Talk:Symbolic Celerity
Any reason why this skill still exists? Saph 22:30, 1 August 2007 (UTC)
- Meh, I know it doesn't look impressive, but stacking with fast casting makes for some fun times with signets; Signet of Humility could be casted in under a second. If you go all-out inspiration and fast casting, you can permanently shut down someone's elite with an otherwise easily interrupted signet. It doesn't have any use outside all-signet builds, of course. Something like this:
Signet of Humility | Signet of Disruption | Leech Signet | Signet of Disenchantment | Purge Signet | Symbols of Inspiration | Mantra of Inscriptions | Symbolic Celerity |
- Just a rough idea. You could throw in otherwise energy-intensive skills in there somewhere, as you'll be getting back plenty of energy back from Leech Signet and Symbols of Inspiration. It's obviously not the most dazzling build, but it is fairly versatile in shutdown. Not to mention +15 guaranteed armor from Artificer's Insignia. -- Mafaraxas 11:42, 2 August 2007 (UTC)
- It's useful on a Paragon secondary carrying Mantra of Inscriptions and Cautery Signet. You can remove conditions from all party members more frequently than Martyr with high enough Inspiration and Fast Casting. Granted, this is a pretty limited use, and it would of course be worthwhile to bring other signets. Hex Eater Signet is one obvious choice if you're going for party support. -- bcstingg (talk • contribs) 20:03, 19 September 2007 (UTC)
- move this skill to inspiration magic or would that imbalance something ? (probably not) 87.189.213.197 11:53, 4 January 2008 (UTC)
- It might; mesmers could skip speccing into fast casting and have fast casting Signet of Humility. I dunno, though. -- Mafaraxas 19:31, 4 January 2008 (UTC)
- move this skill to inspiration magic or would that imbalance something ? (probably not) 87.189.213.197 11:53, 4 January 2008 (UTC)
- This skill was usefull when fastcasting did not decrease activation time of signets. But now it is useless. Spending points in fascasting to fastcast signets that you can just cast very fast. It should be moved to inspiration magic.--80.134.69.189 11:37, 7 June 2008 (UTC)
- Yes let's make primary mesmers even more useless. Eth 12:41, 28 July 2008 (UTC)
- This skill was usefull when fastcasting did not decrease activation time of signets. But now it is useless. Spending points in fascasting to fastcast signets that you can just cast very fast. It should be moved to inspiration magic.--80.134.69.189 11:37, 7 June 2008 (UTC)
hmm it could always be used to improve the shutdown role of a mesmer if its effects were changed. eg one random foe in the area loses 1 energy and 1/4 of a hit of adrenaline each time a signet is used. this skill ends if a signet is interrupted. <lasts 20 seconds, recharge 30, energy 5> i think i'l put this on the suggestions page for this skill actually 86.159.128.3 12:34, 1 December 2008 (UTC)
May update and bonders[edit]
With the nerf to Mantra of Inscriptions, does this skill allow a Me/Mo bonder? You sacrifice 4 points in Protection Prayers or Healing Prayers, but fast casting can now drive blessed signet and any others.
- I'm more curious about it's use with, oh, say Signet of Lost Souls in FC/Illusion/Domination builds that don't allow a lot of attributes to split into Inspiration. 76.188.221.120 08:41, 22 May 2010 (UTC)
- Well, if you wanted you could also use it with Signet of Stamina to give yourself a permanant +300 health unless you feel the need to wand someone for some reason... 173.88.136.15 10:28, 22 May 2010 (UTC)
- Sounds like a plan to me! Arshay Duskbrow 05:04, 23 May 2010 (UTC)
- Well, if you wanted you could also use it with Signet of Stamina to give yourself a permanant +300 health unless you feel the need to wand someone for some reason... 173.88.136.15 10:28, 22 May 2010 (UTC)
- RE: Signet of Lost Souls: Does work properly, and, even more surprisingly, heroes use this intelligently too, spamming on recharge when in need of energy, but only on foes that match the criterium. Twam Valandil 94.209.65.245 09:19, 25 May 2010 (UTC)
With Signet of Illusions[edit]
I posted this on the talk page for SoI as well, but I figured it'd get more exposure since this is the skill that actually changed. Anyway... Now that Symbolic Celerity's functionality is almost the same as Sig of Illusions (changes all signets you use while under its effects to your FC attrib), I decided to try it with SoI and no investment in Illusions to see if the translation would occur twice. I threw on SC, SoI, and some AoE spells to see if I could rain hell in PvE. Sadly, SC only effects the affected spell number of SoI (ie, it makes it affect the next 3 spells), but the spells themselves still cast at your Illusions rank. I don't know how to edit pages but if someone wants to devote the time it might be worth noting. Also, sorry for all the acronyms haha--Ph03n1x 08:31, 23 May 2010 (UTC)
- No offense but I don't think this needs to be clarified. It's pretty clear that Signet of Illusions affects spells's attribute and Symbolic Celerity the signets in my opinion. --80.16.169.162 12:35, 1 June 2010 (UTC)
- They seemed to have too much synergy in functionality to not try it out. I get removing the note, but I figured it was worth mentioning here, what with all the anomalies and bugs in the game. For example, title skills aren't even supposed to go past rank 10, yet with SoI they do.--Ph03n1x 19:11, 7 July 2010 (UTC)
KEYSTONE SIGNET[edit]
Fun, no energy, all interrupt, AoE damage, intentionally-be-a-noob signet build now available! for the low, low price of one, that's right, only one maxed attribute rank!
Duration....[edit]
...is a bit too long IMO. Considering at 0 it last six seconds longer than it's recharge, although at 0 this skill would be useless. I could easily see a balance of this skill be that the higher your FC rank, the shorter this skill lasts. Eive_Windgrace 04:05, 25 May 2010 (UTC)
- I disagree, it's already balanced by it's long recharge time of 30 seconds and the fact that any enchantment removal can pretty much shut down any build employing this skill for up to 30 seconds. It's duration should be long to make up for that and also with signets long recharge times, this skill would be hampered if you had to recast it every time your signets have recharged.(marsc 10:41, 25 May 2010 (UTC))
- sig of devotion.... Justice 10:52, 25 May 2010 (UTC)
- Hilariously obsolete discussion. I'm sure the duration is very OP seeing as it outlasts it's recharge at 0 FC. I'd be delighted to see people use this skill at 0 Fast Casting. "for 30 seconds, all your signets with attribute scaling are useless. All your other signets are unaffected." All other instances a well placed enchant removal will amount to the same thing of signets linked to an unspecced attribute. Hardly overpowered if it has so easy a counter. 130.89.171.69 12:24, 26 May 2010 (UTC)
- I already mentioned that point, but if you want to use it as a source for hilarity that's fine. No enchantment should last for 60 seconds, it's stupid, and just goes to show that Anet doesn't know how to properly balance skills. Elementalists, Monks, Dervishes, Assassins, and Necromancers all have enchantments that last for barely past their duration, or end before it recharges. Why exactly should Mesmers have a skill that lasts a whole minute? At 16 FC this skill lasts 62 seconds (74.4 with enchanting) and recharges in 14.4 seconds, and combined with Keystone Signet creates a build that can interrupt anything and recharges every 15 seconds. Am I the only person who sees that something is a bit OP with this, and something needs to be nerfed. Eive Windgrace 06:55, 9 June 2010 (UTC)
- It has a 30 second recharge; it's perfectly balanced. In PvE there are things a hell of a lot more overpowered than signets to worry about. 98.248.90.248 07:16, 9 June 2010 (UTC)
- Yeah, I think 130.89... was trying to say that its balance is that removing the one enchantment makes it pretty useless. At 0 Fast Casting, you'd only be hurting yourself to use it at all, so why would its duration matter? And if you use it at higher Fast Casting and it is stripped, any low-attribute signets would be rendered ineffective until it recharges. Also, to counter your "60-second enchantments are stupid" point, look at Aura of Restoration or Watchful Intervention. --RoyHarmon 05:00, 11 June 2010 (UTC)
- It has a 30 second recharge; it's perfectly balanced. In PvE there are things a hell of a lot more overpowered than signets to worry about. 98.248.90.248 07:16, 9 June 2010 (UTC)
- I already mentioned that point, but if you want to use it as a source for hilarity that's fine. No enchantment should last for 60 seconds, it's stupid, and just goes to show that Anet doesn't know how to properly balance skills. Elementalists, Monks, Dervishes, Assassins, and Necromancers all have enchantments that last for barely past their duration, or end before it recharges. Why exactly should Mesmers have a skill that lasts a whole minute? At 16 FC this skill lasts 62 seconds (74.4 with enchanting) and recharges in 14.4 seconds, and combined with Keystone Signet creates a build that can interrupt anything and recharges every 15 seconds. Am I the only person who sees that something is a bit OP with this, and something needs to be nerfed. Eive Windgrace 06:55, 9 June 2010 (UTC)
- Hilariously obsolete discussion. I'm sure the duration is very OP seeing as it outlasts it's recharge at 0 FC. I'd be delighted to see people use this skill at 0 Fast Casting. "for 30 seconds, all your signets with attribute scaling are useless. All your other signets are unaffected." All other instances a well placed enchant removal will amount to the same thing of signets linked to an unspecced attribute. Hardly overpowered if it has so easy a counter. 130.89.171.69 12:24, 26 May 2010 (UTC)
- sig of devotion.... Justice 10:52, 25 May 2010 (UTC)
Signet of Illusions[edit]
"While Symbolic Celerity will affect the number of spells Signet of Illusions influences, those spells will still use your current rank in Illusions - not your rank in Fast Casting."[sic]
There's no overlap at all. SC affects Signets. SoI affects Spells. Sure, SC is going to impact SoI (a signet), but the description of SoI is clear: current Illusion rank. So, isn't it confusing to raise the non-issue? If no one has any objections, I'd like to drop this note. — Tennessee Ernie Ford (TEF) 07:46, 7 July 2010 (UTC)
- I would have to agree. The skill descriptions leave no reason to doubt the statement, making the note kind of pointless. EDIT: That would go for the comment here as well. --- Ness Hrin | 07:52, 7 July 2010 (UTC)
Fast Casting[edit]
Since fast casting has been nerfed to only effect mesmer skills but this skill makes signets use the fast-casting attribute, does that mean that with this enchantment up signets with casting times under 2 seconds will be cast faster even if they're non-mesmer signets? --The preceding unsigned comment was added by 188.61.40.114 (talk).
- It only makes signets use your rank in Fast Casting, it doesn't link them to it. They're still non-mesmer signets so they don't activate faster. - Mei Fen 08:32, 14 July 2010 (UTC)
- No. The description says:
- "Fast Casting decreases the activation time of your Spells and Signets. (No effect for non-Mesmer skills with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%." (emphasis is mine)
- It doesn't matter whether it's a signet or a spell; if the activation time is 1.99s, there's no FC bonus.
- Also, nerf isn't strictly accurate. FC works a lot better on mesmer skills and slow-activating non-mesmer skills. The update merely nerfed specific builds that depended on a subset of skills from other professions. In general, FC was buffed to allow more frequent interruptions, hexing, etc. — Tennessee Ernie Ford (TEF) 08:41, 14 July 2010 (UTC)
- No. The description says:
Bug?[edit]
Could use some more testing, but I found today that this skill has no effect on Bane Signet. Perhaps it only applies to mesmer signets?72.161.120.228 21:20, 27 April 2011 (UTC)
- I just tested it. At 0 Smiting, did 26 damage to both AR60 & AR100 targets in the Isle of the Nameless without Symbolic Celerity. With celery and FC=13, it did 52 damage. Which is exactly what I would predict from the description. — Tennessee Ernie Ford (TEF) 01:36, 28 April 2011 (UTC)