Talk:Twin Serpent Lakes (Zaishen vanquish)

From Guild Wars Wiki
Jump to navigationJump to search

Warning to Cartographers[edit]

  • If you are doing the popular combination of ZV and Cartography for this zone and you started from the northern end by entering from Tears of the Fallen, then be very careful when approaching the Riverside Province entrance halfway around your perimeter trip. The zoning triggers about 2m further into the zone than suggested by the portal curtain, which is obviously bad for your ZV. Even worse though, if you came here from ToA with a party of 8, accidental zoning into Riverside Province will also break up your team in this 6-man town.
  • Interestingly, the trigger point for exit from Riverside Province is also about 2m in front of the zoning curtain. It's a "fat curtain". :-) Morgaine 22:10, 8 May 2011 (UTC)

Guess what time it is[edit]

That's right, another zone to bitch about a truly massive group of mobs that you will almost certainly die to in hard mode. This time around we have about 20 skales all clumped up together just a bit northeast of the riverside province exit. Expect lots of disease, aoe cold damage, and energy denial (which is subsequently punished hard with Mind Wrack). Fortunately, the skales die rather easily so even if you do wipe you should have killed at least 7 or 8 of them with a decent team, and that's assuming you start from the province (6 person party) and not the temple (8 person party). Anyways, just beware of this huge group because you may want to plan accordingly ahead of time with certain skills (hex removal makes the energy denial less annoying) and etc. Pjwned 08:13, 9 May 2011 (UTC)

Oh, I forgot to mention that the mesmers use Power Block too so expect lots of skill disruption. Pjwned 08:20, 9 May 2011 (UTC)