Talk:Insignia
Could anyone Provide Insignia Icons, or just tell me how to get big Pictures of the icons (ingame icons are too small)--Murdoc File:Murdocav.png 14:20, 27 February 2007 (EST)
- I think we are hoping that we'll get renders of them. Otherwise get a screenshot when your interface size is set to large and then cut the background out. - BeXoR 00:49, 28 February 2007 (EST)
Split[edit]
I believe that as items each insignia deserves its own article. I suggest moving the table to Insignia quick reference minus the PvE couterparts column, splitting each section into its own article and creating a template to navigate all the insignia. Unless there is any major opposition to this proposal I will begin the work in a couple of days. - BeXoR 08:20, 16 March 2007 (EDT)
- I don't really object, but I don't see why we'd need both a Radiant armor article and a Radiant Insignia article, and I don't see why we should exclude the counterpart data from quickrefs. Gordon Ecker 21:54, 16 March 2007 (EDT)
- The counterpart information belongs on the bonus pages, where the insignia articles should just be about the item. - BeXoR 23:48, 18 March 2007 (EDT)
- Yeah, we don't really need to cover counterparts in both the armor bonus, this article and the quick reference article. -- Gordon Ecker 01:29, 19 March 2007 (EDT)
- The counterpart information belongs on the bonus pages, where the insignia articles should just be about the item. - BeXoR 23:48, 18 March 2007 (EDT)
- Why is this splitted? It should be merged back again. Because I was looking for Insignia description, but now I have to give an extra click for that insignia. The thing is, I only know the function of that insignia but not the name. Do I have to click through all of them? Lightblade 03:27, 27 May 2007 (UTC)
- It wasn't split. The pages were pretty much duplicates of each other. This one was changed, because there's no point in having separate insignia articles if you're going to just put it all on one page. If you go to Kit you don't have the description of every kit on the one page. If you go to Skill you don't have the descriptions of every skill. Armor bonus was left unchanged and has the detailed information if you need it. It's already linked from this page. - BeX 03:55, 27 May 2007 (UTC)
Update[edit]
I have updated the note at the top of this article...however i feel it now needs a much larger overhall to be in-line with the current update. The 'Prophicies and Factions Counterpart' section of the table is now completely redundent. --ChronicinabilitY 06:18, 25 May 2007 (UTC)
Individual Insignia entries[edit]
is there really much of a point to individual insignia entries when there is so little information and most of it is captured on this page anyways? i hadn't thought about it at the time i moved the armor type articles over to insignia or maybe i would have suggested it then. we could put the icons back on this page and just get rid of all the other entries. --VVong|BA 15:38, 4 June 2007 (UTC)
- You could argue the same for any quick reference article. I prefer the individual articles, because super long pages like this are stupid. I would prefer that all this data get removed and just use the insignia nav. After all, if you need to find a bonus it's on each profession index anyway (i.e. Warrior armor#Armor_bonuses). - BeX 16:37, 4 June 2007 (UTC)
- i don't follow why u think a page like this is stupid. i think it summarizes the info pretty nicely, while the individual articles increase annoyance b/c u need to navigate more pages and spend more time to see the information that would otherwise be available on one page. i like the way runes are setup for instance b/c all the data is right there in one space. i agree the armor bonus info on profession indexes are pretty handy. --VVong|BA 20:55, 4 June 2007 (UTC)
- I think this page is stupid because the bonuses are already listed in two other places (and they used to be in three). - BeX 04:22, 5 June 2007 (UTC)
- it's still listed in 3 places. they're listed here, their own articles, and the armor bonus articles. i don't understand why we don't just treat them like runes which don't have their own articles. in fact, it's strange that insignia are placed on profession indexes and not runes. seems like we should just treat them all the same: give runes their own articles, or take away insignia articles. --VVong|BA 22:49, 5 June 2007 (UTC)
- My preference in all of that would be to leave the individual articles and get rid of all the other references. I personally hate being forced to visit long pages like this when I am looking for something specific. There is a lot of data about bugs and how the bonuses work in the individual articles that isn't here, and shouldnt be put here. - BeX 04:37, 6 June 2007 (UTC)
- i guess my preference is pretty much opposite. i'd get rid of all references except the long page. the only page that had bug data was the tormentor's talk page. that's one note and some data moved over to this talk page. the global/local differences could be put in one column and the only one that defies that is lieutenants. that would require another note and, to me, that doesn't qualify as a lot of stuff about bugs or how bonuses work. anyways, it seems like we agree on one thing, removal of insignia from profession indexes even though it can be handy. if u don't have objections, then we can get rid of those. --VVong|BA 14:40, 6 June 2007 (UTC)
- There are a few other ambiguous insignia, but I really don't think heaps of information should be crammed into one page. If it is fine for the information to be here as well as the separate articles but nowhere else, then we should do that. Replace the bonuses information on the armor indexes with links to the insignia article (and add one to the rune article as well I suppose). I still believe wholeheartedly that each item in the game deserves its own article and talk page, even if these so called "quick" references are required as well. - BeX 16:25, 6 June 2007 (UTC)
- i guess my preference is pretty much opposite. i'd get rid of all references except the long page. the only page that had bug data was the tormentor's talk page. that's one note and some data moved over to this talk page. the global/local differences could be put in one column and the only one that defies that is lieutenants. that would require another note and, to me, that doesn't qualify as a lot of stuff about bugs or how bonuses work. anyways, it seems like we agree on one thing, removal of insignia from profession indexes even though it can be handy. if u don't have objections, then we can get rid of those. --VVong|BA 14:40, 6 June 2007 (UTC)
- My preference in all of that would be to leave the individual articles and get rid of all the other references. I personally hate being forced to visit long pages like this when I am looking for something specific. There is a lot of data about bugs and how the bonuses work in the individual articles that isn't here, and shouldnt be put here. - BeX 04:37, 6 June 2007 (UTC)
- it's still listed in 3 places. they're listed here, their own articles, and the armor bonus articles. i don't understand why we don't just treat them like runes which don't have their own articles. in fact, it's strange that insignia are placed on profession indexes and not runes. seems like we should just treat them all the same: give runes their own articles, or take away insignia articles. --VVong|BA 22:49, 5 June 2007 (UTC)
- I think this page is stupid because the bonuses are already listed in two other places (and they used to be in three). - BeX 04:22, 5 June 2007 (UTC)
- i don't follow why u think a page like this is stupid. i think it summarizes the info pretty nicely, while the individual articles increase annoyance b/c u need to navigate more pages and spend more time to see the information that would otherwise be available on one page. i like the way runes are setup for instance b/c all the data is right there in one space. i agree the armor bonus info on profession indexes are pretty handy. --VVong|BA 20:55, 4 June 2007 (UTC)
reset indent. i don't mind if the insignia articles have their own pages as long as the runes have their own too. Seems a bit wasteful but at least it would be consistent. --VVong|BA 16:30, 6 June 2007 (UTC)
- Yeah, I think they should have their own pages, as well as the other upgrades too. - BeX 03:11, 7 June 2007 (UTC)
Icons[edit]
I see the icons have been added and removed a couple of times. I'm all for providing information that's easy to find, and that looks nice. So, I would like to see the icons on this page, as well as the individual pages. Opinions? Biscuits 01:24, 21 February 2008 (UTC)
there is no insigna with an energy recovery increase --The preceding unsigned comment was added by User:90.197.86.7 (talk).
- Also, the Earth orbits the Sun. :p Biscuits 12:01, 30 March 2008 (UTC)
- BLASPHEMY! Paddymew 14:13, 29 May 2009 (UTC)
Stackable?[edit]
shouldn't Insignias and Runes be stackable...they use up alot of space...i'm sure most of you agree this is the way forward Zachariah Zuan. 22:52, 8 July 2009 (UTC)
- But then you wouldn't buy more Xunlai storage space, would you? (Games devs have to eat, you know.) K A 217.135.139.156 17:41, 16 December 2010 (UTC)
Elementalist Insignia[edit]
Does anyone have any wisdom about which elementalist insignia - aeromancer, hydromancer, etc., - to put on which armor pieces? Geomancer on feet perhaps, and aeromancer on head? Which elemental damage does the chest most need protecting from, for example? K A 217.135.139.156 18:05, 16 December 2010 (UTC)
- LOL. Dont use these unless you are farming something specific. If anything go with Blessed Insignias || DarkMugen 13:45, 16 January 2011 (UTC)
- Survivor, actually, unless you really need armor – in which case, the most common is fire and all non-critical hits are most likely to hit the body, so just put a Pyromancer Insig on the torso (and possibly legs) or use MoM and wear the Prismatic Insigs (on torso, head, and legs). Survivor is still pretty much the insig of choice, it's unconditional, universal, and iss vital against DW and armor-ignoring damage. –~=Ϛρѧякγ (τѧιк) ←♥– 18:32, 16 January 2011 (UTC)
- Survivor is a piece of shit. Only pieces of shit use survivor. 10% armor = 16% damage reduction. A full set of survivor gives you +40 health, assuming you already have over 500, that's less than an 8% increase. Sure, it's better for protecting against armor ignoring damage and degen, but reducing damage always prevails over simply maxing out your health total.--99.225.28.182 03:23, 19 April 2011 (UTC)
- I don't hardly use and never have used any Elementalist Insignias on my Elementalist. For her, It's mostly radiant runes, and the secondaries being Superior Energy storage, vitae, Superior vigor, and then two attunements. Kaisha 03:30, 19 April 2011 (UTC)
- What the hell. Superior energy storage? Sacrifice 75 health for 3 energy? You don't even need the radiant insig on Elementalist. Use blessed.--99.225.28.182 22:48, 20 April 2011 (UTC)
- Meh, I prefer having lots of energy with those that use 25 energy cost, etc. in pve. >.< Kaisha 03:30, 21 April 2011 (UTC)
- What the hell. Superior energy storage? Sacrifice 75 health for 3 energy? You don't even need the radiant insig on Elementalist. Use blessed.--99.225.28.182 22:48, 20 April 2011 (UTC)
- I don't hardly use and never have used any Elementalist Insignias on my Elementalist. For her, It's mostly radiant runes, and the secondaries being Superior Energy storage, vitae, Superior vigor, and then two attunements. Kaisha 03:30, 19 April 2011 (UTC)
- Survivor is a piece of shit. Only pieces of shit use survivor. 10% armor = 16% damage reduction. A full set of survivor gives you +40 health, assuming you already have over 500, that's less than an 8% increase. Sure, it's better for protecting against armor ignoring damage and degen, but reducing damage always prevails over simply maxing out your health total.--99.225.28.182 03:23, 19 April 2011 (UTC)
- Survivor, actually, unless you really need armor – in which case, the most common is fire and all non-critical hits are most likely to hit the body, so just put a Pyromancer Insig on the torso (and possibly legs) or use MoM and wear the Prismatic Insigs (on torso, head, and legs). Survivor is still pretty much the insig of choice, it's unconditional, universal, and iss vital against DW and armor-ignoring damage. –~=Ϛρѧякγ (τѧιк) ←♥– 18:32, 16 January 2011 (UTC)
While attacking?[edit]
Does anyone have information on what constitutes the state of attacking? Is it when you're auto-attacking? And recovery time between attacks? Using attack skill? Moving to attack? 76.253.0.17 04:28, 20 July 2011 (UTC)
- You can test it by using Flashing Blades. --Silver Edge 04:23, 28 July 2011 (UTC)