Talk:Mend Body and Soul

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Shouldn't this read 'loses one condition for each spirit within earshot?'-- Arkhar 00:43, 30 December 2007 (UTC)

You'd think so but no. :) Shamayim Araboth 01:05, 30 December 2007 (UTC)

Mend Body and Soul2.jpg


Considering how easy it is to destroy spirits, how long it takes to cast spirits; No. Quite balanced.-- 22:34, 3 February 2009 (UTC)
Normal description is wrong this skill removes condition for each spirit --Aartist21 11:13, 27 February 2009 (UTC)
isnt it the same? 13:18, 1 April 2009 (UTC)
"For all" means, that it removes only 1 condition regardless of the number of spirits. "For each", however, suggests removal of several conditions if able. Ɲoɕʈɋɽɕɧ 13:22, 1 April 2009 (UTC)

Is it earshot of the caster, or target?[edit]

I used: Life, Restoration, and then i used Mend Body and Soul on M.O.X. because he had blind on him, it healed him, but he was still blinded. We were fighting a single afflicted ranger+afflicted sins, and still the blind wouldn't remove untill ogden removed it. So is the condition remover earshot for the target of the spell? 20:14, 10 April 2009 (UTC)

It's within earshot of the caster and not the target. Tested on Isle of the Nameless (condition spreading NPCs) by having the spirits far away and moving/flagging a ritualist hero. XLsdiary 21:31, 9 August 2012 (UTC)


When you compare this skill to many healing prayers skills that monks have, you can see that this skill is simply better than them in every way. For example, if you compare this skill to Ethereal Light, you can see it is vastly superior, assuming both the monk and the rit have around 11-15 attribute points in the respective area: MBAS heals for more, potentially removes a condition, costs the same, has a faster casting time and recharge and isn't easily interrupted. In my opinion, unless the skill is elite, any skill that is so obviously better than another should be nerfed. Mortsu 08:58, 20 July 2009 (UTC)

Divine Favor. It's why healers were usually primary monks. Ritualist heals are broken because they don't need garbage. <>Sparky, the Tainted 17:03, 19 July 2009 (UTC)
If you use a spirit like Rejuvenation or Union or whatever else then it helps if it has more HP which is exactly what spawning power does (in addition to making weapon spells last longer which is a nice bonus). You should also have Spirit Light if you're healing as a ritualist and helping spirits stay alive longer so that you don't rape your HP when casting it also helps. Spawning power also has some decent skills tied to it but obviously you need to invest some points to make them any good. Anyways, it's not like spawning power is better than divine favor (obviously) but that doesn't mean it's complete crap. Pjwned 08:13, 24 April 2011 (UTC)
Different classes are different. Pjwned 08:13, 24 April 2011 (UTC)


Mind, Body & Soul anyone? - 12:23, 20 February 2010 (UTC)

I'd rather have bubblegum, so notnx.


Possible Bug?[edit]

Something I've noticed: When casting healing spells on allies, if there is to be a unique visual effect (and by unique, I mean unique to the individual spell. Oftentimes there is a "base" visual effect shared across spells of the same type followed by a unique visual effect for each particular spell) when such a spell is used, it is typically applied to either solely the ally on whom the spell was used or on both the ally and the caster. Mend body and soul has a unique visual effect that is applied only to the caster himself, and not to the ally, which does not seem typical. Soothing Memories and Spirit Light are good examples of spells where casting them places a unique visual effect on only the ally. Ghostmirror Light and Mending Grip are examples where casting them places a unique visual effect on both the ally and the caster. Mend body and soul seems to ignore this rule, and I've yet to find a spell which behaves in the same way across both the Restoration Magic line as well as the Protection and Healing prayers lines of the Monk. Might this have been a possible oversight by Arenanet left unnoticed all these years? 02:56, 9 April 2019 (UTC)