot be maintained without using a buff (Grail of Might, Golden Egg) to raise the Shadow Arts attribute to 13 even with a +20% enchanting set. At 12 Shadow Arts with a +20% enchant, Shadow Form lasts 30 seconds and even using Glyph of Swiftness and Deadly Paradox, Shadow Form takes 30 seconds to recharge. It will expire before it recharges, leaving you at 41 HP and in most cases, dead." -> All this text describes a very specific build that has nothing to do with this skill itself. This is a generic skill that will work on ALL spells, thus i am removing these Notes. Eth 08:17, 22 July 2008 (UTC)

Related Skills[edit]

Should this be related to Glyph of Renewal? Both are glyphs (obviously) that reduce recharge time. GoR just happens to reduce it by 100%. Same cost, cast, and cooldown (although that's typical of several other glyphs anyways). The only major difference in my view is the faster projectiles clause. --8765 01:08, 4 March 2009 (UTC)

Balance[edit]

the idea of making it a glyph that targets cast time and recharge really appeals to me, but i think it would have to be in ES for that to work, otherwise Me/e builds would be kinda OP, maybe if you made the pvp version in ES and the pve in air it would work..... so it would be kinda like this:

Glyph of Swiftness (5e 1s 10r) For 15 seconds, your next 1...3...3 spells recharge 25% faster, and cast 25% faster. (pve=Air Magic, pvp=Energy Storage)

Recursion lol?[edit]

Why is Glyph of Swiftness in its own "related skills" section, exactly? --216.149.216.10 06:13, 4 October 2009 (UTC)

Which projectiles don't work with this now?[edit]

In my testing, Glyph of Swiftness worked with everything, even hard to visually confirm spells like Dancing Daggers. The only reason I'm certain on that one is because of a quirk occurring with multiprojectile spells, which apparently have a slightly delayed projectile creation that causes the glyph not to be applied to additional projectiles on the last charge. If you have only one use of Glyph of Swiftness remaining, the additional projectiles of Stone Daggers, Dancing Daggers, and Lava Arrows fire at normal speed. Unless anyone has some specific examples, I'm going to suggest removing the bug note, or swapping it with the more obscure but easily confirmed bug mentioned here. MA Anathe 22:53, 20 May 2010 (UTC)

For Lava Arrows, as I'm too lazy to test it atm, does the projectile speed increase just affect the arrow fired at your target? Just curious on how it works (or doesn't work, as the case may be), since all the projectiles fire at once. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 23:18, 20 May 2010 (UTC)
If you have only one use of Glyph of Swiftness remaining, the lava arrow generated that strikes your target moves faster, while the additional arrows don't. Otherwise, all of the arrows move faster. Also, the appearance of events occurring simultaneously is not necessarily the same as the actuality. Even a millisecond of difference can be significant, if the server resolves other code between them. Skills like Mind Wrack appear to end at the same time as their conditional effects trigger, for all intents and purposes. In practice, the disconnect between these two events apparently enabled a server-crashing infinite loop in the past. (See Protective Bond). MA Anathe 14:48, 21 May 2010 (UTC)
Since there have been no responses, I'm replacing the bug note. I've experimented with all projectile spells and found no problems other than the one described here. I've also discovered independent confirmation on the multiple projectile bug from the other wiki dating back to 2008. MA Anathe 21:44, 3 September 2010 (UTC)

Attribute progressoion[edit]

it needs less 2, moar 3. that is all. --Ph03n1x 06:21, 14 February 2012 (UTC)