Talk:Joffs the Mitigator

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So, what is this guy supposed to be mitigating anyway? -- Hong 06:19, 22 January 2008 (UTC)

damage on himself --Cursed Angel talk 08:06, 22 January 2008 (UTC)
Fuckin hate this guy. --The Gates Assassin 06:14, 26 April 2008 (UTC)
Wow i just stuck pain invertor on him in HM, and he went into olias' 10 minions, and done shockwave killing them all, and thus 10x 80 (800) dmg apon himself, and that only took approx half of his health off, so he must have between 1500-1700 health o.0 -- 17:11, 26 January 2009 (UTC)

could be even more, since shockwave can hit a minion 3x if its close enough

Stoneflesh Aura reduces damage from PI, so he really would've only taken 470 damage or so (assuming each minion died in one pulse; Shockwave deals multiple packets, so he could've exploded that way). — Raine Valen User Raine R.gif 23:12, 3 Dec 2010 (UTC)

and hes worth like 35 z-points...--Justice 18:32, 30 May 2009 (UTC)

Tactics for Hero-Henching in HM[edit]

I have found it quite effective to take on Joffs and his two buddies with the following:
1 x player (I was a Warrior) with Dolyak Signet
2 x Smiting Monks with Ray of Judgement (RoJ)
1 x Water Ele with Icy Shackles and other snares
4 x hench of your choice, though I took Lo Sha, Zho, Mhenlo and Lina

You and your heros take Mantra of Earth, (with at least 3 different enchantment removals also) and form the front and midline, flagging hench a line back again (they will blow up without mantra), come from the Northwest of Joffs - past Sokka the Asura, and kill the raptors near him first. Then after you have flagged your men, pull the enemies all to you, your ele should have aoe snare spells like Ice Spikes and Teinai's Prison. This will make it easier to RoJ them and generally, when snared, they tend to not attempt to charge past you, the tank. Go in with an absolute minimum of 8 points in Inspiration magic for your Mantra, more is better. Whatever you do, do not overwrite your Mantra with another stance, it is reduced enormous amounts of damage on you. I was taking 27 27 27 from Joff's Shockwave.

Other useful/optional skills: Pain Inverter, Holy Wrath and Retribution (watch that sliver armor bounce back!)

He can still kill you, he's pretty hardcore, though the res shrine is right there, and you can charge back in before he regens at all. With Dolyak Signet, Mantra of Earth, and perhaps a wipe if your unlucky, you can consider Joffs the Mitigator, mitigated.

Alternatively you can cover him in minions, strip his two enchants and cast pain inverter on him. Instant death. --Ckal Ktak Technobabble.jpg 10:21, 11 September 2009 (UTC)

Puk 10:22, 7 July 2009 (UTC)

Easy with "You move like a dwarf!", assuming you already killed the 2 ceratodons that accompany him. Simply use YMLaD at every recharge to keep him crippled, and have your [ranged] heroes attack him. If he gets too close, flag them away. Even better if your heroes leave spirits/minions behind as distractions. No need to strip his enchantments, interrupt him, nothing. Onoros 12:29, 12 May 2012 (UTC)

I done it this way[edit]

worked pretty well. my party even had a 30% DP because of overaggro'ing loads of raptors xD 14:38, 22 January 2010 (UTC)


Why has no one mentioned Shelter? When I vanquished this area I brought it with me and didn't have a problem at all despite the fact I didn't have Pain Inverter or heavy Enchantment removal. 01:05, 28 November 2010 (UTC)

Ooooh that was a good one! Never thought about it, thanks :D mink44 20:30, 1 August 2012 (UTC)