Talk:Swirling Aura

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uh, honestly, i'd never expect this to block spell projectiles. o.O why's that note there? it would've been more of an anomaly if it blocked spell projectiles before some update imo. - Y0_ich_halt User Y0 ich halt sig.jpg 18:31, 28 July 2007 (UTC)

Sum1 felt it was important for all the players using this skill to know.--Renegade 18:48, 28 July 2007 (UTC)
No, it's not that renegade, it just for completeness sake that in my opinion, all skills that act ambiguous from the skill description should be tagged with an anomaly-tag. -- CoRrRan (CoRrRan / talk) 18:50, 28 July 2007 (UTC)
This tag is also an effect of the Glyph of Swiftness introduction, which specifically states that magical projectiles will benefit from that skill. A magical projectile = projectile, thus Swirling Aura is ambiguous in it's description, if it doesn't give a 50% block chance to a magical projectile. And I agree, it's not like this is a big issue and only a wording problem, but it should still be documented. -- CoRrRan (CoRrRan / talk) 18:52, 28 July 2007 (UTC)
well, i never experienced any skill able to block spells, so i'd never have thought this could, although it doesn't explicitly say it can't. - Y0_ich_halt User Y0 ich halt sig.jpg 19:10, 28 July 2007 (UTC)

Actually this was the oringinal wording because thats what it did. Stone spammers? Fireball? Water Trident? All bowed before the Swirling Aura. Which is why it was nerfed to its now pitiful state. Done25 18:55, 28 July 2007 (UTC)

Please don't remove the anomaly-tag.
When did this skill update happen? Do you remember Done25? I've never used this skill anyway, but perhaps you can recall. -- CoRrRan (CoRrRan / talk) 18:58, 28 July 2007 (UTC)
I don't recall when but it was before Factions was even heard of. It was when the game was still being balanced (2+ year account). Done25 21:44, 28 July 2007 (UTC)
Go to this page, click History and look at the very last entry: For 8-18 seconds, Swirling Aura has a 75% chance to block arrows and magical projectiles. Done25 21:48, 28 July 2007 (UTC)
i think you're on the wrong wiki. - Y0_ich_halt User Y0 ich halt sig.jpg 21:55, 28 July 2007 (UTC)
My bad I thought I hit the paste key!
hrm, you were faster. edit conflict. - Y0_ich_halt User Y0 ich halt sig.jpg 22:11, 28 July 2007 (UTC)
???? Done25 22:14, 28 July 2007 (UTC)
i was gonna tell you you forgot your link. i changed your link a bit, just for readability. - Y0_ich_halt User Y0 ich halt sig.jpg 22:58, 28 July 2007 (UTC)

No disrespect or anything it just me or does this skill make you wonder if the balance team is smoking something during updates? (takke a look at Savage Shot vs Punishing Shot/Glyph of Lesser Energy vs Glyph of Energy/Blood of the Aggressor vs Dark Pact) Done25 00:56, 29 July 2007 (UTC)

Thanks for that link Done25. Funny thing is, I get the impression the skill was accidentally changed in such a way that magical projectiles were erroneously excluded from being affected. -- CoRrRan (CoRrRan / talk) 01:12, 29 July 2007 (UTC)
That is possible, but I doubt they missed that big of a bug. If only I could find the update... Done25 01:23, 29 July 2007 (UTC)
it's still one of the few ele skills for blocking. would be ok if cost and recharge got buffed. like 5Tango-energy.png 1Tango-activation-darker.png 30Tango-recharge-darker.png - Y0_ich_halt User Y0 ich halt sig.jpg 09:57, 29 July 2007 (UTC)
Too bad it never will. Done25 14:52, 29 July 2007 (UTC)
agree. - Y0_ich_halt User Y0 ich halt sig.jpg 15:09, 29 July 2007 (UTC)
This skill never blocked spell projectiles like Fireball, it blocked "magical projectiles" from wands... eventually the description was updated to not be quite so confusing. --Palebluedot 01:26, 20 August 2007 (UTC)
Would like to see this skill get buffed, right now it can be kept up nearly 50% of the time, blocking projectiles isn't even worth a skill slot as long as it only affects yourself. 10 energy is too much, also the recharge makes this skill useless even when its the most useful --Cursed angel 08:49, 13 September 2007 (UTC)
Maybe this skill should function like Magnetic Aura, except for projectiles? 75% chance to block, 5e, 1/4s cast, 60s recharge?Arethir 19:11, 6 December 2010 (UTC)
Oh wow, I want Aegis for projectiles now. xD It's not a monk skill, so you can keep it shoddier than Aegis by a fair bit and it's still a reasonable utility skill -- say, "For 4...10...15 seconds, all party members in earshot have a 50% chance to block projectile attacks" 10e 1s cast 40s recharge. Slightly longer-lasting and faster-casting than Aegis so it's not too bad, but long enough recharge and conditional enough that you'd only take it if you couldn't go /Mo. You have to admit, it would get Water Magic back on someone's bar again. >_> (For precedent, I claim Earth - and Water! - wards, even though that is completely ridiculous and unrelated. I'm not 100% serious here). -- 10:26, 18 March 2011 (UTC)
... Actually, if it were 25% block chance vs. ranged only, 1s cast time and maintainable, it'd be different than Aegis and still cruddy enough for Anet to consider it a water magic spell, but also have some vague sort-of use. If, like, you're running into way too many Barragers on HM. Maybe? But I'll shut up now. -- 10:31, 18 March 2011 (UTC)


Ive played Guild wars for a looong time now, and just found out this skill exists O.O, this blows! :)

I disagree. It does well vs rangers that are trying to interrupt you. If a ranger has you targetted, and is going to interrupt you, this skill gives you a chance. I'd prefer a slightly different skill, same duration, but 75% chance to block attack(ranged and melee) skills used against you, but not normal attacks. I actually use this to great effect on my water ele. I'd post the build, but I prefer to keep my ownage to myself. I'd hate to get killed by my own build. StatMan 04:09, 30 November 2008 (UTC)
rofl - Y0_ich_halt User Y0 ich halt sig.png 16:01, 2 December 2008 (UTC)
dis... skill... really...... suck. Mek it 5e, near mantainable and block melee attacks too, but keep deh 50%-- 19:49, 18 February 2009 (UTC)
Good grammar is generally viewed as to put it...necessity if you with so be taken seriously, regardless; I do agree to an extent. Personally I would for for

10 Energy½ Activation time30 Recharge time Enchantment Spell: For 1...16...20 seconds, you are enchanted with Swirling Aura, while enchanted all attacks have a 15...39...45% chance to miss. That way you could easily make it fairly close to maintainable(6second downtime with enchant mod and 15 Water Magic) and also reduced the cast time and changed the mechanic to miss for all attacks, good self defense but not all that reliable and can be easily stripped, just like every other enchantment. Weaponmaster 08:30, 29 March 2009 (UTC)

This skill was unanimously voted by myself and a few friends to be the worst skill in all of Guild Wars ;) Astralphoenix777 01:04, 20 July 2009 (UTC)

Vocal was Sogolon? -- 23:58, 17 April 2010 (UTC)

Rt/P or P/Rt with incoming/fallback/TNTF. It actually has a use, as obscure as that one is. --The preceding unsigned comment was added by (talk).


Finally after years of complaining of this skill being inferior to similar skills in every other class, they update this skill... after I largely stopped playing GW1 for GW2. Sigh. --Falseprophet 18:24, 24 September 2012 (UTC)

Eh, there's enough of the community still around and active that the elementalist overhaul's appreciated. <3 overcast abilities