Talk:Triple Chop
I changed the mention about Halo Axe, because it clearly is the canthan version of a Crude Axe. 212.117.116.190 12:45, 23 November 2007 (UTC)
- Why is it that its none elite version is essentially better? with this you get 2 uses per 20 sec resulting in +80 area and 2 normal swings area which lets assume is 20, meaning 120 dmg area... with cyclone axe you get 5 uses at +10 and 5 normal area swings which is 150... this skill seriously needs recharge reduction... to like 8 maybe 6 76.26.189.65 21:13, 3 February 2008 (UTC)
BUFF me?[edit]
As the prev user said, this skill needs a WAY lower recharge to earn my elite slot. Or at least every hit being crit, lulz. No, really - at 10 rech u can not spam, making cyclone axe 2, 5 times better. Ninjas In The Sky 14:07, 8 March 2008 (UTC)
- Maybe over double damage then cyclone axe doesn't impress you? Justing6 21:53, 18 March 2008 (UTC)
- Or maybe use it in conjunction with Cyclone Axe to generate crazy huge amounts of adrenaline and damage. KrelusDerian 04:01, 5 April 2008 (UTC)
- epic ^^^--207.172.193.204 04:36, 7 April 2008 (UTC)
- Yeah i agree the recharge needs to be shortened or it needs to be changed into an adrenal skill to make it worth an elite slot.
- So we all agree this is useless, or atleast there are better elite skills...
- Yeah i agree the recharge needs to be shortened or it needs to be changed into an adrenal skill to make it worth an elite slot.
- epic ^^^--207.172.193.204 04:36, 7 April 2008 (UTC)
- Or maybe use it in conjunction with Cyclone Axe to generate crazy huge amounts of adrenaline and damage. KrelusDerian 04:01, 5 April 2008 (UTC)
Skill change[edit]
This elite skill is obviously extremely underpowered as compared to it's non-elite counter part Cyclone Axe. The higher +dmg doesn't make the higher recharge worth an elite slot. However, Sun and Moon Slash is a somewhat popular skill because it hits twice. This mechanism (multiple hits in 1 attack skill) could easily be applied to axe, as it has a large range of damage (6-28), and wouldn't be as dangerous as other weapons hitting for 3 in a row.
Also, unline Sun and Moon, this attack would be blockable if used by itself. At least this mechanic would make it useful in both PvE and PvP, instead of just PvE. Now it can be used to deal 3 times the amount of damage to a target allowing the warrior to get through them faster. In PvP it could be used in conjunction with other skills, such as the Conjure line, to deal spike-like damage after applying deep wound, much like the way Sun and Moon is already used.
So; the statistics of this attack would stay the same in this change ( 5e, 10r) but the mechanic would be used to attack three times, probably without +dmg, or low +dmg like that on Cyclone Axe. Any suggestions/comments? RitualDoll 23:39, 19 April 2008 (UTC)
- I like the idea in PvE, but I can see that causing no end of drama in PvP. KrelusDerian 00:31, 29 April 2008 (UTC)
- not a bad skill, the high dmg is awsome for spikeing which you cant realy do with cyclone axe. (cyclone axe is pressure, this is spike dmg thats why it recharge time is longer sure if your beating on a stationary target and you can get off 4 cyclone axes before you or your target dies cool, but how often does that happen?), the biggest issues i see is the frikin Tracking issue! why is it a AOE attack the only activiates if your next to your target, yet gives your target time to excape its radius?! if they are going to make it only hit foes adjacent then they should have made this like cyclone axe was (and while your at it revert cyclone axe) so that it activates even w/o a target that way you can time it out to hit your target rather than relying on the games shoddy adjacent<moveing-target mechanic70.6.11.30 07:19, 1 January 2009 (UTC)Auron Bushi
- Triple Chop is not a spiking skill. Eviscerate is a spiking skill, decapitate is a spiking skill (though you'd be better off as a dervish than using decap tbh). The only thing it's good for is weird farming and handling tightly packed mobs, but even then an ele can do that better. --Jette 08:16, 1 January 2009 (UTC)
- not a bad skill, the high dmg is awsome for spikeing which you cant realy do with cyclone axe. (cyclone axe is pressure, this is spike dmg thats why it recharge time is longer sure if your beating on a stationary target and you can get off 4 cyclone axes before you or your target dies cool, but how often does that happen?), the biggest issues i see is the frikin Tracking issue! why is it a AOE attack the only activiates if your next to your target, yet gives your target time to excape its radius?! if they are going to make it only hit foes adjacent then they should have made this like cyclone axe was (and while your at it revert cyclone axe) so that it activates even w/o a target that way you can time it out to hit your target rather than relying on the games shoddy adjacent<moveing-target mechanic70.6.11.30 07:19, 1 January 2009 (UTC)Auron Bushi
We made a warrior elite so dem npc warz dont feel inadequate along side a dervish using a scythe. Cyclone Axe is better in term of aoe, this only hits foes infront of you, like a scythe. Its called Triple Chop so its sounds like it hits three foes, like a scythe. Skill change to your weapon becomes a scythe for one attack :D -/- Discuss 16:19, 13 December 2009 (UTC)
Miss[edit]
Though it does not register as a Miss, by the text anyways, this skill doesn't hit kiting foes. You start the animation, and if the target has any kind of speed buff, you do no damage. Annoying, when you consider every other attack skill will still deal dmg to a kiting foe. FleshAndFaith 03:57, 30 May 2008 (UTC)
- Whirlwind works the same way. I think the way it works is when you activate it, the skill creates an AOE effect where you stand. If your target moves out of the area before it's executed, then *whoosh* KrelusDerian 20:52, 12 June 2008 (UTC)
- Alright, then where do I go to mention that this could use a rework to make it an attack as opppsed to a AoE skill? I like this skill, and even 1v1 it works, but chasing someone down and delivering a critical hit kill shot with this skill is impossible. FleshAndFaith 20:30, 27 June 2008 (UTC)
- Drop a note on Izzy's page, if anywhere will get your idea noticed it's there. Krelus Derian 21:15, 28 June 2008 (UTC)
- Yeah thats because the worded the skill all wrong and instead of fixing the wording they made the skill suck as bad as it said it did. hence you only hit foe adjacent to you. it should say strikes Target foe and all foes adjeacent to you" as it is now you should be able to activated it anytime regardless if you have a target or not like Cyclone Axe and Crude Swing once did. This is a clear mistake hope anets fixes it pretty soon!70.6.83.70 20:00, 29 November 2008 (UTC)Auron Bushi
- Cough*! Cough*!! HOPE ANET FIXES IT PRETTY SOON!! Cough*!cough* ooh wow excuse i think i'm comeing down with something.70.0.204.155 15:44, 6 May 2009 (UTC)
- Skills like Cyclone Axe are not normal attack skills. Prior to a nerf/buff/IDK that may have been back around 2006 or 2007, or may have been later - I never played a warrior back then at all, so I'm not sure - you could use Cyclone Axe in the middle of nowhere, with no enemies nearby. People would spam it for Lolz along with Healing Signet while waiting around for a mission to start. Cyclone Axe is basically a PBAoE spell, although one given the requirement of a nearby foe after its creation (for whatever crazy reason), and not an AoE attack like the Dervish Scythes' property. Cyclone Axe is like Flame Burst or Aura of Thorns, just with a prettier animation - and since it has a casting time (your attack speed), you will not hit kiting foes, no. It's not a bug or an issue, it's how the skill works. That said, the wording is kind of confusing. I wasn't even entirely sure this acted like Cyclone Axe when I read it. I was thinking pre-nerf ('05-'06) 100 blades, Lol, which I believe did hit kiting foes. But they nerfed that. So. --76.166.187.131 10:17, 7 April 2011 (UTC)
- Cough*! Cough*!! HOPE ANET FIXES IT PRETTY SOON!! Cough*!cough* ooh wow excuse i think i'm comeing down with something.70.0.204.155 15:44, 6 May 2009 (UTC)
- Yeah thats because the worded the skill all wrong and instead of fixing the wording they made the skill suck as bad as it said it did. hence you only hit foe adjacent to you. it should say strikes Target foe and all foes adjeacent to you" as it is now you should be able to activated it anytime regardless if you have a target or not like Cyclone Axe and Crude Swing once did. This is a clear mistake hope anets fixes it pretty soon!70.6.83.70 20:00, 29 November 2008 (UTC)Auron Bushi
- Drop a note on Izzy's page, if anywhere will get your idea noticed it's there. Krelus Derian 21:15, 28 June 2008 (UTC)
- Alright, then where do I go to mention that this could use a rework to make it an attack as opppsed to a AoE skill? I like this skill, and even 1v1 it works, but chasing someone down and delivering a critical hit kill shot with this skill is impossible. FleshAndFaith 20:30, 27 June 2008 (UTC)
AoE[edit]
The AoE area on this skill is about that of Hundred Blades, which makes it much smaller than Cyclone Axe. Bisurge 01:13, 15 July 2008 (UTC)
R.O.X.[edit]
Whoever put R.O.X. as being available for aquisition surely was out of his mind... Laserblasto! 05:45, 2 February 2009 (UTC)
LOL! that is funny enough to make me sign in and type this. R.O.X... Materia user 20:33, 1 September 2009 (UTC)
Meh[edit]
Its and Ok Elite But ill stick with the sunspear one for AoE--Ickoization 01:19, 18 August 2010 (UTC)Ickoization
- Yeah it's not all thatttt bad, we randomwayed with a lol lvl 15 warrior using this and the AoE owned pretty well, made it passed two gimmicky teams then lost at altar capping. Zencow 10:07, 10 November 2010 (UTC)