User:Mortsu

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User Boxes[edit]

Elementalist-tango-icon-200.png This user is an Elementalist by nature.
Savannah Heat.jpg Savannah Heat is Mortsu's favorite skill.
GWW-shield.png This user plays all GW chapters.

Kurzick.png
This user is a member of the Kurzick alliance.
User That Sounds Risky MursaatIcon.png This user, for one, welcomes our new Unseen Overlords.
European flag.png This user plays in the
European territory.
Miniature Water Djinn.png The Water Djinn is Mortsu's favorite miniature.
Guilt This user has spent 2448 hours in Guild Wars in 40 months (2 h/day).




About Me[edit]

What can I say, I'm 18, I live in England and I love Guild Wars. I'm in college at the moment but that won't stop me from destroying luxons in Fort Aspenwood.

I prefer PvE to PvP, but I still play both. I would love have Role-playing in Guild Wars and hope that ArenaNet Will introduce it into Guild Wars 2. Out of Game regarding Guild Wars, I spend my time mountain biking (occasionly) and making rubbish music videos for Guild Wars and other MMORPG's. Click here if you're bored and want to see some of them.

My Problems With Guild Wars[edit]

PvP[edit]

My problem with PvP in Guild Wars is that there isn't enough of it thats playable. Random Arena is a fine idea and I'd never get rid of it, but you just can't play it for long without getting bored. Team Arena is basically the same as random. Heroes Ascent is again a good idea and I'd never change it but it is FAR too competitive and you can't get in without a build that is far too overused and everyone in your party agrees with. Hero Battles weren't a great Idea if you ask me, but the structure of it was good, it should have been a simple 1v1 arena and forget the heroes.

Guild battles are a great idea and really give meaning to the title of Guild Wars, they're competitive but not too competitive if you're not high up on the leaderboard, only problem is either finding a guild you really like and know, or getting your lazy guild mates to club together a team at one time, the latter being the problem for most people. Alliance battle is brilliant and the only flaw I can find with it is that it takes time to get in if you're kurzick (don't know about luxons)

The Jade Quarry is a nice idea and has become popular again since the faction improvement update. It's simple to grasp the rules of the game and is perfect for people trying out new builds for PvP. Save the best till last as they say: Fort aspenwood is the best PvP there is, anyone who hasent played it should do now! It has everything PvP should, relatively quick entry (very quick if your luxons), replayability, relaxed environment and the best of all that is it is a Siege battle. Pretty much any build works there and you can play from both sides as I have done many times. Unfortunatly if you play anything for too long it becomes less interesting and Fort aspenwood is starting to become that. This is the reason I don't play PvP as much as PvE.

More PvP Areas please Arenanet!

Elitism[edit]

Another problem with Guild Wars at the moment is the elitism in end-game content. Now I have no problem with making end-game content require a certain level of skill to complete, all MMORPG's do this and it would be boring otherwise. But in Guild Wars it simple isn't coming down to skill anymore and this annoys me when you consider that when Guild Wars first came out it had preached that it would be a new kind of MMORPG, free of grinding to obtain levels and where a players skill, not hours played would determine how good that person would be. This promise intrigued me, as the similar elitism you get in games like World of Warcraft (where you must be at max level with good "kit" in order to progress) had annoyed me. But the problem is that Guild Wars is now stumbling into the same hole, not through forcing players to be max level or have good equipment, but through having to comform to "correct" build for certian areas. It's true, if you even want to hope to do any elite mission or FOW/UW then you must have the correct build for your profession. If this wasn't bad enough, certain professions can find it very hard because of this to find groups that will take them, simply because no-one knows any of the builds for that profession, for one I know the paragon gets this alot. Now I usually play an elementalist who is mainly fire spec'ed, so I rarely get too many problems as far as my profession goes in pug'ing for end-game areas, but I still find it hard to find groups who will take me, simply because I don't know what builds to use, as soon as I say, "Hey guys, what build shall I use?", I get an earache about how I should know which usually ends in me leaving the group. This is the part of the game that makes me all but forget about doing pug-only areas, if you have to ask what build to use, people think that you are a noob and won't know how to use the build so they kick you to find another player who has conformed to the state of game so that he/she knows which build to use. In a system like this it is nion-impossible for new players to acheive better status.

Please change this system for Guild Wars 2 Anet.

My Characters[edit]

Elementalist-icon.pngMesmer-icon-small.png Lord Pyrite[edit]

User Mortsu Lord Pyrite.jpg

Level:

  • 20

Origin:

Prophecies Campaign:

  • <Completed>

Factions Campaign:

  • <Completed>

Nightfall Campaign:

  • <Completed>

Eye of the North Campaign:

  • <Completed>

Armor:

Weapons:

Favorite Skills:

Titles:

PvX:


Elementalist-icon.pngMonk-icon-small.png Fulmena Inis[edit]

User Mortsu Fulmena Inis.jpg

Level:

  • 20

Origin:

Factions Campaign:

  • <Completed>

Armor:

Weapons:

Favorite Skills:

Titles:

PvX:

Dervish-icon.pngElementalist-icon-small.png Kemsyt Maras[edit]

User Mortsu Kemsyt Maras.jpg

Level:

  • 20

Origin:

Nightfall Campaign:

  • <Completed>

Armor:

Weapons:

Favorite Skills:

Titles:

PvX:



--Mortsu 22:12, 11 February 2008 (UTC)