Talk:Health loss

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Health loss isn't really technically just damage, I think. - anja talk 01:00, 7 February 2008 (UTC)

It's technically not damage, actually. --71.229.204.25 01:01, 7 February 2008 (UTC)

Health loss can refer to damage if you just talk about it in general, but in game mechanichs I guess you are totally right. - anja talk 01:03, 7 February 2008 (UTC)

It might be useful to have a page that lists all the ways you can lose health in GW. Let's see, off the top of my head:
  • Damage (duh)
  • Health sacrifice
  • Health loss (IIRC you can lose health on/after casting some spells, but it isn't technically counted as saccing)
  • Life steal
  • Degen
  • Vampiric weapons
-- Hong 01:06, 7 February 2008 (UTC)
Vampiric can be folded into degen and life steal. A good example of health loss is Order of Undeath, if one was needed. --71.229.204.25 01:21, 7 February 2008 (UTC)
And infuse. -Auron 13:23, 16 February 2008 (UTC)
That too. --71.229.204.25 13:26, 16 February 2008 (UTC)

Rend Enchantments[edit]

don't know if it belongs here as the description says it is damage. --Life Infusion «T» 05:15, 4 March 2008 (UTC)

What?[edit]

The article currently states the following:

Health loss is a term for any loss of health that isn't damage, life steal, or life sacrifice.

I believe this is incorrect. IMO damage, life stealing and health sacrifice are all forms of health loss. -- User Gordon Ecker sig.png Gordon Ecker (talk) 02:02, 28 November 2008 (UTC)

Well, health loss is a separate mechanic than damage. Like, it can't be mitigated like damage, it can't be punished like sacrifice. It would probably be most like life steal, except it has a secondary effect (someone gets health). --JonTheMon 02:10, 28 November 2008 (UTC)
But all three decrease your health, as does degeneration. IMO saying damage isn't health loss is like saying a spell isn't a skill or an armour piece isn't an item. -- User Gordon Ecker sig.png Gordon Ecker (talk) 03:03, 28 November 2008 (UTC)
Well, it is a type of health decrease, but it is distinct. I suppose it would be better to clarify it as a type of health decrease. But, right now it's a catch-all for everything not those, which isn't correct. --JonTheMon 03:17, 28 November 2008 (UTC)
I'd rather use the term "direct health loss". -- User Gordon Ecker sig.png Gordon Ecker (talk) 06:10, 2 May 2009 (UTC)
I've done a rewrite of the introduction. It now states that all forms of health decrease are technically health loss, but the term is often used specifically to refer to health loss which fits into no other category, and that, if a skill's description states that it causes health loss, it generally refers to this type of health loss. Feel free to revert it. -- User Gordon Ecker sig.png Gordon Ecker (talk) 06:25, 2 May 2009 (UTC)
Life loss being separate to damage is actually quite common nomenclature for games, such as MtG (Lose 2 life, nothing can be done to prevent this loss of life). It's also used in game for Spoil Victor's description. As far as I can tell, direct health loss is a made up term by you. Misery 22:40, 14 May 2009 (UTC)
According to this wizards.com article, damage causes life loss in MtG, and, based on the plain English definition of loss, I don't see why the loss of health from damage should not be considered health loss. As for "direct health loss", I consider it an appropriate descriptive term to refer to health loss effects which are not caused by other mechanics such as damage or life stealing. I consider miscellaneous health loss acceptable, but less desirable. -- User Gordon Ecker sig.png Gordon Ecker (talk) 07:03, 15 May 2009 (UTC)
There's also in-game skills which kinda debate the meaning of in-game mechanic of health loss. Mediggo 07:21, 15 May 2009 (UTC)
Arenanet are so bad with their nomenclature: "Target cannot lose Health for 10 seconds.", "this skill prevents health from being lost in any manner except life stealing and health loss." As for the MtG thing, there is a distinction made between losing life and life loss just as there is a difference between losing health and health loss in GW. Health loss results in a loss of health, but the difference is it cannot be prevented and will not trigger effects that trigger on damage. I admit I don't know the difference between health loss and life stealing, I've never checked but perhaps life stealing can't reduce health below zero. Misery 08:39, 15 May 2009 (UTC)
As far as I can tell, life steal is just life loss with a heal tacked on. I base this statement on my left testicle. --75.71.67.5 09:01, 15 May 2009 (UTC)
I've revised the introductory paragraph again. It now describes damage, life stealing and degeneration as mechanics which cause health loss rather than forms of health loss, which is more accurate. -- User Gordon Ecker sig.png Gordon Ecker (talk) 04:33, 16 May 2009 (UTC)

Pain of Disenchantment[edit]

Shouldn't this be listed as well? Or am I missing something... --The preceding unsigned comment was added by User:76.185.136.254 (talk).

No. Verified and added. Don't be shy to make edits. -- Oiseau | User Oiseau Melandru.jpg 04:59, 7 May 2010 (UTC)