Talk:Player versus Player
A proposal for all PvP minded persons[edit]
There is a lot of gnashing of teeth on Project talk:Policy about PvP in general. Some have claimed that "there is a lot more to PvP than just X" (for various values of X). Great. I agree! Let's write about the greatness of PvP in the abstract at PvP manual. I am sure this can be done without reference to any guilds or specific builds. S 20:44, 7 February 2007 (PST)
- I wish it were possible to import all the "Effective [Profession-name]ing Guide"s from GuildWiki. But there's been way too many contributors. :( — Jyro X 20:48, 7 February 2007 (PST)
- It might end up getting to builds, and this one should be build-free, imo. Rapta 20:49, 7 February 2007 (PST)
- I agree. No builds, PLEASE. — Jyro X 20:51, 7 February 2007 (PST)
- I'm not into PvP, but this is a great idea. Work together and write some strategy guides. Even things like How to defend the Wizard's Isle guild hall would be great tactical strategy that the GuildWiki lacked. —Tanaric 20:56, 7 February 2007 (PST)
- Another article that would be nice is about all the different ladder championships and when they are held. - BeXoR 20:58, 7 February 2007 (PST)
- The effective guides were originally written for PvE, and still are primarily targeted to PvE players. That or they're trash. You're going to have to make references to specific builds one way or another, although you don't have to do Rate-a-Build all over again. Savio 21:00, 7 February 2007 (PST)
- Throwing out the name of a famous build such as "IWAY" is not creating a whole build article listing a skill bar and attribute points/equipment. Yes, famous, widely-used builds will probably be name-dropped, but as for an official Build Namespace, I don't see that happening here and will do everything in my democratic power to stop it. This wiki will have enough issues getting off the ground without throwing that can of wurms at it. — Jyro X 21:02, 7 February 2007 (PST)
- The effective guides were originally written for PvE, and still are primarily targeted to PvE players. That or they're trash. You're going to have to make references to specific builds one way or another, although you don't have to do Rate-a-Build all over again. Savio 21:00, 7 February 2007 (PST)
- Another article that would be nice is about all the different ladder championships and when they are held. - BeXoR 20:58, 7 February 2007 (PST)
- I'm not into PvP, but this is a great idea. Work together and write some strategy guides. Even things like How to defend the Wizard's Isle guild hall would be great tactical strategy that the GuildWiki lacked. —Tanaric 20:56, 7 February 2007 (PST)
- I agree. No builds, PLEASE. — Jyro X 20:51, 7 February 2007 (PST)
- It might end up getting to builds, and this one should be build-free, imo. Rapta 20:49, 7 February 2007 (PST)
I understand the "more to PvP than X" comments to mean such things as:
- Movement (PvP): kiting, body-blocking
- Positioning: formation, front-line, back-line
- Strategy (PvP)
- Before the match: reading the metagame, how to copy a build, how to counter a build
- During the match: reading your opponent's build, ganking, splitting, going for VoD, holding
- Tactics: NPC control, anti-enchantment, anti-hex, anti-shout, anti-spike
And so on. This can be done. I wikilinked them for a reason. Many of these pearls of wisdom exist on GuildWiki already. Don't you just want to click on those shiny red links and share your wisdom?
Notice, I haven't said anything about how to use internet flamewars to boost your guild rank, because it doesn't work. S 21:01, 7 February 2007 (PST)
- Thanks, Stabber. That's exactly what I was trying to encourage, though I didn't know enough about PvP to give such concrete suggestions. :) —Tanaric 12:18, 8 February 2007 (PST)
Cleaned[edit]
Article cleaned-up by me. Hammeh 09:14, 12 August 2007 (UTC)
Guild Wars with NO guild wars...[edit]
One question: are there people that are really having trouble with GW PVP or its -just me-?
First of all about me: im not a nooby to the game, i have something like 2000h gameply, i have all the chapters, and trust me I have done lots and lots of attempts PVP...
My experience:
-Random Arenas -
i loose 75% of the matches... in a 4 man party this is extremly easy... why:
-its enough just 1 of the 4 players to logg in with 10 sec delay - the fight is lost. add here that the RA fights last aprox 2min - so you have restart a RA fight every 2 min, what this means:
1) to play continuously RA you have to spend 2 mins for the actual game + 1 min to reenter the next RA fight
2) if one playes RA for 60min he will do approx 20 fights 2min each + waste 20 min just re-entering the RA maps! 1/3 of the total time wasted in reloading!
3)in a game where one has to reenter every 2 min the potential map lagg issues - and potential fights lost right from the start are high
4) the possibility to encouter leavers is also very high, considering you change the team every 2 mins.
- beeing a 4 random man, 2 minutes elimination fight this is an exrtem PVP play, and does not allow a variety of fight options and different gameplay styles.
What does this mean:
1) the AB type of PVP narrows the choices of the build , strategies even classes that can be effective here. What is the result?: there are 3-4 pattern RA builds/classesthey are ok, most of them are spike builds, or simple constatn dmg dealing builds, and a healer. other builds and classes for RA = tons of frustration and time lost.
2) in a 4 man party, when 25% of the fight depends on a single person there is no place for any of the "black list" classes and builds.
RA conclusion: RA even if its designed to be an introduction to PVP is not at all starter friendly. Out of the 3000 skills the ones effective here are less than a 100 (for all classes), and out of all the 10 classes, just 3-4 are good for RA. Something like +80% of the game skills/builds/gamestyles are ineffective here.
what can anet do here:
1) make the RA last more (10 min +)
2) make RA for more players (6-8)
3) differ the maps in order to make different builds interesting here
4) create a more immediate action pvp by using standard ready-made build presets, like we had during 2007 haloween - Costume Brawl (i enjoyed the maps too)
-GVG-
I have changed lots of guilds, they all advertise PVP Guild GVG HA etc... in the end there is no Guild PVP, it all ends up with having trouble even organizing the basic 3people+officer from a single guild (the poorest gvg). Or we had to spend sooomuch time creating a gvg party that is simply not worthed. Not to mention the time to discuss over the team build/strategy. I can add here that the few good PVP organized guilds - ask PVP Rank 5 and for that go and see the -Random Arenas- from above... O.o
what could anet do here:
1) make a GVG more accesible even for people out of a guild
2) make possible enter a GVG with guild ally members
3) in game better communication system - chat or voice
-Conclusion-
this game is called -GUILD WARS- where are the guild wars? I have payed to play pvp GW! all I get is frustration and tons of hours wasted in looking to enter the GVG... There are 3-4k skills in this game - the PVP system is not designed to need more than 100. Im quitting the game for this reasons, going to a game where PVP really exists! p.s. i write this hoping that something will change about this in GW2. Spaghetti 16:04, 10 January 2008 (UTC)
- I don't see a mention of Alliance Battles, which includes all shapes and sizes of experience and overall leads to a more fun "war" like feeling. I myself don't like any other PvP. Vanguard14:29, 7 January 2008 (UTC)
Ok:
-AB- Recipe: take E/D fire+earth mag build and you have the winnig build in this -half way- PvP-PvE game (the points are gained and the game is won/lost by killing NPC so i dont consider AB much of a pvp) so here you have just 1 winning build, not even the 3-4 working builds for RA... so why are the other 9 loosing classes?Spaghetti 16:04, 10 January 2008 (UTC)
- you're generalizing, though common, not everyone uses those builds. Vanguard14:43, 7 January 2008 (UTC)
The single AB builds dont count much cuz in a 12 man party a single player contributes 8% so there you have the space for the "unperfect" builds, but if we make a team with 12 E/D that team will win over any other team in AB...
As i sad AB is half way pvp, and my worry is that there are no guild wars and a good PVP play in a game called Guild Wars!
Does anyone eltse agree?Spaghetti 16:04, 10 January 2008 (UTC)
- You could suck it up and deal with "imperfect" builds and have fun, or continue to be a cynical GWPVP hater. That's all I can say, so it's your call. Vanguard15:07, 7 January 2008 (UTC)
Reading that, I have come to the conclusion that you should get better at the game and join better guilds. Also about the RA thing - If a player loads in 10 seconds after the match - I don't lose. That's because I'm good and the only thing I play in RA is a monk. Try it out, it'll help. -- Mini Me 15:13, 7 January 2008 (UTC)
The GvG, to make it happen its almost a forgotten dream for me. You can join a huge guild, joing a top guild(the majority wants vent, although I dont see the use, thats another topic.) or just join a small guild, theres already hundreds of guilds. Be very active in the guild, try to be a officer and recruit only active people, I've been to guilds that the inactivity of officers ranges from 2 weeks to 2 months, you can create your own page for the guild so you can schedule the event and check if anyone is available for that date. Also, you didnt mention Heroes's Ascent, thats 8vs8, I've tried Heroes's Ascent and its great, too bad almost every leader expect the group to wait 2 hours to find people for a battle that wont last that exact time, while others enter almost every time and with random people.--ShadowFog 22:16, 22 January 2008 (UTC)
rx?[edit]
Many people at HA, only let others that has a certain r(better know as RANK)to participate, no offense but thats bull. Where is this RANK to view?--ShadowFog 22:16, 22 January 2008 (UTC)moved to Gladiator discussion--ShadowFog 16:23, 25 January 2008 (UTC)
Priority[edit]
When in the Arenas, GvG, HA or HB, 1)and playing a particular profession (be it Me,A,Mo,W,etc.): 2)which profession do you consider is a first that must be attack and/or distracted? What is the second profession that should be attacked and/or distracted? Which do you consider a less threat? For me, when I'm playing as the Mesmer, I try to hex the Assassin first, then hex the heck out of the Mo while keeping in check if the Assassin still has my hex on. I don't pay as much attention to the W unlike the D, that is if there is a Mo with us, one BackFire like spell is enough to put even a N away.--ShadowFog 22:16, 22 January 2008 (UTC)
Win and/or Lose[edit]
Either you win or lose, respect your fellow players. All PvP are team based(except HB), so coordination and cooperation must be followed, either you think: a player brought a bad/good build for RA, someone played too arrogant/great for TA, or it's "...everybody's fault except me because I played so great!...", played like Leroy(ask anyone from WoW), harassment and cursing will just get you banned, maybe even get more harassment from other players, awkward moments and sometimes even dropouts at RA. Heres some unfunny/funny curses,Template(Profession:"quote"-reason):
- A:"sorry, my team are bunch of ------- noobs...get a second ------- profession noob Rt"-this guy got mad when he loss at the 5th win in RA and just kept harassing.
- W:"you are a lame Mo, kill yourself."-I witness this when I was playing W, although he died at the first go, we manage to pull off the win and he just left cursing all the way
- R:"Attack the ------- monk, ---- ----, ----- lame -------"-to the team after 3 wins, he couldn't even interrupt a lonely E even if the E couldn't move. This guy harassed and cursed the whole team so badly and constantly, we had him reported with the report function, then photoshoot the screen sending this screenshot to NC personally to their website. Heres NC thoughts on matters like these, you judge:
"We have reviewed the game logs of this incident and taken the appropriate action based on the information from the logs."..."However, please be assured that the Guild Wars team takes User Agreement and Rules of Conduct violations very seriously. We are dedicated to maintaining an enjoyable playing environment. Because the incident that you report has been handled by the Guild Wars team, we are now setting this incident to a "Closed" status."--ShadowFog 14:41, 28 February 2008 (UTC)
Penny Arcade Pro Tip[edit]
Someone taught me this pro tip! But I already knew that so I'm sharing it for noobs and to refresh experts mind.--ShadowFog 12:40, 8 September 2008 (UTC)
Amazing[edit]
lol undid vandalism in 5 seconds. I give myself a pat on the back.--King Of Kamelott 23:28, 20 December 2008 (UTC)
- 5 minutes, not seconds. -- Indochine talk 23:29, 20 December 2008 (UTC)
- Danggit, you just broke my holiday spirit. Now I'm probably going to have to cry myself to sleep. --King Of Kamelott 23:30, 20 December 2008 (UTC)
Fail[edit]
The following forms of PvP play can only be accessed by level 20 characters: Heroes' Ascent on the Battle Isles. This is WRONG. If anyone wants a screen of a lvl 16 War winning HoH just let me know or PM "Fengshuis Girl".
1v1[edit]
I propose we add an article about one-on-one PvP. It could be called inoffical pvping or whatever but a lot of us do it and it's a form of pvp. I'd do it myself but I don't know enough about this since I personally don't really do it. I just know many others who do it. So I'm hoping if someone agrees, he or she could do it. – Barinthus 06:02, 1 October 2009 (UTC)
- 1v1s only exist in scrimmages, where nothing is enforced and no reward is given for winning. There wouldn't be anything to write an article about. In fact, I'll just make the article here.
- 1v1s, also known as "noob pvp" is a form of pvp where blood necromancers beat everything else. ~Shard 06:06, 1 October 2009 (UTC)
Reorder The List Please[edit]
I don't know what others think about this, so I didn't just go changing things, but I think that AB has more prestige than JQ and FA since the Kurz/Lux border is involved, and even though it may appear random, it really isn't random. As for there being pattern builds, there is less "pattern build" usage in AB than in HA, and HA is the second highest thing on the list. Atleast AB has the capability to be organized, while JQ and FA are random. Also, as for RA and CA, it may seem that RA is respected more, which it is, but I think that the way that the GW management wanted it to be was for CA to be a harder, and thus better respected, form of PvP. The reason it is despised is because people can't use their premade builds in it. RA however, can be as easy to enter as taking a PvE player's build and subtituting the PvE only skills and a few more skills for PvP skills and the same general, yet now RA friendly, build is made. I use the same basic build for RA as I do in AB and anywhere else I can. People look at GW as a stratagy game, and CA takes stratagy. So, I propose that RA and CA switch places on the list and that AB and CA switch places on the list. --Bold Baby Undies 01:12, 27 January 2010 (UTC)
Another possibility is to instead order them by their z-quest output in gold because this reflects on how the gamemakers feel the order should be.--Bold Baby Undies 23:44, 28 January 2010 (UTC)
- Reordered based on an easy to get into to hard to get into order, although argueably HA and GvG are both equally difficult to get into as far as finding a core group of people to play with. Randomway HA is very simple to join however, where in gvg you usually have to know someone running a randomway in gvg to get invited. I think its more important for those not familiar with pvp to look at the random, and less organized forms of pvp first. --Draygo Korvan 05:24, 18 February 2010 (UTC)
The Failure of Reporting People for Leeching in Jade Quarry[edit]
It has been going on for quite some time now, and nothing has been done. After repeated attempts to get the these leechers out of the game, I have been told over and over that there is no proof of these said players are leeching. Now explain to me how GM's cannot see this. Because as a player I can see it. I see these people on a daily basis in town with the dishonorable hex on them. They are on the same characters and are in the same district, DAILY. But I have be told that these players are doing nothing wrong. Why is it that I can see this but the GM's can't? And the thing is, I am not alone in this. And when Guild Wars put the topic of reporting on the login screen, I was thinking that maybe they would do something about it, but no, nothing has been done about it. You would think that when an account is repeatedly being reported for leeching that they would do something about it, but obviously not.
Here is my solution to the problem. After being hexed more than 3 times in a 24 hour period, that account should get a 72 hour suspension, or at least a 72 hour suspension from any type of PvP. After the suspension if said account is caught getting hexed 3 more times within a 24 hour period, that account receives a 168 hour suspension. After that if said account is caught being hexed again 3 more time within a 24 hour period, that account be closed permanently.
[sic][edit]
PvP should now stand for 'Player Versus Patience", as it takes so long to get a match these days, it is a battle against your patience.
Arena[edit]
I really wish they would add a free for all arena map. --The preceding unsigned comment was added by 24.4.233.82 (talk • contribs) at 08:47, 11 May 2011 (UTC).
No Rankings?[edit]
I basically agree with the 'Guild Wars with no guild wars' entry above, but I think the biggest issue is there is the absence of any Ranking system; As a boxer should I have an Equal chance of Drawing a Gold Gloves Am, or Mike Tyson; no. As a Chess Player should I have the same chance of Drawing a 1400Rank Wood Pusher or Kasparov? of course not; and even if I am willing to loose 500 games in a row to Gary, in the vauge hope of learing something, would I have the right (morally) to saddle 3 other players with my losses? I don't think so really.
Until A-Net figures out that it makes no sense both in terms of Challange and Playablity to ignore the relative skill of the players involved; and abandons the present situation which actually rewards higher skill players for farming Glad points at the expense of less skilled players; PvP will remain the exclusive playground of a handful of Elites who just wont give up on their game; and that is not their fault; one has to admire their dedication really; but that dedication alone will not revive the format --Blackbirdx61 22:10, 29 April 2012 (UTC)
- 1. gvg ladder has existed for 5+ years 2. HA usually keeps higher ranked teams on higher maps (when there are more teams playing, obv) 3. gw died in 2008 and isn't coming back, anyone still bitching about elitism missed the boat by a long shot. -Auron 05:52, 30 April 2012 (UTC)
A GvG ladder may have existed, I've heard that in other places; I was speaking to an individual rating and ranking; the game is 7 years old; it will likely never be near its former popularity; but I still believe a proper rankings structure would help. There is a reason its pretty much a given in any organized sport. One can only hope they don't make the same mistake with GW2 BB. --Blackbirdx61 16:18, 1 May 2012 (UTC)
I would like to amend my comment above this far, I believe Star's guidance over at GW Guru is a good sound guide for absolute beginners that want to try out this format. http://www.guildwarsguru.com/forum/newbie-questions-t10503713.html BB. --Blackbirdx61 21:44, 2 May 2012 (UTC)
- Guild Wars was designed as a team-based competitive PvP game; focus wasn't on the individuals, and 1v1 combat was never included or cared about. Guilds were required to compete in tournaments, guild names were displayed when they won Hall of Heroes, and even the terrible factions PvP stuff let guilds take over outposts. A standalone player rating would mean almost nothing - how well he played with a group and how well his group did was much more important, which is why the Guild Ladder is the only thing that mattered (and in later years, winning gold trims from coming in #1 during monthly tournaments). A good player who won high level GvGs would have a high Champion title, and someone who was successful in Heroes' Ascent would have a high Hero title; but actual rankings would be impossible in a game so devoted to team play. How would you rank, say, warriors from "best" to "worst?" Number of interrupts hit? Number of successful spikes called? Number of bull's strikes that caused knockdown? In the end, how well your guild did was all that mattered. It was fairly difficult to carry bad players in high-end GvG, so usually every person on a team was good at their role. If a team had weak players, they wouldn't win as much, and their guild rank would drop. The ladder was the only thing necessary for GW1 PvP. -Auron 23:12, 2 May 2012 (UTC)