Talk:Heaven's Delight

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Useless skill imo.--72.64.44.217 22:37, 17 July 2007 (UTC)

Just saying it's useless in not very helpful feedback for other players or for the staff at arena-net. If you don't like the skill maybe mention what about it you think is useless on this link under the Heaven's Delight section. User talk:Isaiah Cartwright/Underpowered Skills/Monk --Fusional 02:48, 19 August 2007 (UTC)
Now's earshot. Now it's usefull. Imagine having a way to recharge all skills... phew... MithranArkanere 02:49, 18 January 2008 (UTC)
All monks should have this on their bar for caster-special groups when they're near most of the party. Calor (t) 03:35, 18 January 2008 (UTC)
No they shouldn't... the team could bring wards, use passive defense, even kite a little (or damage mitigation from AoE by spreading out a bit), so the monk can easily focus on healing the one taking the brunt. 88.197.164.252 15:53, 20 January 2008 (UTC)
Giving it to a Monk hero is a good idea. In an experienced player-group I can see its usefulness being limited since in a perfect world only the tank takes hits. However, Ogden is packing this and its sister skill Divine Healing, and it makes me smile seeing the whole party's red bars getting refilled at once. KrelusDerian 17:04, 2 February 2008 (UTC)
I HATE THIS SKILL NOW THANKS A NET NOW I WON'T PLAY ON MY MONK anymore... because this skill was just pwnage, under the proper circumstances. --ChristopherRodrigues 04:14, 8 February 2008 (UTC)
You used this before? ~~ 66.194.217.221 14:14, 8 February 2008 (UTC)
So because it's LESS energy and MORE range u hate it? What's the logic in that?! Dark Morphon(contribs) 08:33, 11 February 2008 (UTC)
It was increased from "in the area" to earshot range in the 17 Jan update. The 6 Feb update halved the cost and recharge, but quartered the healing. So, effectively, you're spending twice as much energy to heal the same amount of health over a given time period. -- Hong 08:41, 11 February 2008 (UTC)
But it has much more utility. Dark Morphon(contribs) 15:35, 14 February 2008 (UTC)

with the new buff this along with itz dupe are gonna probably be seen played in pvp in the next few weekz to test it, at least thatz probably what izzy hopes 24.238.94.19 04:53, 23 February 2008 (UTC)

Adding zs makez you smartz. Maskeus 16:00, 26 July 2009 (UTC)

400hp+ Healed?[edit]

was there ever a bug that said and healed for for 400-500hp? can anyone confirm this for me? --24.233.111.100 15:29, 30 September 2008 (UTC)

recharge.[edit]

makes me sad.

run it with divine healing on a smiter that has 12 divine favor and it's not shabby at all for 5e. look at heal party, 15e for about as much health :/ -Auron 16:58, 13 June 2009 (UTC)

Oh my[edit]

I remember when this healed for over 200 hp...

http://wiki.guildwars.com/index.php?title=Heaven's_Delight&oldid=658359 I wasn't around back then, but was the dev team high when they made the skill? I don't get it - earshot range 200+ hp 5e 1cast 15r. Not even an elite skill should be REMOTELY near that. I just don't get it. 114.77.98.223 11:31, 7 December 2010 (UTC)
It was

10 Energy2 Activation time30 Recharge time when it healed that much. That revision was just an incomplete update from the skill change; the skill text was not updated to the numbers that went with the update (the progression box below it was updated to the correct level, however). –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 19:27, 22 April 2011 (UTC)


I miss that....It was on every hero monk I had before, and 90% of the time it could prevent a wipe.