Talk:Recovery
Needs a change[edit]
Needs a change, something like: "Binding Ritual. Create a level 1...8...10 Spirit. Conditions on allies within range of this Spirit expire 20...44...50% faster. When this Spirit dies, all non-Spirit allies within its range lose 1...3 condition(s).This Spirit dies after 20 seconds."
would you say this skill is related to purifying veil? 24.4.250.104 19:05, 12 April 2008 (UTC)
- forgot to sign 24.4.250.104 19:05, 12 April 2008 (UTC)
Note[edit]
"Effective against condition-heavy builds."
- Removed. Added related skills Featherfoot Grace and Pure Was Li Ming. Raine - talk 02:00, 13 November 2008 (UTC)
Draw[edit]
If you use Draw under this, does the condition get shortened twice? — Raine Valen 15:23, 26 Apr 2011 (UTC)
Icon[edit]
Anyone else think the icon looks like Chtulhu shooting lasers from his hand? -- Kirbman 03:06, 15 June 2011 (UTC)
Stacks with Purifying Veil[edit]
This does stack with Purifying Veil. 96.61.78.97 17:19, 12 June 2013 (UTC)
Description[edit]
Conditions do not expire faster by x%, instead their duration is reduced by that amount. Tested with Headbutt and Recovery(10 resto = 40%) , 10s daze went away after 6s, 15s daze went away after 9s. This is consistent with duration*0.6 (duration reduction), rather than duration/1.4 (faster expiration). Lerajie (talk) 21:24, 2 September 2020 (UTC)
- That is expiring faster. Reduced duration = faster. Drogo Boffin 05:37, 3 September 2020 (UTC)
- It's misleading wording. Imagine it was a movement speed boost - moving 100% faster should mean you reach your destination in 50% of the time, not instantly. This sort of thing is very common in skill descriptions - off the top of my head, movement speed boosts are one the only examples of a mechanic where this is worded correctly. Mist Y (talk) 06:22, 3 September 2020 (UTC)
- I guess. Drogo Boffin 06:38, 3 September 2020 (UTC)
- As Mist Y says, the wording is wrong in a lot of descriptions of skills and consumables, and most % are incorrect as a result. The game confuses speed and duration.
- When a skill/consumables effect states a X% increase (or decrease) to the speed of an action (skill recharge/skill activation/attack/condition expiring), or that this action occurs X% faster (or slower), what the game does behind our backs is that it reduces (resp increases) the duration of the action by X%.
- The most notable example is 33% IAS. An attack that takes usually 3s takes 2s under a "33% ias", which is an actual ~50% faster attack speed since you can deal 3 attacks in 6s instead of only 2.
- Also when skills "recharge 50% faster", the recharge time is halved instead, which is an actual 100% faster recharge.
- Any speed increase is actually more than the stated %, while any speed decrease is actually less than the stated %. Faintheartedness only causes 33% reduced attack speed and not 50%.
- Hope this clears things up a bit.--Ruine Eternelle 15:35, 3 September 2020 (UTC)
- I still see going from 3 to 2 as %33 and acting as intended. I do see what you guys are saying though. How they work out their math in the system is flawed. Drogo Boffin 04:02, 4 September 2020 (UTC)
- I guess. Drogo Boffin 06:38, 3 September 2020 (UTC)
- It's misleading wording. Imagine it was a movement speed boost - moving 100% faster should mean you reach your destination in 50% of the time, not instantly. This sort of thing is very common in skill descriptions - off the top of my head, movement speed boosts are one the only examples of a mechanic where this is worded correctly. Mist Y (talk) 06:22, 3 September 2020 (UTC)
Calculation formula[edit]
Recovery of p% reduction reduces an s seconds condition to rh2e(s * (1-p/100))
. Purifying Veil's reduction is calculated before Recovery. Foo 17:13, 9 August 2024 (UTC)