Talk:Verata's Sacrifice
Let Me Get This Straight[edit]
It stops degeneration for 10 seconds and... that's it? Gone? Wow, BoTM is a lot more useful. Bisurge 07:00, 26 May 2008 (UTC)
Re: the edit by 24.127.36.177 and the revert, "all undead allies" would include the minions of a 2nd MM, not just those you control. I'm not sure Verata's Sacrifice works as he says, but that isn't the same thing as Blood of the Master that also says "all undead allies" and heals all minions, yours or not. --Valshia 16:52, 24 May 2007 (UTC)
Could become borderline useful again with the buff to glyph of renewal.--Atlas Oranos 10:19, 14 August 2007 (UTC)
Skill needs a buff[edit]
Haven't used it since the update that totally destroyed it, and I've yet to see anyone else with it either. Something should really be done to this skill. 74.184.5.4 05:19, 21 September 2007 (UTC)
- you may be right...10pips over 10 seconds, thats 200 health over time. But with 60 recharge, 2sec cast and 10 energy, BotM is superior to this. It has half the cast time, the recharge is a lot better, and the energy cost is half. twice used it heals than Verata's Sacrifice. The only part where this skill is better is the Sacrifice cost, which is always 15%. botm let you sacrifice 7...25% health. But it also affects every minion in the party, which may be also useful. —ZerphaThe Improver 10:44, 21 October 2007 (UTC)
Yes sixty seconds is way too long of a recast time for this skill and even after you use it, your minions won't gain any health from it due to their fast health degeneration. Meteor shower is understandable for having a sixty second recast time due to it causing the most devastating affect in the game (knock down) and dealing up to nine hundred damage with the right buffs but this skill only serves as one function and that is stopping the health degeneration of minions and even than they go down way too quick by four searing flames.Highway Man 09:57, 2 February 2008 (UTC)
Signed. 81.183.145.77 14:54, 3 March 2008 (UTC)
I think the main advantage with Verata's Sacrifice over Blood of the Master is that it can be used to keep minions from degenerating. The only bad part of this is that it's only 10 seconds... maybe if they increased the duration, and it ended if the minions attacked or was damaged. Then MMs could keep their dying armies alive without stopping every two seconds to cast healing spell. ~ MarcDarc 14:21, 11 May 2008 (UTC)
Great skill for inbetween fights. Or can be used entering a fight to ensure a few new bodies drop before your minions start dieing rapidly. I havnt played MM enough but to me a fight would seem to last at least 60 seconds so casting on entering a fight and then using on run to next mob isnt completely rediculous. Just one of those skills that can benefit from glyph of renewal if your willing to dump flesh golem or order of undeath (nerf makes me mad)--Justice 20:28, 22 August 2008 (UTC)
~~"Fall Back!" seems to be better than this skill for running to / between fights. There are a couple of other Command skills which are very good with relatively few points invested. I'm running 3 hero necros, 2 are secondary Paragons for this reason - rather than "stopping every two seconds to cast healing spell", the healing spell keeps things rolling along speedily.
- No wonder Verata never got anywhere with his devilish plans, using crap skills like this! XD Astralphoenix777 23:15, 16 August 2009 (UTC)
Synergy with Infuse Condition[edit]
Bad as this skill is, there's a definate synergy with Infuse Condition. Basically, if you have IC up and use this, all your minions' conditions will be transferred to you and then back to your closest minion, meaning that you can effectively move them from all minions to only one (good if they're all suffering from the same condition). However, this really doesn't seem worth the 33%. It might work quite nicely with Contagion too, but the health loss would be immense (oh no, just remembered that IC and Contagion don't work together... nvm). Still, it also has some synergy with Order of Undeath, though there doesn't seem much point to that and again it's not worth the cost.
IC+contagion may not jive but veratas sacrifice + contagion does. --Justice 21:17, 13 September 2008 (UTC)
as far as synergy goes only thing i can think of is melandru's resilience. sorta silly though. Materia user 00:36, 3 September 2009 (UTC)
Concise[edit]
Changed it to the correct definition in-game, Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. 75.36.226.211 23:01, 24 November 2008 (UTC) ^that was me Justin6 23:15, 24 November 2008 (UTC)
Non-MM death mage Skill?[edit]
I thought that this might have been the intent of the skill; have 1 MM, and 1 non-MM Death mage in the party... the non-MM gives +10 regen to the MM's minions, and has instant recharge since they don't have any minions of their own. That being said, I tried it out and I don't think it works on allied minions despite it clearly saying so in the description. Is this a bug, or is it intended behaviour? >< --206.248.134.82 22:55, 18 May 2009 (UTC)
- The full description says "your" undead allies (which is correct), but I'd agree that concise isn't as clear as it could be ("servants" as "your"). Either way, it only impacts those under your direct control, so your plan doesn't work. --Mystisteel 23:11, 18 May 2009 (UTC)
- Hm ... well I'd say either the concise version needs to be re-worded, or the skill should be fixed. >< ... and I thought I had such a good plan! :( 206.248.134.82 04:02, 19 May 2009 (UTC)
KLAATUU VERATA NIKTOOOOOOO[edit]
Related skills?[edit]
How is this skill related to Verata's Gaze and Verata's Aura? Because Verata uses them? --Aldarik 14:49, 23 July 2009 (UTC)
It isn't related to the other two verata spells, its only related to Blood of the master since both that and Verata's Sacrifice heal your minions, not gain control of them. (sorry for not attaching a signature, im new to the wiki) --The preceding unsigned comment was added by User:70.238.129.125 (talk).
Verata + Infuse Condition[edit]
So, if you have both of these skills on and one of your minions is inflicted with a condition does that mean that condition will be sent back and forth like, forever? D: --Super Igor 10:22, 19 September 2009 (UTC)
- No, it'll all get sent to one minion. —Jette 10:26, 19 September 2009 (UTC)
Glyph of Renewal[edit]
Why is it in notes? Instant recharge unless your doing it wrong. besides, glyph does that for every skill. i say either take it out of notes, or put it as a note in every single skill. complete waste of an elite for a necromancer. think about it for just a sec, if your using [Verata's Sacrifice], then your a minion master, why waste your elite slot on something so shitty? 71.59.135.73 16:53, 4 February 2010 (UTC)
- Im dumb, instant recharge if you are doing it wrong.. but still a bad skill, get it out of notes71.59.135.73 16:55, 4 February 2010 (UTC)
Doesn't affect allies minions[edit]
if an ally has minions, this skill does not appear to affect them...it would be great if it did though