Talk:Oath Shot

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I still know everyboss that has this skill as i spend more than a month trying to cap this elite ~ KurdKurdsig.png

Well, many thanks to everyone who adds capture information. The elite skills page lists the locations, but not the names of the bosses themselves. GuildWiki is also too laggy and experiences too much downtime nowadays to gather the information from there, either. -Eldin 13:17, 11 February 2007 (PST)
Added another 3 bosses - your memory slipping, Kurd? :D --Snograt whisper 21:29, 24 February 2007 (EST)

Determined Shot[edit]

"Use with Determined Shot for instant recharge of all your skills every 10 seconds." ...Seeing as Oath Shot will recharge your skills, you can re-use Determined Shot instantly, as long as Oath Shot hits... Then you can use Determined Shot to recharge Oath Shot... The only problem is finding a way to hit with Oath Shot and miss with Determined Shot every time. If you do that, you can recharge all your skills instantly every 2 attacks with this chain, rather than every 10 seconds. He Who Likes Arrows 23:08, 18 September 2008 (UTC)

Shadow Sanctuary can be used to miss with Determined shot, only 5 secs of blind. Tho the condition will most likely be removed ²soon by heroes or henchmen....=/ --84.192.6.24 09:37, 30 June 2009 (UTC)
I know this is late but I'm posting it anyway. You're wielding and attacking with a bow. It fires projectiles. Just stand behind something. These two skills were used (albeit infrequently) during Prophecies and early Factions in some trap builds, specifically ones that required you to continue trapping around blinded foes to finish them off. Moving slightly downhill or behind a wall or around corners or something is reliable and everywhere. It's not a hard condition to meet, just make sure your projectile can't reach the target. As a trapping strategy obviously this has been phased out. It can still work, but why would you when things like Echo trapping have been perfected and are much easier? 24.13.211.110 05:10, 30 November 2011 (UTC)

Expertise[edit]

Which one is it? Concise says 8, normal says 7...any idea which one it really is? User Wandering Traveler Sig2.png Wandering Traveler 16:25, 2 December 2008 (UTC)

Both discriptions state the same, only worded differently:
Normal discription: 50% miss chance with Expertise 7 or less. (so 50% miss on 1-7, better hit chance on 8-13)
Concise description: 50% miss chance unless Expertise 8 or higher. (so 50% miss on 1-7, better hit chance on 8-13)
Got it? --Arduinna talk 16:41, 2 December 2008 (UTC)
Geh, yeah. not to self, Read!! >_< . Thank you. User Wandering Traveler Sig2.png Wandering Traveler 19:50, 2 December 2008 (UTC)
I keep wondering why anet decided to word it like that, you know with the differances, would be so much easier to simply have it all the same way, but ok -- User C4K3 Signature.jpgC4K3 17:15, 28 May 2009 (UTC)
When it fails isn't as important as when it works. The concise descriptions are to convey the point quicker I would assume; it is more effective to tell you when it will work vs when it will not work. Minor brain thing, milliseconds, whatever. -- euphoracle | talk 01:47, 17 June 2009 (UTC)

Now your skills are disabled for 10 sec if the shot misses. what if the shot is block?? Would it still recharge, since its technically not a miss?

A miss in this sense means that the attack didn't hit so, yes, a block counts which could be mitigated by using Seeking Arrows for example. Lou Wolfskin 12:33, 2 March 2010 (UTC)

Essentially Unlinked[edit]

How is this essentially unlinked? It's clearly linked in the idea that it requires the attribte to not fail. Maybe I missed the point of the category. Let me know. --Curin Derwin 07:13, 9 January 2010 (UTC)

I think the "essentially unlinked" category merely means that the skill does not change no matter how much attribute you have. It's true that some like this or Gale have a failure chance that makes them unreliable under a certain attribute, but they still do not get better with a higher rank.
Still, I'd rather reserve the category for truly unlinked skills like Hammer Bash. Vili 点 User talk:Vili 07:27, 9 January 2010 (UTC)

Idea[edit]

Well, lower recharge would be nice, but very unbalancing. However, putting in some energy gaining would be nice. Perhaps something equal to Prepared Shot or something. Any feedback? -93.161.105.165 22:54, 31 March 2010 (UTC)

Well, do keep in mind that this skill will recharge all your skills... so if you have other energy management skills, you can use those again. (Scavenger Strike and Body Shot for example) --The preceding unsigned comment was added by 71.126.56.114 (talk) at 04:53, 8 May 2010 (UTC).

Bug[edit]

It seems that the disable time of this skill scales with expertise. It's about 4 seconds at expertise 16 and about 5 seconds at expertise 12. Anyone else noticed this? Is this intentional or am I missing something?--84.253.228.253 18:12, 23 August 2010 (UTC)

It definitely scales. Whether or not it's intentional, this does need to be mentioned. MA Anathe 22:43, 23 August 2010 (UTC)
So the skill description should be like this then? Oath Shot Oath Shot

10 Energy25 Recharge time Elite Bow attack. Recharges all your skills exept Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). Damysticreaper 21:46, 22 October 2010 (UTC)

Asuran Scan[edit]

What if you used Asuran Scan and Oath Shot, to recharge all of your skills? Asuran scan would make it never miss, making this skill much more reliable, even with 0 expertise. There are all sorts of useful possibilities here... Kormon Balser User Kormon Balser Tango-dervish-icon-small.png 04:37, 23 December 2011 (UTC)

No, the fail from less than 8 expertise is not actually a miss, and isn't prevented by Ascan. Toraen 05:07, 23 December 2011 (UTC)
The description uses the phrase, "50% miss chance with Expertise 7 or less" — that sounds like miss rather than some other meaning. Regardless, it should be easy enough to test on the Isle of the Nameless. – Tennessee Ernie Ford (TEF) 09:01, 23 December 2011 (UTC)
It's already been tested and noted on the Ascan talk page, which is why I didn't bother to do it myself before. I just tested it now and it's indeed a "Fail" message that pops up above the target (even with Ascan active). Toraen 02:03, 27 December 2011 (UTC)