Talk:Majesty's Rest/Archive 2
Alternates
Make it easy and fast for everyone, run this:
Ray of Judgment | Smiter's Boon | Reversal of Damage | Smite Condition | Smite Hex | Castigation Signet | Signet of Devotion | Strength of Honor |
Or
Arcane Echo | Ray of Judgment | Divine Healing | Signet of Devotion | Deny Hexes | Auspicious Incantation | Balthazar's Aura | Resurrection Signet |
Micro AEcho and RoJ, and AI and BAura.
Or
Ray of Judgment | Glyph of Lesser Energy | Deep Freeze | Castigation Signet | Signet of Devotion | Mend Ailment | Deny Hexes | Resurrection Signet |
Micro glyph --> RoJ --> DF.
Profit when everything goes boom.
Pika Fan 04:21, 12 January 2009 (UTC)
- No protection (IE prot spirit) from rotscale's 2 and 3 hundred damage attacks and spells. The damage from RoJs adds up, but isn't significantly better if it is at all from 600 smiting things. (Foes drop in about 5 seconds with that by itself let a lone if you have a party dropping a hit or two as well. Please explain how this works, because as is, the damage is high for clearing the undead critters, but everyone has to be in casting range of rotscale for the final push on him, which means deathly swarms, FoCs, and a few cheap hexes essentially instagibbing your party. The condition and hex removals in smiting require your target to be next to rotscale to actually do anything noteworthy, which without protection is suicide since that party member can't hide behind the cliff to avoid attacks.
- Unless you want the player to run a prot monk, which is completely unnecessary in the build above. If the person is just running a monk they can simply 600 smite this anyways as well, and 600 + undead = 5 second mob clears. There is also a build floating around for speed farming rotscale with 2 monks, which can kill him in a few minutes. After proofreading this I must apologize. I'm not trying to be rude here, I simply cannot see how the above will get the job done easily, and without things like protective spirit. Is there some specific build you use on yourself or something? Kelvin Greyheart 13:22, 12 January 2009 (UTC)
- I read this as "run this build on EVERYBODY in your team" - 8 of the above CAN do this imho, 1 goes on the bridge, fires his load, gets wiped, next one - and so on. Finding monks in toa is easy. I still think that a team of speednukers with mark of rodg can be more efficient for the rubble around, maybe even for the Rotti himself. 79.67.3.47 17:48, 16 January 2009 (UTC)
Only Eastern Half Needed To Vanquish
Just vanquished. Started from Talmark Wilderness entrance. Did entire eastern half, as I moved into western half (on map just above vanquish helmet icon), last mob was spiders. All western half must be pops.
- Correct. Kelvin Greyheart 19:06, 7 February 2009 (UTC)
- It seems to me there is another good reason for starting from the Talmark Wilderness, or rather Temple of the Ages - you get a party size of 8, compared to 6 from Druid's Overlook or The Wilds. Kirbett 18:09, 26 July 2009 (UTC)
Rotscale's mob and Shadowform
Is it possible to defeat Rotscale's mob with Shadowform and some sort of damage like Sliver Armor or Daggers? ==
It would be hard. Doesn't deafening roar go through shadow form? so you be dazed half the time.
- It actually is pretty hard, considering the phantoms drain ur energy about 16 points every 20 secs. If you can get around that, though, yeah. Engerizer 13:55, 1 August 2009 (UTC)
- It's possible, but only if you use a Conset and probably a BiP hero/human. You would need to use Zealous Daggers of Enchanting (Max damage doesn't matter, you want low Req), an Insightful Earth Staff of Enchanting @ q8 or q9, and Vampiric Daggers of Enchanting q8 or q9 (higher damage the better on these). This would work for a Sliver SF Perma. I am starting to wonder though how fast the A/MO + A/P Sinway Smite team for SoO could run this area. -thejynxed- 23:45, 15 September 2009 (UTC)
Problem's with Rotscale
Well after fighting Rotscale for the past 2 hours and 6 minutes he finally beat me in HM iv used all of the above methods and none of them worked, including some other ones like discordway, sabway ect.. i think Guild wars just hates me.
IMPORTANT for Those Who wish to Kill Rotscale
I have no idea what is wrong with all of you. Do you have any idea how much money I spent putting together the builds you guys described above only to get killed repeatedly be inferno imps? I finally got frustrated at never even reaching Majesty's Rest and decided to scout the area with my derv and see what Rotscales Group is actualy composed of. That was when I started to suspect the idiocy of the advice I had been given. Maybe its just outdated or something but Tanking? Bonding? You really think thats nessicary for a bunch of bone dragons and a few damned clerics plus an overhyped bosslike foe? Finally, I decided to put a slightly modded Smiteway team together to try it. A few minutes later...
I dragged the wraiths away and killed them. Then I got the blessing and the 10% bonus. I dragged and defeated the second group of wraiths. Then I found that the rangers and necrid horseman on the left side of the mount are part of a different aggro group from Rotscale so i tried to attack them at range. That was when a squad of smoke phantoms showed up and raped me from behind. After I was dead, I flagged my heroes across the bridge hoping they would escape or at least pull the group apart. That didn't work. When i rezed, I went back and pulled the phantoms and killed them. I then succeeded at killing the necrid horseman and rangers without aggroing Rotscale by going in on my own, maintaining prot spirit and depending on my h/h to heal me. My searing flames, assassin support, and their smiting enchants finished those three off. Then I noticed that Rotscale's group was all bunched up so I had my heroes hold back as I intended to pull him onto the bridge. When i found he would not budge, I unflagged my heroes and spammed Searing Flames on Rotscale. As his whole group was right next to him, while this did practically nothing to Rotscale himself his whole group was wiped out. I Then ascended up onto the mount and posted my heroes at the separate locations around Rotscale and myself at a fourth allowing my henchies to run where they wanted to. I maintained Prot Spirit on myself and we continued spamming SF and RoJ on Rotscale slowly whittling him down.
These were my heroes stats Talk=div12+1+1smit12+1 Dunk=div9+1+1prot9+1smit12+1 Ogd=curs9smit12+1div9+1. That's it. Not even very well coordinated builds. They had radiant insigs on their pants and shirts but nowhere else. Talk and Ogd were using Insightful Spiritbinders and Dunk had a Hale Smiting Staff of Enchanting. The wraiths can be pulled and easily killed. The rangers and horseman can be killed at range as long as you're careful not to aggro Rotscale. Watch out for smoke phantoms coming in from behind.Spam AoE attacks on Rotscale and his group until only he is left. Then just make sure you're group is spread out enough to avoid taking too much damage from his attacks. I recommend bringing Prot Spirit on more than two chars as it really helps against FoC. Rotscale's offensive power is not strong enough to take on a group of eight but his hp is high enough that it just takes a while to kill him no matter what. Do not use any of the strategies above as they are unnecessary. Rotscale is not a god. Abaddon on HM was harder. Hes just another boss. Rotting dragons may look impressive but they are crappy fighters. Damned clerics are also terrible healers and deal little damage. Rotscale was easy. Stop acting like he's that hard. If you're failing, you probably listened to one of the strategies above. The one at the top is especially retarded as it lacks a second healer and barely has enough offensive power to take down a pair of Spiked Aloes. Bonding is unnecessary.--Shai Halud 06:28, 10 April 2010 (UTC)
- Maybe if you just played the game first instead of taking "advice" you would have avoided all this. Rotscale doesn't pose much threat to "competent" players but compared to other bosses players may face (especially in early prophecies) he can be "hard". At the end of the day, it all comes down to how you play the game. Two years later, when someone reads this huge comment of yours, they will probably say the exact same thing as you. ~Celestia 07:01, 10 April 2010 (UTC)
- I really don't consider myself that competent of a player. It took me two or three days to vanq Ice Floe. I even brought Rebirth with me on this vanq because I forgot the Rotscale group has Frozen soil. I accidentally also forgot that I didn't have a rune on Ogden's head piece. But, anyway, my only advice was that people should not bother with the above strategies. If someone says that two years from now after looking at my little tale, well, I sort of agree. Also, no one above has said anything like what you just said. They all talk about Rotscale like he's the boogieman and make it sound as if a single player with a smiteway team has no chance against him. These people need to lighten up and be a little more honest.--Shai Halud 19:23, 10 April 2010 (UTC)
- Ray of Judgment in its current form didn't exist when all those strategies were written. Vili 点 19:34, 10 April 2010 (UTC)
- My advice still stands. Someone should archive those responses. Anyway, the one three spaces above us was written in Jan 2009 and RoJ did exist in its current form at that time. Kelvin Greyheart up there, however, still feels it necessary to inform us this would never work--Shai Halud 19:48, 10 April 2010 (UTC)
- The Smite build works, and very easily. [1] (See attached screenie). Like Halud suggested, don't try the build all the way at the top. Complete fail xD. Power WM 00:42, 19 April 2010 (UTC)
- I should probably note that this can be very difficult without the blessing. Fortunately, it is simpler to wait for the favor of the gods than it is to put together a team that can work without the blessing, so you should probably just put your vanqing or ZB off until favor is returned.--Shai Halud 19:09, 22 June 2010 (UTC)
- The Smite build works, and very easily. [1] (See attached screenie). Like Halud suggested, don't try the build all the way at the top. Complete fail xD. Power WM 00:42, 19 April 2010 (UTC)
- My advice still stands. Someone should archive those responses. Anyway, the one three spaces above us was written in Jan 2009 and RoJ did exist in its current form at that time. Kelvin Greyheart up there, however, still feels it necessary to inform us this would never work--Shai Halud 19:48, 10 April 2010 (UTC)
- Ray of Judgment in its current form didn't exist when all those strategies were written. Vili 点 19:34, 10 April 2010 (UTC)
- I really don't consider myself that competent of a player. It took me two or three days to vanq Ice Floe. I even brought Rebirth with me on this vanq because I forgot the Rotscale group has Frozen soil. I accidentally also forgot that I didn't have a rune on Ogden's head piece. But, anyway, my only advice was that people should not bother with the above strategies. If someone says that two years from now after looking at my little tale, well, I sort of agree. Also, no one above has said anything like what you just said. They all talk about Rotscale like he's the boogieman and make it sound as if a single player with a smiteway team has no chance against him. These people need to lighten up and be a little more honest.--Shai Halud 19:23, 10 April 2010 (UTC)
Use the terrain to your advantage
I vanquished the area pretty easily by using the staircase for cover. Take a ranged team that's vanquish worthy (mine was a spirit spammer, 3 Discord necros, Alesia, Dunham, Claude, and Reyna.) Fight to the statue of Balthazar. Pull and kill the undead foes guarding the stairs. Some point on the stairs triggers a popup group by the bridge. Dispatch everything until only foes at the top of the stairs are left. Flag and re-flag your heros/hench in place as you advance, to prevent them getting into trouble.
At the top of the stairs, there will be a group of undead on each side, Rotscale's group behind those. Approach the nearest undead foe and pull it or start attacking. Repeat until only Rotscale and friends are left. Avoid climbing the last flight of stairs and flag any heros at casting range.
To kill Rotscale's group, advance up the stairs until the nearest of the Rotting Dragons is at the edge of your aggro circle. If you hug the right stair wall, the terrain will block their projectile attacks but your team will be able to cast on them. Carefully nuke the Rotting Dragons. You will hopefully be outside of Rotscale's casting range. Once Rotscale is alone, leave the stairs and attack. Don't forget to spread out your team to minimize damage from Feast of Corruption. Ebirah 23:57, 21 June 2010 (UTC)
Vanqing
73foes, 44min, vanq/mapping, h/h. Dont let people scare you with the Rotscale is tough without special builds crap. I purposely went when we had favor and left from ToA with ~55min left. I finished the zone with 7min of favor left. The thing with rotscale is that its a choke point and their archers have the high ground. I wiped 3 times against rotscale but each time i took 2-3 foes down just by rushing them (pulling doesnt seem to work very well). Kill off the skelly archers and the Necrid Horseman that are foward with spell casting and ranged attacks. The Monks are pathetic and like to run out to you so kill them when possible aswell without getting buried in dragons. Last run to Rotscale and his dragons and finish them off (they stand on top of eachother). I had the boon of Ineptitude so the dragons attacks generally failed to hit. Side note, Rotscale hits hard despite not being a boss and his deadliest skill is probably Deathly Swarm but its not a 1-hit wonder thankfully. Its no lie, the west side is just popups but I had to map anyhow so it made no difference. Leave from ToA, shorter/easier despite 2 zone crossings, 8man team and you end up on the correct side of the map (balthy shrine/rez point close to Rotscale) Justice 02:31, 7 October 2010 (UTC)