Talk:Twisting Fangs
This is incredibly good attack skill. Dual attack, pretty high bonus dmg, 2 conditions. Just... wow.
- It may not get used anymore, but it's by no means bad is it? Getting hit by even a nubby sin with this skill is going to hurt a lot talking 180 or so damage with that deep wound. --Ckal Ktak 12:50, 17 December 2007 (UTC)
Recommended Use[edit]
I take this with me if I know I'm going to go against a particularly tough boss, or if I'm going 1 on 1 against a guildie in Scrimmage for fun. Believe me when I say it, this skill HURTS. It's kind of expensive and has a lengthy cooldown, though, so for standard adventuring, I bring Death Blossom instead, giving me good, cheap armor ignoring AOE. KrelusDerian 03:05, 16 November 2007 (UTC)
- just thinkin: this+fragility on an melandru dervish. wouldnt that trigger 8 times? or does it only apply conditions on the first attack 87.51.135.254 11:57, 20 June 2008 (UTC)
- It applies bleeding on the first attack, and deep wound after the second hits. I'm not sure that a melandru dervish would take damage from fragility, since they are immune to conditions, and don't recover from them. StatMan 05:59, 4 August 2008 (UTC)
- Melandru dervishes aren't "immune" to conditions they are made so that all conditions has a duration of 0 seconds, so fragility and skills that benefit from the activation and the ending of conditions still work - 7 June 2009
- im pretty sure you can miss one of the 2 attacks and still get deepwound+bleeding.--Simpson man 13:56, 14 August 2008 (UTC) --The preceding unsigned comment was added by User:68.193.150.222 (talk).
- It applies bleeding on the first attack, and deep wound after the second hits. I'm not sure that a melandru dervish would take damage from fragility, since they are immune to conditions, and don't recover from them. StatMan 05:59, 4 August 2008 (UTC)
Critical Hit[edit]
I believe this attack results in two critical hits - one from each dagger strike. Maybe it was just a coincidence that I scored two critical hits with this attack but it has happened a lot more than once. Shinomori (forgot to log in)
- Do you mean Always? The answer is no. However, getting critical hits with an assasin is easy with Critical Eye. There is a dual attack that does always double crit: Critical Strike. StatMan 04:10, 2 October 2008 (UTC)
- Yeah, I tested it more and it definitely doesn't result in two critical hits. Shinomori 02:01, 14 October 2008 (UTC)
Recharge buff maybe?[edit]
Here's one for you, what do you think would happen if this skill had a few seconds shaved off of its recharge time? Right now it's questionable in PvP (No pressure at all, effectively nullifies that now short off-hand and lead recharges) but it can get a kill some of the time. PvE however it's a no-user as the recharge kills it in its entirity. So if you say it's too good in PvP to buff the recharge, how about a split? --Ckal Ktak 20:51, 5 September 2009 (UTC)
- Well, it's true that this skill has little to no use in PvE, but I don't know if it's because of it's long recharge time or because 90% of the people prefers Death Blossom for a huge single-target spike with a nice AOE damage. Btw, you can still use Moebius Strike to instantly recharge Twisting Fangs (asuming the target's health is below 50%, and it probably will after 2 attacks + TF and the deep wound). Anyway, I agree that a little reduction to the recharge time (such as lowering it to 8-10 seconds) would help to give more use to TF, but that would need some energy management skills, as it does using it along with Moebius Strike, so I definitely prefer Death Blossom + Moebius Strike combo. Deep wound's not that necessary in PVE. Lhoj 23:55, 5 September 2009 (UTC)
- Problem I find with using moebius strike in this way is that often you use twisting fangs, and moebius strike fails to connect because some other party member has finished the job for you, leaving you dual attack-less for 15 seconds, which hurts a lot. I would disagree when you say deep wounds aren't important in PvE. In hard mode, you don't turn down an easy 100 damage against hard mode enemies, especially when it's a monk and needs to die quickly. While I think about it, a different kind of buff would be to reverse the application of conditions so that bleeding covers the wound.--Ckal Ktak 10:30, 6 September 2009 (UTC)
- I like to use this with Temple Strike, using another chain (like Golden Phoenix Strike) with Death Blossom. In a team with a mesmer and/or a necromancer hero spreading conditions, there's a lot you can do with those skills. Erasculio 10:53, 6 September 2009 (UTC)
- Problem I find with using moebius strike in this way is that often you use twisting fangs, and moebius strike fails to connect because some other party member has finished the job for you, leaving you dual attack-less for 15 seconds, which hurts a lot. I would disagree when you say deep wounds aren't important in PvE. In hard mode, you don't turn down an easy 100 damage against hard mode enemies, especially when it's a monk and needs to die quickly. While I think about it, a different kind of buff would be to reverse the application of conditions so that bleeding covers the wound.--Ckal Ktak 10:30, 6 September 2009 (UTC)