Talk:Star Burst

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Touch caster skills = fail. Raptaz 14:16, 6 December 2007 (UTC)

Not exactly if you're an A/E. -AyaStowar
Any class that gets into Melee range can use this skill effectively. Consider a Warrior using Cyclone Axe twice. This skill will likely do the same amount of damage that Cyclone Axe will cause in two uses, accept that the damage is done in one use. It's an effective spell when AoE Fire damage is called for. A good example is a Warrior on a team working though the Snowman Dungeon from Umbral Grotto. Elementalists will cause major damage, and the a melee character will be nearly useless trying to do melee damage. But.. if Starburst and Flame Djinn's Haste and Inferno are used, then the melee character can do some major damage in a short period of time. ImperialMike 16:55, 9 January 2008 (UTC)
The problem with using this in Secret Lair of the Snowmen is that with this skill, you want to avoid doing AoE damage, which is hard to do when you have lots of snowmen attacking you. However, your other points are good... -AyaStowar
With a zealous axe/sword the war will be fine on energy, even with 10 every 10 sec, just think about all the Healing Breeze wars that were everywhere. Justing6 13:40, 19 February 2008 (UTC)
I usually back up the war with a wrist slitter - er BiP Necro hero.Farlong 05:35, 9 July 2008 (UTC)
When Star Burst hits multiple players, it costs 10 energy, does this extra five energy get accounted for in Fire Attunement?
It doesn't cost 10, but only 5. An additional 5 energy is lost after activation. And this extra loss isn't affected by attunement spells. It functions similary to Divine Boon: if used with only 5 energy in your pool, the extra energy loss won't affect you. SamoK 10:32, 30 May 2008 (UTC)

Mmmm... Starbursts... -- 21:20, 15 June 2009 (UTC)


Could someone confirm that you can actually cap any skills from this boss without having Nightfall? I highly doubt you can.

You can capture the skill in Nightfall without having Factions, if that's what you meant. However, you can't use it. It will have a little lock symbol over the icon until Factions is unlocked on your account. You will still recieve the experience for capturing the skill though. 08:05, 15 July 2008 (UTC)


Inferno. So why is this elite? --Belker 04:58, 21 December 2008 (UTC)

Just noticed nearby vs. adjacent... I still don't think that + touch with less damage makes an elite. Lower recharge to 5 and I'll use it. --Belker 05:01, 21 December 2008 (UTC)
Double Dragon makes this obsolete in pretty much every way. -User Auron csig.png Auron 05:15, 21 December 2008 (UTC)
it's still more useful for 100% dmg imo, if ur using this in pvp ( which obviously, nobody does ) you run up to your enemy ( shadow walk? ) -> followed by star bust = 100% dmg, while if ur using inferno etc, your foe can run from it, while you were busy casting. 11:12, 27 January 2009 (UTC)
You can avoid being hit by double dragon, inferno, flame burst, and phoenix, but you can't avoid starburst. 14:00, 27 May 2009 (UTC)
That doesn't change the fact that nobody uses it because an elementalist in close range is likely going to receive more damage than he'll give. Only way this would be a remotely viable elite is if it affected all foes in the area. Otherwise, no reason why you wouldn't just use Shockwave. -- 09:09, 5 June 2009 (UTC)
You're forgetting about attribute Star Burst belongs to, and that Star Burst doesn't have such aftercast delay as usual Fire magic PBAoE skills. Back when there was no truly viable (or overpowered) Fire magic elite skills, Star Burst was rather viable choice for some. But that's not how things are today, ofc. This skill could use little updating, OR other Fire magic elites should be toned down instead. Mediggo 09:28, 5 June 2009 (UTC)
Yeah, there used to be A/E and E/A builds that used Star Burst with Shadow Steps to "spike" people. One nice thing about Shadow Walk is that it teleports you back after it's over, removing you from danger...or so the theory went.
The thing with Double Dragon that people seem to miss is that it also makes all your other Fire Magic spells deal like 30% more damage for as long as it's active. So it actually does deal out more damage than Star Burst. Vili 点 User talk:Vili 09:33, 5 June 2009 (UTC)
How could anyone miss that? o_O That's like the whole point of the skill... I wish the effect didn't stack though. Mediggo 10:26, 5 June 2009 (UTC)
For 5e more i can use a spell with more a lil more dmg and half the recharge. If your using this skill to hit 1 foe its large area is lame, and if you do hit more then one (which is likely because of range) its inferior to flame burst. Certainly for other primary professions that actually have energy concerns. Even then this skill is a joke in their hands. Justice 05:21, 21 February 2010 (UTC)
Yeah, try comparing it to Double Dragon. User Felix Omni Signature.pngelix Omni 05:25, 21 February 2010 (UTC)
well you are all forgetting one thing, you don't actually need the extra 5 energy to hit the foes, so a war with 5 energy left can use this and hit multiple foes. I've never used it myself but i know others do it. still double dragon does beat it pretty well except for recharge. Roflmaomgz 23:53, 12 April 2010 (UTC)
Lol, Starburst on a warrior isn't exactly... intimidating. So what if they can use Starburst at five Energy when they can use Eviscerate with no Energy for more damage and useful effects? -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 01:02, 13 April 2010 (UTC)
Totally different skills that's like saying why take bulls strike when you can take hammer bash because one is adren and the other is energy. not that i'm defending the build, i'm not-I don't even use the thing. but it does fire damage and can be combo'd with conjure which most wars seem to bring anyways. The whole point isn't whether starburst is good on a warrior anyways (which i never said), it was that you can use this at 5 energy and still hit multiples. I also don't know how you think eviscerate does more than 200 damage. Roflmaomgz 00:55, 15 April 2010 (UTC)
Late comment but Eviscerate on crit ~ 120 damage + 100 from deep wound = 220. Also, if your in frenzy you can land in the follow-up Body Blow/Executioner/Achop netting more damage from the 3/4 second to Starburst and the extra 3/4 aftercast which takes up around the same time frame. If you really must have ele nukes I'd suggest the lolawesomeness Glyph of Essence -> Evis -> Achop -> Phoenix or even the Essence -> Decap -> Phoenix if you can handle the weapon-swap. Rule of thumb is to keep your Warrior's elite a damaging Warrior elite. Ox rider 10:57, 7 September 2010 (UTC)
Apples and oranges since, among other things, axes don't just assume criticals (and can in fact have crap rolls), DW doesn't stack and thus isnt just 'damage,' the entire process just described doesn't aoe, and a spike with a spell should use it at the end where the only thing being delayed is the next autochop. Still probably not worth using in pvp due to better single-target options, or pve due to double dragon. Intensity should theoretically trigger for what that is worth. 07:08, 26 August 2011 (UTC)

Why is this skill still around? Lol I see a few fail eles in AB or JQ trying to use it, but double dragon trumps this hands down any day, and without an energy loss. I see no viable use for this skill anymore. Gonna suggest on the skills suggestions to have this deleted or updated as its pretty worthless in its current state. Nay the One and Only User Nay the One and Only SIG.jpg 01:40, 12 August 2011 (UTC)


As this is a touch skill, does Expertise reduce it's cost? I would think so. With the changes made in the Elementalist update, at 2 energy a cast, this could offer massive energy returns and damage every 7 seconds for a Ranger willing to get within touch range of a foe (or if foes just broke your lines), and it could synergize reasonably well (the touch range being the only draw back here), for a Ranger that wanted to use Conjure Flame with thier Kindle or Ignite Arrows for extra damage anyway. Ranger certainly has the defense and protection to enable them to stay on the frontlines enough to use this anyhow. 13:12, 25 January 2012 (UTC)

Unlike Kindle Arrows, Ignite Arrows doesn't convert damage from a bow to fire damage (it wouldn't meet the requirement for Conjure Flame without a fiery bowstring/Conflagration/Greater Conflagration, so you're better off using a different preparation if you're using a fiery bow with Conjure Flame, e.g. Apply Poison) and Conjure Flame wouldn't add extra damage to the fire damage dealt to adjacent foes by Ignite Arrows. -- 03:22, 26 January 2012 (UTC)
Star Burst might be touch-range, but it is certainly not a Touch Skill, it is still just a spell. But it hardly matters, since the energy cost is only 5, anyone but possibly Warrior and Paragon can use it without energy management problems Gaudy Gourd God 16:50, 30 January 2012 (UTC)
Spells with touch range are reduced by expertise. User Felix Omni Signature.pngelix Omni 21:11, 30 January 2012 (UTC)
Well, you got me there. Always figured "Touch Skills" were a specific type of skill (like Vampiric Touch), not just any skill-type with touch-range(like Blood Ritual) Gaudy Gourd God 22:35, 30 January 2012 (UTC)