Talk:Polymock: Defeat Blarp

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I beat this running Kappa - Fire Imp - Skale. I still almost lost but I did so much better than with any other combo.

The quest appears impossible since the opponent has higher damage skills, NPC reflex and server side 0ms latency. 21:04, 8 September 2007 (UTC)

  • The recommended Fire Elemental vs. Fire Imp is a very nasty battle. If you don't start off with a lead on HP and a full energy bar, no-one playing the real game will win that. Having interrupt heroes with god-like reflexes is awesome. Fighting against them is not awesome. I hate having to blow energy setting up skill combos to work around the god-like NPC interrupt reflexes. Perhaps it looks fair on a developer's test system, but paying customers have to deal with latency, uneven GUI response from client lagging the server and possibly bad FPS for what ever reason. Also, in a 'skill' oriented game, getting into a fight where the fastest/most-rabid button pusher wins is not my idea of fun. -- Waveclaw 05:30, 27 September 2007 (UTC)

exactly, how the hell do I defeat blarp? Future 15:16, 13 September 2007 (UTC)

  • I defeated him with the instructions in the talk page for Blarp on guildwiki. The instructions here only made me lose, a lot. -- Waveclaw 00:06, 7 October 2007 (UTC)

I found a way to defeat Blarp, like the walkthrough on the page, instead of the gargoyle, become a skale and you should be able to kill him.Fire Tock 23:38, 23 September 2007 (UTC)

  • I support using the skale verses the Ice Elemental. The Ice Elemental would roll over the gargoyle every time I played following the walkthrough at it is currently written. Unless I severely screwed up, the skale would easily kill the Ice Elemental even with heavy lag. -- Waveclaw 05:30, 27 September 2007 (UTC)

This game CHEATS like crazy. Numerous times I've seen skills which should be blocked (ie, with no glyph of concentration cast before them), not be blocked when they should have been. I just plain can't do this quest, and believe me I'm on attempt # 30 something, and this is really starting to frelling annoy the hell out of me. 23:37, 8 November 2007 (UTC)

I still haven't beaten this. Shame, since I can't move onto the others. Future User Future Signature.png 14:39, 10 November 2007 (UTC)

I managed it, only just, even with my terrible lag that meant 80% of the time my Blocks failed, and I couldn't interrupt ANYTHING. The key to it was the Fire Elemental being his weakest piece if you strafe. I started with the Kappa, did the usual - my most powerful first, then attempt to block his, and fail. Then I strafed left and right to dodge his attacks, until my most powerful attacks had recharged, then Glyph of Concentration, use the powerful attacks, then carry on dodging. I lost, and his Earth Elemental had about 10% health left. Next I used my Fire Imp. A single Meteor killed his Earth Elemental. Then vs his Ice Elemental I did the same as before. Lost again, and he had 10% health left again. Finally I used my Skale last of all. A few Deathly Chills finished off the Ice Elemental while he was getting his Glyph ready and casting his next spell. Skale vs Fire Elemental is easier than the others. I can interrupt nothing with the lag, but two of his spells are projectiles you can dodge. Rodgort's Invocation I managed to Block once only, the other two times he got it off, so I was basically burning for most of the battle. But I had constant disease on him, and was dodging everything else he did.

So is this actually possible to defeat >.<

I'd like to mention this is seeming im-$%^&ing-possible on dialup. Upwards of a dozen tries, only 2 have even gotten close to wearing down the third piece.-- 07:45, 6 January 2008 (UTC)
I agree this guy is solid to beat i even have better pieces and tried the walkthrough for this quest i still cant beat him, i try interupt the other pieices it doesnt work. Please make it more possible for players to complete and play polymock Arena Net!

Walkthroughs for Polymock games[edit]

Hey, just a heads-up for you all, the walkthroughs for almost all of the polymock matches are SEVERELY FLAWED! If anything, they show what NOT to do. The best combination for Blarp seems to be Kappa vs the Earth elemental (massive amount of interrupts makes his only two good skills fall flat on their face), Fire Imp vs the Water elemental, and Skale vs the Fire elemental (and to finish off the Water if your imp gets pwnt). Silavor UserSilavorSigIcon.png 05:35, 8 January 2008 (UTC)

The combo shown in the article worked great for me... -AyaStowar

It took me forever, but I finally beat Blarp. I used the above methods of using strongest first, blocking, etc... my order was Kappa, Fire Imp, and Scale. It took me two tries with this method, versus the 30+ some tries with Scale, Kappa, Fire Imp. Firt time he barely beat me, his bar had no red in sight, must have been 1 hp or something it really pissed me off, next time around I beat him and I had maybe 50 hp left when I killed him. Rising Bile really comes in handy. -Knightly Bird

I finally beat him after so many tries. An alliance member gave me the Aloe piece (purple). Used Kappa - Fire Imp - Aloe, Making sure my Kappa had the lead when wining the first round. Interruption is the key to defeating Blarp, there is no other way (I think). I had to really focus on interrupting as much as possible and as effectively as possible... Man...and I thought I was a good Int. Ranger until I met this guy -_- --Nekki 17:58, 5 May 2010 (UTC)

I don't see why everyone is so bothered by this guy. Kappa-Fire imp-Skale did it for me, as said in other discussion articles, just start of with a block, immediately followed by your 2 second casting skill, after that you cast your other big one right away. Other than that keep spamming your weaker skill and interrupt their main ones, keep in mind when they cast it, so you can time when to leave a block or interrupt charged. 10:23, 29 May 2010 (UTC)

You effectively just said: "This guy's easy if you already have perfect anticipation" ...GG, but most newbs dont. --ilrUser ilr deprav.png 16:17, 29 May 2010 (UTC)

His strength[edit]

You must make this son of a yakslapper weaker i allmost defeated him but i killed him but his projectile was still in the air and after the second i beat him this came "You party is defeated" but i killed him first and i think WHY THE HELL YOU DO THIS TO ME AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

so make him weaker or do something about this. -- 11:30, 8 February 2008 (UTC)

This quest blows so much. There is no possible way I can beat it. I have tried absolutely everything I have read and nothing works. This really sux b/c i can't get skills because anet thinks we should have faster reflexes then NPCs. Screw polymock. 04:10, 25 July 2008 (UTC)

Practice, young grasshopper. Practice. --User Wandering Traveler Oie User Wandering Traveler Sig2.png WanderingTraveler 04:21, 25 July 2008 (UTC)

I beat him using both patience and the Kappa--Fire Imp--Skale combination. For me, the issue was pacing. If you can beat him in the first round, then you stand a good chance to beat him in the match, but only if you play carefully. It's really important to get your 2-second cast off early in the round,as that will cause degen over time. It's also really important to interrupt or block his big skills, especially Rodgort's Invocation. Blarp will spam his low damage skills, but when you see him using Glyph of Concentration, be careful! Often he'll follow that with one of his big skills, and you'll need to interrupt or block it. For what it's worth, if you find yourself getting frustrated, play mind games with yourself. Just tell yourself that you're going to play a max of 3 rounds, then move along. 02:49, 5 September 2008 (UTC)

Dude.... This is messed up. He's interupted me like... 10 times through my glyph of concentration. NTM, he didn't have one on and i hit his ice armor with inturupt and it just kept going... GOD. THIS IS FRIGGIN INSANE. - Rideps The Dark

It took me at least thirty minutes to beat this guy... I do highly agree on the -2 degen on the start. I also would like to say that I wouldn't even continue with the game if i couldn't beat his first piece with my first piece. It took forever but I got through it. Without even registering my Mantis Dreamweaver piece. I would like to add since I have now beaten him that Master Hoff has nothing on this guy. ( 05:49, 20 May 2009 (UTC))


i almost beat him but my energy ran out ><

......That fireball just does WAY too much damage! no matter what I do, it's ALWAYS that that kills me. I'm talking over 12 times here. Harrier 17:36, 3 May 2009 (UTC)

Block it, interrupt it. It has a recharge of 20 seconds, so once he fired his ball, you'll be safe for quite some time. --Arduinna talk 18:19, 3 May 2009 (UTC)

Speaking of energy[edit]

Boy there sure is a lot of complaining about this guy. But it's understandable too. He's a huge cock blocker in this quest chain for multiple reasons:

  • You go from facing Plargg who only has 1 Uncommon piece... to this h4xx0rz Pro who has THREE of them.
  • Anet's servers are just getting Choppier lately so interrupting is twice as difficult now.
  • Earth Elemental is totally overpowered...
    • Both it's powers have 1 second Cast times....
      (WTF Anet?? Seriously, WTF... most ppl can't interrupt those in this format)
    • Earthquake does huge damage AND interrupts you.
    • He cheats with it by apparently having a larger energy pool than you get with the same exact pieces.
      • Therefore interupting either of those skills just means he'll try it again 2 seconds later instead of Ethering.

So the only way to beat him if you can't get a good rhythm going is to cheat by buying Gold polymock piece somewhere (maybe Guru? I dunno) for like 10k or out-spam him on damage and hope you get a few timely interrupts/blocks in while doing it. I personally opened with the Gargoyle (and LOTS of caffeine in my system); it works if you make the most out of its Haste enchant... then all ya have to do is get the Earthy down to 1/3 Hp's left to stand a pretty decent chance against the other 2 pieces. (Usually the fire imp afterwards can spike that last 1/3 off without taking any damage in return). You can defeat it cleanly with the Kappa if you're fairly pro at anticipating it I guess but most ppl aren't, and getting to that point takes atleast 40 attempts (YMMV). HTH --ilrUser ilr deprav.png 04:24, 23 March 2010 (UTC)

Addendum: ...regarding Gold Polymocks and anyone expecting to buy one just to beat this prick; finding a seller can be difficult even tho they're going to be fairly cheap (cheap b/c most ppl who have regular HM dungeon teams aren't going to turn around and pick up Polymocking anytime soon ...especially since there's no exclusive title for it). ...But rare because they have less than a 2% drop rate. And that research does match my own observations of chest drops over the past month (IE: I've seen atleast 200 pops over the past month and only 3 of them were gold polymocks) --ilrUser ilr deprav.png 16:42, 29 May 2010 (UTC)


I hate it!! Ive tried all possible polymocks to bit him, but i cant... How the hell do it... Every of his polymock got 2 great skills... WTF...

If you don't beat him on the first round, on pretty much any match of Polymock it seems like your just going to loose the match. I've never won when losing the first round, and I always win if I win the first round. It's battle of atrition and stupid reflex faceroll spam master skillz that beat this. Unfortunatly I have niether ATM... No way I'm getting that "Summon Ruby Djinn" skill any time soon :( Omnimutant 23:08, 4 January 2011 (UTC)

Just unfair[edit]

Clearly it's just a matter of unfairness...the AI for this (and I don't know about anything farther on) are completely beefed. He saves power block for the 2 big spells so I'll usually have to wait until it's recharged because his power block seems to have really fast recharge...

Yet another example of anet design flaws[edit]

I really don't understand why they don't beta-test this stuff with REAL players instead of anet insiders. This Blarp is way overpowered, ignores interrupts, and when you actually kill him the game thinks you lost instead!

This whole polymock thing is completely flawed. I think I wasted my money buying this expansion pack. I'll be sure to tell that to everyone on my facebook page to stay away from GW and GW2. GW2 will have the same flaws. I want to play for FUN not FRUSTRATION. GODAMMIT! --The preceding unsigned comment was added by User: (talk).

Be that as it may... it's really quite optional as the only use for the Pet skills you get, are ironically, ...doing the other Solo quests in the Norn story arcs. They're of very little use in a real teaming environment where a Rit hero is just plain 10x better (Aka: more overpowered). It doesn't even accurately reflect the rest of this minigame as most of the opponents you face are fairly equal to your own power level at the time. This is just the big exception but it doesn't mean the entire game's fucked nor does it mean GW2 is fucked either. I think the Rabid Bear is fucked but that never stopped me from doing everything else in EotN. It's pretty simple; Blarp cheats, so you have to cheat harder to beat him if you're not particularly skilled at Twitch interrupt or dueling. ...generally that means buying a gold Polymock piece from Dungeon farmers or finding your own so you'll be on even footing with Blarp who in this instance has 3 Uncommon pieces to your single Uncommon. --ilrUser ilr deprav.png 20:37, 7 February 2011 (UTC)


wtf is this shit, i can beat slavers exile in HM with h/h. but i cant beat this dude at polymock?Morris 21:37, 15 March 2011 (UTC)

oh and then the happy little comments your opponent gives, now thats very motivating, isnt it? Whoever came up with this bullshit should die.Morris 21:44, 15 March 2011 (UTC)
So it's more difficult and requires more skill than clicking buttons repeatedly? Is it really that bad? Many people, including myself, have completed all of the polymock quests. Look at the polymock page for help if you need it too. --'Mai Yi' {TC} 22:11, 15 March 2011 (UTC)
I sympathise, Morris. I was stuck at this dude for ages, and threw many a childish hissy fit over him. But he can be beaten. The advice on the main polymock page and this one is really useful, even if it might not seem that way at first. Just keep practising until you get the hang of it, and eventually he'll go down. Your reward will be that all the other opponents after him will be total cakewalks. (Yes, even Hoff.) --Wormwood 22:24, 15 March 2011 (UTC)
Agree with Wormwood. Took me a couple of hours to beat him last night with just the standard quest pieces. I did move to a PC with a better net connection which may have helped. But I would say the best strategy is to get ahead or be only fractionally behind after the first piece by massive spamming and smart blocking. I knew I had a chance when I got just ahead of the Fire piece going into the final round, but it was still very close. 11:35, 23 September 2011 (UTC)
Mai Yi was pulling some douchery there b/c this particular part of the Polymock chain really IS imabalanced and the user always goes into it poorely under-equipped to deal with the sheer OP'ness of the Earth Elemental's 1 second massive damage spells & possibly larger Energy pool (ie: the game cheats!). But anyone who can run all the Dungeons in HM, should have gotten a Rare Polymock piece by now which in-turn makes this stage a LOT easier. --ilrUser ilr deprav.png 18:32, 24 September 2011 (UTC)


  1. Gargoyle - disposable, gets Blarp to use up some of the heavy nukes as you die.
  2. Kappa (3 rupts: block, trident, pdrain - useful to interrupt Polymock Frozen Armor with. Pdrain has the same recharge as Frozen Armor, so if you can land it once, then it'll be perfectly recharged for the next rupt.
  3. Fire Imp - not great, but better than the other pieces of crap you have unlocked.

-Chieftain Alex 23:39, 12 August 2014 (UTC)