Talk:Recovery

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Needs a change[edit]

Needs a change, something like: "Binding Ritual. Create a level 1...8...10 Spirit. Conditions on allies within range of this Spirit expire 20...44...50% faster. When this Spirit dies, all non-Spirit allies within its range lose 1...3 condition(s).This Spirit dies after 20 seconds."

would you say this skill is related to purifying veil? 24.4.250.104 19:05, 12 April 2008 (UTC)

forgot to sign 24.4.250.104 19:05, 12 April 2008 (UTC)

Note[edit]

"Effective against condition-heavy builds."

Removed. Added related skills Featherfoot Grace and Pure Was Li Ming. User Raine R.gif Raine - talk 02:00, 13 November 2008 (UTC)

Draw[edit]

If you use Draw under this, does the condition get shortened twice? — Raine Valen User Raine R.gif 15:23, 26 Apr 2011 (UTC)

Icon[edit]

Anyone else think the icon looks like Chtulhu shooting lasers from his hand? -- User Kirbman sig.png Kirbman 03:06, 15 June 2011 (UTC)

Stacks with Purifying Veil[edit]

This does stack with Purifying Veil. 96.61.78.97 17:19, 12 June 2013 (UTC)

Description[edit]

Conditions do not expire faster by x%, instead their duration is reduced by that amount. Tested with Headbutt and Recovery(10 resto = 40%) , 10s daze went away after 6s, 15s daze went away after 9s. This is consistent with duration*0.6 (duration reduction), rather than duration/1.4 (faster expiration). Lerajie (talk) 21:24, 2 September 2020 (UTC)

That is expiring faster. Reduced duration = faster. User DrogoBoffin new sig.png Drogo Boffin 05:37, 3 September 2020 (UTC)
It's misleading wording. Imagine it was a movement speed boost - moving 100% faster should mean you reach your destination in 50% of the time, not instantly. This sort of thing is very common in skill descriptions - off the top of my head, movement speed boosts are one the only examples of a mechanic where this is worded correctly. Mist Y (talk) 06:22, 3 September 2020 (UTC)
I guess. User DrogoBoffin new sig.png Drogo Boffin 06:38, 3 September 2020 (UTC)
As Mist Y says, the wording is wrong in a lot of descriptions of skills and consumables, and most % are incorrect as a result. The game confuses speed and duration.
When a skill/consumables effect states a X% increase (or decrease) to the speed of an action (skill recharge/skill activation/attack/condition expiring), or that this action occurs X% faster (or slower), what the game does behind our backs is that it reduces (resp increases) the duration of the action by X%.
The most notable example is 33% IAS. An attack that takes usually 3s takes 2s under a "33% ias", which is an actual ~50% faster attack speed since you can deal 3 attacks in 6s instead of only 2.
Also when skills "recharge 50% faster", the recharge time is halved instead, which is an actual 100% faster recharge.
Any speed increase is actually more than the stated %, while any speed decrease is actually less than the stated %. Faintheartedness only causes 33% reduced attack speed and not 50%.
Hope this clears things up a bit.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 15:35, 3 September 2020 (UTC)
I still see going from 3 to 2 as %33 and acting as intended. I do see what you guys are saying though. How they work out their math in the system is flawed. User DrogoBoffin new sig.png Drogo Boffin 04:02, 4 September 2020 (UTC)